Using serious games for learning

This is an excerpt from my new book, Organizational Psychology for Managers

Gamification, or the art of using games in a business setting, is becoming extremely popular. Turning things into games promises to revolutionize productivity, training, and also wash dishes. Okay, maybe the dish washing is wishful thinking. Unfortunately, so is much of the promise of gamification. Fortunately, however, there are also some aspects of using games that are very promising. The key is to use games correctly: highly competitive games are far more likely to do harm than good in organizational settings. Internal competition, within a team or within a business, creates a short-term boost. Over the medium and long-term, however, competition leads to lower productivity, factions, and silos. Schein observes that the damage caused by internal competition can take years to reverse.

The good news, though, is that certain types of games do lend themselves extremely well to training and improving organizational performance. At the most basic level, the “video game” model of points, badges, and leaderboards can create some excitement and increased interest. Without the glitz and action of video games, though, I have serious doubts how long this approach can maintain interest. On the other hand, certain types of serious games can prove extremely beneficial. It should be recognized at this point that the term “serious games” is not synonymous with computer games; the original concept of serious games had, in fact, nothing to do with computers. We will be looking at a variant of that type of interactive, face-to-face game here: while computers might be used to supplement the game, the objective of the game is to maximize human contact and interaction. Particularly in areas such as leadership and team development, person to person interaction is what it’s all about.

How do we apply serious games to business training or organizational development and organizational psychology? We need look no farther than the legend of King Arthur.

What do King Arthur and a modern CEO have in common? Oddly enough, a great deal. Leaving aside the obvious point that King Arthur had Merlin the court wizard, and the modern CEO has his technical wizards, the two are actually facing similar problems. Granted, the modern CEO is somewhat less likely to be hit over the head with a sword or be eaten by fire-breathing dragons. On the other hand, King Arthur didn’t have to worry about lawsuits or crashing computers, so advantage Arthur. When you strip away the scenery, the problems, methods, and solutions aren’t that different. When you put the scenery back in, you have an opportunity to learn a great deal through the experience of being King Arthur. Not only does the story of King Arthur contain numerous lessons for CEOs, how Arthur trained his workforce has lessons for training leaders and team members today. Through appropriately designed serious games, we can learn those lessons without facing the unfortunate consequences that Arthur faced.
The first connection between King Arthur and a CEO is that both of them require a highly skilled workforce in order to accomplish their goals. King Arthur needed to recruit the top knights to sit at the Round Table. The CEO needs to recruit top people to sit around the table and develop the products and services that the company needs to be successful. How does he know what to do? How does he hone his skills? We’ve already discussed what needs to be done to hire effectively; appropriate training games are how people can learn to do it.

As fans of the story will recall, even when Arthur drew the sword from the stone, he still had to fight for his kingdom. As an untested 15 year old, he needed to inspire his troops to go up against some of the toughest, most famous kings in the land. The CEO needs to inspire his company with the full knowledge that the competition ranges from tiny startups to behemoths like IBM or GE. King Arthur couldn’t win through brute force or simply by fencing just a little bit better: his troops were outnumbered. He needed to employ superior battle strategies and tactics. Similarly, most companies are competing against numerous opponents, more than a few of whom have far more resources than they do. Even when you are a behemoth, you can’t take on everyone. Quite simply, you can’t win by doing the same thing only maybe a little cheaper. You need to develop innovative products and services that create both markets and loyalty, possibly displacing an existing competitor along the way. Building an innovative environment doesn’t just happen. It too takes training and practice.

As we all know, King Arthur’s court was not without its share of interpersonal problems and politics, Lancelot’s affair with Guinevere and Mordred’s betrayal being the most famous. Arthur himself handled these situations poorly by not confronting the various parties early and dealing with the situation when it was small and easily managed. That inaction cost Arthur his kingdom and his life. John Gutfreund, CEO of one-time investment bank Salomon Brothers, ignored the actions of a rogue trader and lost his kingdom: he was forced to resign his position at Salomon and the company was nearly destroyed. Unfortunately, it’s not easy dealing with such problems and the natural instinct for many people is to hope the problem will go away. It takes facing such problems regularly to develop the skill and confidence to recognize and deal with them early. Appropriately designed games allow that to happen without creating an unpleasant working environment.

King Arthur also had the problem of training the next generation of leaders. The knight business is a tough one. Getting onto a horse in full armor isn’t easy, and when dismounting involves another knight with a spear, well, there’s going to be some workforce attrition. Even worse, during peacetime, there was the problem of making sure the knights kept their swords, and skills, sharp. King Arthur solved that problem through holding tournaments. The tournaments of the King Arthur stories were the pseudo-battlegrounds in which knights honed their skills and kept themselves ready for war. The skills they practiced, horsemanship, swordplay, archery, gymnastics, were the much in demand skills of the day. Given that the tournaments were often bloody, and people were often injured or even killed during them, one could describe them quite fairly as serious games. Modern sports are the present day incarnation of the serious games of the past: fencing, kendo, judo, gymnastics, and pentathlon, to name but a few. Each of these sports once represented the battlefield skills of the elite warrior. Masters of these sports learn early that success comes from being fully involved and from testing their skills under pressure. In the days of King Arthur, if you weren’t fully involved, you would likely end up fully dead.

Fortunately, in today’s business environment, sword fighting is strongly discouraged and paper cuts are rarely fatal. In the constantly changing environment of today’s competitive landscape, it’s hard to know which skills will be needed when. The serious games of today need to focus on a different set of skills from King Arthur’s time, but skills that are no less critical: leadership, negotiation, teamwork, confronting problems, public speaking, improvisation, persuasion, decision making with incomplete information, and remaining calm under pressure.

BlackBerry Jam

They sit there in the room, their eyes fixed on the head of the table. There stands a man, quite probably the team’s manager. He is speaking, presenting some gem of long-since-forgotten lore. Those watching him seem rapt, focused, intent upon his brilliance. But look again. Notice the strain around their eyes, the sweat upon their brows. See the twitching of the hands, as though each man and woman in that room could keep their hands upon the table only with great effort. Watch longer; see the hands slipping off the table, sliding towards pockets and purses. See realization cross the faces, observe the hands forced jerkily back towards the table, as if their owners were fighting against some horrid, hypnotic compulsion. Over and over again, the hand is pushed back.

But attention is finite, will power limited. Eventually, a hand reaches a pocket. It slips out seconds later, an object tightly clutched in its grip. A flicker of bliss passes across a man’s face as he glances furtively down at the object in his hand: a BlackBerry.

So it was in 2005, in the days when the Blackberries ruled the world. Coming out of the distant north, from a place, or so it is said, far out on the rim, Blackberries quickly came to dominate the corporate world. Everyone had to have one. At the very thought that the Blackbery network might go down, panic would spread across the land. A few months later, in 2006, Webster’s Dictionary proudly proclaimed the new word of the year : “Crackberry.” BlackBerry seemed unstoppable, its spread inexorable. And then, as rapidly as it had grown, BlackBerry shrank, faded, vaninshed away. Of that invincible empire, but a single outpost remains, fighting to not vanish away and be forgotten. What force, what power broke the might of BlackBerry?

Success.

That is correct: what destroyed BlackBerry was its own success. Confident in their power, they forgot that when you build the perfect mousetrap someone will come along with a cat. Unlike a mousetrap, the cat does not need to be reset, it doesn’t need the mouse to come to it, it is fun to play with, and it keeps your feet warm at night. Also, the purr is soothing. While BlackBerry’s co-CEOs were busily dismissing the iPhone as, “a toy,” Apple and Google were busily striking deep into the heart of their empire. iPhones and Android phones are not just business devices. They are entertainment devices and are fun to use. BlackBerry, or to be more accurate, Research In Motion, stood still while those around them kept moving.

One of the challenges in innovation is that what a company becomes good at, it naturally wants to keep doing. Innovation becomes an exercise in perfecting the existing product and building up impenetrable barriers to competitors. The catch, however, is that the wall that keeps others out also keeps you in. Research In Motion kept making better and better “business” phones. They let their product define them until they could no longer change as the world around them moved on. In 2007, the first iPhone arose to challenge the BlackBerry. Much to RIM’s surprise, this upstart “toy” proved surprisingly popular. RIM’s attempt to respond with a touchscreen phone of its own was a dismal failure, and their attempts at an Appstore and at adding an MP3 player to their phones were equally unsuccessful. From owning some 70% of the market in 2006, the BlackBerry is now less than 2%. That was the price of their success.

Real innovation is a messy business. It requires trying a great many different things and being wrong most of the time. Indeed, successful innovators fail far more often than they succeed. When a company does succeed, though, it naturally wants to protect and extend that success: they start thinking about how much more successful they would be if only all those messy, and costly, mistakes could be eliminated. They start looking for reasons why their product is invincible, instead of experimenting with things that might kill it. Your cash cow is sacred only to you; to everyone else, it’s just hamburger waiting to happen. Guided by their successes, Research In Motion focused ever more tightly in making better and better Blackberries. That single-minded obsession caused them to develop corporate tunnel vision: all they could see in the future was their own inevitable triumph. In that, they joined with other great companies such as Polaroid and Kodak, who missed the digital photography boat, IBM which was dethroned by the PCs it invented, Digital Equipment, whose CEO declared the PC, “a toy,” Barnes & Noble, which was successfully Amazoned, and a host of others.

So how does a company remain innovative?

Recognize that the more tightly you focus, the less you see. Sometimes it pays to take your eyes off the ball and look at the big picture. What else is going on? Pay particular attention to those competitors you see as jokes. What are they offering your current customers and, even more to the point, what are they offering your potential customers? Apple and Google didn’t take on BlackBerry in its corporate strongholds; rather, they vacuumed up all the rest of the oxygen and the corporate strongholds followed.

Remember that mistakes are part of the game. You can learn from them or hide from them: it’s your choice whether you are receiving feedback or experiencing failure.

Put your focus on process and strategy, not just on results. When you think strategically, you can start to anticipate the moves others might make. Unlike chess, the rules don’t have to stay the same. If you’re making the rules, someone else will break them. Why wait for them to do it and seize the initiative? And if someone else is defining the rules, you have nothing to lose by breaking as many of them as you can. Who says a business phone can’t play music, videos, and games? Research In Motion, that’s who.

Those meetings are still going on. Hands are still slipping into pockets. Men and women are still furtively glancing down at the objects in their hands. Today, those objects are Droids and iPhones. Tomorrow?

 

Steve’s new book, Organizational Psychology for Managers, is now available. The initial run sold out in two days at Amazon.com; order your copy now.

What is organizational learning?

This is an excerpt from my new book, Organizational Psychology for Managers

Our discussion thus far has focused on individual learning with an organizational context. How, though, does an organization learn new skills?

An organization is, in a very real sense, not an actual physical entity. It is a conceptual construct held together by bonds of common purpose and culture. As we already know, culture is in the minds of the people who make up that culture. Learning, as we already discussed, is a change in behavior. Organizations achieve lasting, permanent behavior change when the lessons being taught are incorporated into the culture and organizational narrative of the organization: in other words, when people not only learn the lessons being taught, but also view those lessons as part of being successful in the organization. Culture is the residue of success, after all, so when we enable people to learn new skills, give them opportunities to exercise those skills, and demonstrate that those skills, or other lessons learned, are routes to success, we start to encode that information in the culture. The more visible those successes, and the more they are publicized, the faster they will be encoded.

People can exercise their skills publically or privately. They can be successful in their own little corner of the world, or their successes can be shown to others. If we want the organization to learn, that is, to change large scale behaviors, we have to show the successes. If the goal is to spread a particular methodology, then the information the organization disseminates needs to explicitly connect the new methology with success. If the goal is to teach flexible problem solving, then what gets publicized needs to be the exploration, experimentation, and loss cutting behaviors that enable flexilibility.

A key part of organizational learning is moving from people using their skills individually to using them together. Remember that the point of an organization is that it is a community with a purpose: to accomplish that purpose requires that people learn to work together smoothly. In other words, we want to create the high performance teams we discussed earlier. Just as an individual baseball player’s ability to hit, throw, or field are important parts of the game of baseball, it is the ability of the team to coordinate those behaviors and support one another that makes or breaks a team.

Organizational learning is thus the act of spreading success throughout the relevant portions of the business. This is an aspect of organizational growth and change. It is usually a gradual process, although we will look at ways of speeding it up. First, though, we need to understand the role of accreditation in cementing learning and status and in defining something as a success.

How does the organization shape learning?

This is an excerpt from my new book, Organizational Psychology for Managers

Organizations develop attitudes around learning: when is it necessary? Who gets trained? Why are people trained? How are mistakes viewed? etc. These attitudes shape how learning is viewed and, to a very great extent, how successful learning is.

Many years ago, I was participating in a training exercise. As part of that exercise, I was assigned to play a manager who had been recommended for coaching. Having been a serious competitive fencer for many years, I knew that the only people who were recommended for coaching were the best athletes. One of the other participants in the exercise was stunned at my happy response to the role and said, “How can you be so happy? You’re playing someone who was recommended for coaching!” Her experience with coaching was that it was the last step before you were fired.

Similarly, it matters how the organization views training: is this something done to build people up or “fix those who are broken?” Is it developing strengths or remediating weakness? Is training something fun or something to be endured and forgotten? Will you have the opportunity to exercise your new skills or not? How the culture views training is critical to the success of training. If the organizational narrative is one that teaches us that training is for losers or that Real Experts don’t need training, it’s going to be very hard to make training work. That, in turn, will reduce engagement with the material and, hence, make it difficult for organizational members to grow in their roles. On the other hand, if training is viewed as an opportunity to increase competencies and status in the organization, and those who engage in training are given opportunities to exercise their new skills, training can have dramatically outsized benefits compared to the investment.

All too often, training is viewed as an afterthought, something to do when nothing important is going on. There is frequently a strong attitude of, “Sure, take classes, but don’t let it interfere with the real work.”

If you want training to be effective, it needs to be taken as seriously as any other part of the job. The products you build today are built with the skills you learned yesterday. The products you build tomorrow will be built with the skills you learn today. View training as an afterthought and it will be treated as one. Demand that people already working long hours add more time for training and it will be resented. Either of these factors will dramatically reduce the benefits of even the best classes or training exercises. This may not matter for classes which are done for legal protection more than anything else; it will matter for training that it intended to achieve that goal of a permanent change in behavior.

When training is intended to alter the way people in an organization do their jobs, such as learning new technology or systems, deadlines must be adjusted for that learning to occur. If people are expected to maintain the same levels of productivity during the learning and adoption period as before they started to learn something new, the new technology or systems will not be learned: people will naturally and reasonably opt to meet their deadlines by doing things the old way, rather than invest the time in learning something new. There is almost always a dip in performance in the early stages of adopting new systems and technology: people need time to get used to the new ways of working. This is perhaps the most difficult part of learning as no one likes feeling incompetent. Performance improvements only come once people have become sufficiently comfortable with those new ways of working that they can work faster than they can in the old way: remember, even if the old way is less effective or less efficient, it is very well practiced. That practice enables a great deal of speed and efficiency, which will not initially be present in the new system.
Recall our recent discussion of automatized skills and cueing: the old skills are automatized; the new ones still need to be.

“Author Stephen Balzac has written a terrific book that gets into the realpolitik of organizational psychology – the underlying patterns of behavior that create the all important company culture. He doesn’t stop at the surface level, explaining things we already know like ‘culture beats strategy’ – he gets into the deeper drivers and ties everything back to specific, actionable stories. For example he describes different approaches to apparent “insubordination” by a manager; rather then judging them, he shows how each management response is interpreted, and how it then drives response. Balzac preaches real engagement with one’s own company and a mindful state of operation, especially by executives – who must remember that culture “just happens” unless and until they learn to recognize that their behaviors play a huge part in creating and cementing it. It covers the full spectrum of corporate life, from challenging bad decisions to hiring, training, motivating teams – and the secrets of keeping people engaged and learning – and/or avoiding actions which do the opposite. I highly recommend this book for anyone who wants to participate in creating and steering company culture.”

Sid Probstein

Chief Technology Officer

Attivio – Active Intelligence

What is learning?

This is an excerpt from my new book, Organizational Psychology for Managers

It is very easy to find long and detailed discussions of what learning is and what it means to learn. Most of these definitions, while interesting, are of little practical use. Of considerably more practical use, however, is this:

Learning is the (hopefully!) permanent change in behavior resulting from practice and experience.

Sounds simple. Unfortunately, it’s not quite so easy. We have only to look at the number of failed learning initiatives and the frustration so many people feel around learning to see just how often learning is not handled well. Part of the problem is that learning is treated too often as an event, not as a process: a single class rather than an ongoing practice of skill development. To understand how this works, consider the process of learning a skill.

As I often tell students in my jujitsu class, learning a move is easy. Performing the move when you want to is what’s difficult. For example, it takes only a few seconds to demonstrate how to block a punch. Most people, upon seeing that demonstration, are then capable of moving their hand in the correct manner. They are not, however, blocking the punch yet; they are only moving their hand. In other words, they are repeating an action but they have not yet internalized the action. Under carefully controlled conditions, they can block the punch: it’s slow, it’s clearly telegraphed, their partner doesn’t really want to hit them. If their partner does something unexpected, the student freezes, panics, gets hit, or all of the above. Similarly, a sales trainee might learn a script to use or a set of phrases and actions designed to make the prospect sign on the dotted line. So long as the prospect behaves exactly according to the script, the trainee is fine. Should that prospect deviate in any way, the trainee is lost: their brain is full of the script and there is no room for anything else, such as improvisation.

Eventually, after enough practice, the block improves, right up until there is some pressure: a belt test, a more aggressive partner, or anything else which suddenly raises the stakes of getting it right. At that point, many students instead of blocking with their hands, block with their nose. It takes a great deal more practice before the skill works reliably under pressure. Similarly, a trainee might do well on practice exercises, but fold when tested or put in front of a real client.

This process of continual practice is known as automatizing the skill. Because we are not actually that good at thinking about multiple things at once, if we have to think about how to use the skill, we can’t pay attention to what’s actually going on. We have to learn something so well that we no longer need to think about it. At that point, the skill is becoming reflexive and we only need to recognize the need to use it for it to happen. This frees a tremendous amount of brain power, enabling us to take in more information and respond more effectively to our environment: the beginning basketball player is so busy concentrating on dribbling the ball that an experienced player can walk right up and take the ball away. The beginner will often report that, “I didn’t even see him coming!” As dribbling becomes automatic, the basketball player becomes more able to pay attention to the other players and evade the person trying to steal the ball. The beginning salesman is so focused on her script that she misses the warning signs that the sales call is about to go off the rails. The experienced salesman notices the subtle shifts in the prospect’s behavior, and is able to adjust his strategy accordingly. The rote action is transformed into a framework for activity.

Of course, there is a catch. As I alluded to a moment ago, we have to recognize the need to use a skill in order to use it. It doesn’t matter how much we’ve automatized the skill if we don’t realize that we need it. Thus, part of skill learning is situational: like an actor, we need to know our cues. The more time spent looking for our cues, the slower our response will be. Just like a scene in a movie seems artificial and unbelievable when actors don’t realize it’s time for their lines, so too do behaviors ranging from leadership to engineering to sales seem artificial, and hence unbelievable or not trustable, when we don’t recognize our cues in those settings. The leader who is not aware of the signs, or cues, that indicate a group is entering Storming is thus more likely to respond inappropriately or too slowly to the changing team dynamic. In the worst case, like the jujitsu student who misses the warning signs that it’s time to block, he may be gob smacked.

As a result, proper training includes coupling the behavior and the appropriate cues for the behavior. This pairing must also be automatized, although not necessarily at the same level of reflexivity as the base behavior. Sometimes we want to be able to choose between several trained choices. The important thing is that the appropriate cues bring the appropriate options to mind, and that we have the cognitive resources available to evaluate the situation and choose. Training conducted in an artificial environment which divorces situation from action reduces the value of the training; similarly, management training that does not include the rest of the team lacks appropriate cues from the team, and often teaches the manager behaviors that the team doesn’t know how to respond to. As we discussed in earlier chapters, training the leader and the team separately is not all that effective: this is one of the big reasons why.

Another important point of how learning works is that people have to be able to get it wrong. Learning is not just absorbing, memorizing, and rehearsing behaviors. It is also experimentation and exploration. Making mistakes is a critical part of skill mastery: being able to execute a skill reflexively is great, but you still need to be able to adjust when something unexpected happens. When people learn without the opportunity to make mistakes, the skill is brittle. Failure becomes a catastrophe, and fear of making a mistake can paralyze performance under pressure. That jujitsu student learning to block will get hit many times along the road to mastery: under training conditions, the student might end up with a bloody nose or black eye, but otherwise will be unharmed. Along the way, they learn how to make their own movements more effective. More to the point, they learn that getting hit isn’t the end of the world: it isn’t fun, but you can keep going. This enables them to relax under pressure. Paradoxically, the less afraid you are of getting hit, the less likely you will get hit. The less afraid the salesman is of screwing up, the less likely she is to screw up. The leader who is confident that he and his team can recover from mistakes is more open to trying new and innovative ideas. That confidence and that lack of fear come from making mistakes. Note that there are limits to this: I have been told that the best way to avoid being stung by a bee is to be unafraid of the bee. I can state from personal experience that the bee does not know this.

Unfortunately, too many learning situations are focused around fear of failure, a lesson we all learned in school, when failure meant bad grades and quite possibly Not Getting Into The College of Your Choice. These learned habits often interfere with ongoing learning in organizational settings. Typically, when we learn something new in a class or training exercise, we will only have time to get down the rote memorization piece of it: the process of then mastering the skill, that exploration and experimentation piece, needs to happen on the job. If you can’t handle making mistakes, you just wasted roughly 90% of the training.

Is this all there is to learning? Of course not! If it were, we’d have a lot more experts out there! A key part of making learning successful is understanding what your goals really mean and understanding the context in which learning is occurring.

Organizational Psychology for Managers is phenomenal. Just as his talks at conferences are captivating to his audience, Steve’s book will captivate his readers. In my opinion, this book should be required reading in MBA programs, military leadership courses, and needs to be on the bookshelf of every Fortune 1000 VP of Human Resources. Steve Balzac is the 21st century’s Tom Peters.

Stephen R Guendert, PhD

CMG Director of Publications

Sold Out!

Organizational Psychology for Managers was officially released on Monday. By Wednesday, it was sold out at Amazon.com.

Wow! I never expected that. To everyone who ordered a copy, Thank You!

The good news is that if you order it now, you can still get it more quickly than you can get an iPhone 5s.

Organizational Learning

This is an excerpt from my new book, Organizational Psychology for Managers

Fans of James Bond movies might recall a scene that goes something like this:

We are looking at an unidentified room. Two people we’ve never seen before are standing in front of a desk. We might be able to see the back of the head of the man who sits behind that desk. A voice rings out:

“You have failed SPECTRE. Number 3, why did you not kill 007 as ordered?”

Number 3 stammers out some response and the voice turns its attention on the other person.

“Number 5, you have also failed SPECTRE…”

Eventually, Number 3 is told everything is forgiven and he can leave. Of course, this is SPECTRE. As soon as he walks out of the room he’s dropped into a tank of piranhas, or the bottom of the elevator turns out to be a trap door and Number 3 learns that Maxwell Elevators really are good to the last drop, or he dies in some other Rube Goldbergesque manner.

SPECTRE, as all Bond fans know, is the villainous organization headed by Ernst Stavro Blofeld, the evil genius who spends most of his time trying unsuccessfully to kill 007. Given his track record, as evil geniuses go, he frequently seems more like Wile E. Coyote.

Blofeld’s problem, of course, is that every time one of his agents makes a mistake that agent dies. Those whom James Bond doesn’t kill are terminated by Blofeld himself. This makes it extremely difficult to conduct any form of on-the-job learning. When every mistake is fatal, the lessons tend to come a little too late to do much good. As learning organizations go, SPECTRE has issues.

Although the consequences are generally not so flashy, businesses do face some similar problems. Granted, most business mistakes don’t make for a good action movie, and dropping people in piranha tanks is generally frowned upon. However, there is still the very real problem of figuring out how to enable people to learn from their mistakes without those mistakes harming the business. James Bond, after all, at least gets a script.

Part of the challenge is that even when leaders are well-trained and highly skilled, there is a big difference between what one learns in most management training classes and the actual experience of leading a team, department, division, or company. That doesn’t mean that the training is useless, but it does mean that the training needs to be appropriate.

In sports, for example, athletes drill constantly: they practice the fundamental skills of their sport until they can execute those skills without thought. Doing that, however, is not enough to make an athlete a successful competitor. Such training is necessary, but it’s not sufficient.

As a soccer-playing friend once commented to me, there’s a big difference between the drill and the game. The drill is controlled and predictable; the game is not. The game is confusing and chaotic, and in the moment of truth all those carefully drilled skills simply vanish away. The problem is that chaos is overwhelming: it takes getting used to in order to navigate it. The Japanese term, “randori,” used to describe Judo competition, means “seizing chaos.”

Athletes practice getting used to chaos by moving past drills and practicing in various free play scenarios: mock games, spring training, practice randori, etc. These experiences enable the athlete to experience the chaos in small doses and hence become increasingly comfortable with it. They learn which skills to execute when. The day of the actual tournament, they are ready. When they do make mistakes, they have something to fall back on to help them recover quickly, as opposed to something to fall into and get eaten.

Businesses are in a fundamentally similar position: while there are some obvious differences in the details between learning the skills of a sport and learning sales or management or computer programming, the fundamental process is the same. Since organizational performance is ongoing instead of being organized into discrete chunks such as tournaments, organizational learning needs to be ongoing as well. Optimally, organizational learning should also be an enjoyable experience, not just because that makes people happy but because people learn best when they are enjoying themselves. The methods and approaches to organizational learning should also serve to simplify other issues, such as orientation, accreditation, and organizational change. The lessons of sports and games will serve us well in understanding how to make organizational learning effective.

To begin with, though, we need to understand what learning is and how it works.

Riveting! Yes, I called a leadership book riveting. I couldn’t wait to finish one chapter so I could begin reading the next. The book’s combination of pop culture references, personal stories, and thought providing insights to illustrate world class leadership principles makes it a must read for business professionals at all management levels.

Eric Bloom
President
Manager Mechanics, LLC
Nationally Syndicated Columnist and Author

Stephen Balzac is an expert on leadership and organizational development. A consultant, author, and professional speaker, he is president of 7 Steps Ahead, an organizational development firm focused on helping businesses get unstuck. Steve is the author of “The 36-Hour Course in Organizational Development,” published by McGraw-Hill, and a contributing author to volume one of “Ethics and Game Design: Teaching Values Through Play.” Steve’s latest book, “Organizational Psychology for Managers,” is due out from Springer in late 2013. For more information, or to sign up for Steve’s monthly newsletter, visit www.7stepsahead.com. You can also contact Steve at 978-298-5189 or steve@7stepsahead.com.

Blame and the Vortex

This is an excerpt from my new book, Organizational Psychology for Managers

When there’s a problem, perhaps a critical deadline was missed or you lost an important client, what could be more fair and just than finding and punishing the person responsible? Surely fixing blame is the best way to make sure such problems don’t happen again! Blame is, after all, a natural response when something goes wrong. It’s what we do in our larger societal culture: after all, if you get a speeding ticket, it’s clearly your fault, right? You did something wrong. You were to blame for going too fast. Or maybe the real blame lies with the unfairly and ridiculously low speed limit, or the cop who just happened to pick you even though other people were obviously going much faster. In any case, though, you’ve learned an important lesson: pay more attention to whether there’s a police car on the road and maybe invest in a good radar detector. What about the speeding? Well, that behavior may change for a short time, but rarely does the occasional ticket produce permanent, lasting change.

This is the problem with blame: it may fix responsibility, but it does not fix the problem. While it can be very satisfying to identify the perpetrator of the disaster that lost the sale or crashed the server, actually solving the problem that led to the lost sale or crashed server is considerably more useful. This requires returning to the concepts we introduced in chapter one, looking at the organization as a system, and understanding how the system is failing. Failure is feedback. If you listen to that feedback and learn to understand what it is telling you, you will identify a weak point in your organizational systems.

At Koloth (once again, the names have been changed), an internet startup, website malfunctions were a regular event. Each time a problem occurred, the person responsible for making the mistake was identified and punished. The problems didn’t go away. Even firing repeat offenders failed to stop the website problems.

What was really going on? Upon investigation, it turned out that several factors were contributing to the problem. First, the company had a very aggressive, eight week development cycle. The aggressiveness of the cycle meant that serious design decisions were constantly put off in favor of short-term, “temporary,” solutions.

Next, the database engineers were chronically overworked, so developers were instructed to not bother them unless it was really important. As a result, developers would roll their own database code, usually copying it from somewhere else. This created numerous subtle problems which the database engineers had to spend their time tracking down, further reducing their availability.
Finally, a particular senior engineering manager was infamous for his last minute demands on his team. It was not unusual for him to walk into someone’s office as they were leaving for lunch, or at 7pm as they were getting ready to go home, and announce that “this component must be completed right now!” When the component failed or was not completed on time, said manager was quick to blame the team member to whom he’d assigned it. Of course, obvious a problem as this may be, it didn’t come out until we investigated to see why there were so many failures. Once we got past the blame, and saw the outlines of the system it became possible to address the actual problems and change the outcome. Along the way, it turned out that the manager in question was secretly running a web-design business out of his office at Koloth: his clever use of blame prevented anyone from noticing for quite some time.

Now, one might argue that Koloth involved actual dishonesty, and that blame is an effective tool when dishonesty is not present. Unfortunately, when people are given an incentive to be dishonest, dishonesty emerges: this is our self-fulfilling prophecy at work. At Double Coil Systems, a bioinformatics company, when someone was found responsible for costing the company a major client, that person was disciplined or fired outright. As shocking as this may sound, it wasn’t long before no one was ever responsible for anything. Each person involved in any problem had some explanation for why it wasn’t their fault. The problem was always due to some other event. When someone did end up taking the blame, it was usually some hapless member of the IT staff. Apparently, the most junior member of the IT department at Double Coil ran the whole business and had complete control of every laptop at all times. Employees at Double Coil had mastered the art of CYA, and so the actual problems were never addressed. Even worse, when employees did notice a problem, they concealed the information lest they be blamed for it (particularly if they had made the mistake!).

The difference between Double Coil and a world class organization is that at the latter they take the time to understand all the components of why they are losing sales, identify the real bottlenecks, and fix them. Blame isn’t the goal; solving the problem is the goal.

In the end, affixing blame only encourages people to conceal problems or pass the buck. No one wants to be the one to take the hit, so they try to avoid it altogether. When the problem finally does come out, it’s far bigger and much uglier than it would have been had it been addressed early. Even worse, your employees are going to be too busy trying to dodge the blame to really concentrate on fixing things.

If you actually want to solve your problems, focus on the organizational system and understand how it may be inadvertently contributing to the problems you are observing.

Balzac combines stories of jujitsu, wheat, gorillas, and the Lord of the Rings with very practical advice and hands-on exercises aimed at anyone who cares about management, leadership, and culture.

Todd Raphael
Editor-in-Chief
ERE Media

Stephen Balzac is an expert on leadership and organizational development. A consultant, author, and professional speaker, he is president of 7 Steps Ahead, an organizational development firm focused on helping businesses get unstuck. Steve is the author of “The 36-Hour Course in Organizational Development,” published by McGraw-Hill, and a contributing author to volume one of “Ethics and Game Design: Teaching Values Through Play.” Steve’s latest book, “Organizational Psychology for Managers,” is due out from Springer in late 2013. For more information, or to sign up for Steve’s monthly newsletter, visit www.7stepsahead.com. You can also contact Steve at 978-298-5189 or steve@7stepsahead.com.

Avoid the Remediation Trap: Focus on Strengths

This is an excerpt from my upcoming book, Organizational Psychology for Managers.

 

Our strengths are the things that we enjoy doing. The reason our strengths are strong is because we feel good when we succeed and so we do more. Weaknesses, on the other hand, are often things that do not provide any internal reward no matter how well we do them.

It is very easy to focus people on remediating weaknesses. Unfortunately, this produces neither effective growth nor motivation. There is nothing particularly satisfying about doing something that you never enjoy no matter how hard you work at it or how proficient you might become.

It makes much more sense to focus people on building their strengths. Legendary martial artist Bruce Lee used to say that if you built your strengths they would overcome your weaknesses. Bruce was quite correct: he became a formidable martial artist despite being nearly blind without thick glasses and having one leg so much shorter than the other that he needed special shoes to stand normally. Instead of bogging down in weaknesses, he focused on his strengths.

Focusing on strengths increases motivation and enjoyment. As people become better and better at what they do, you and they will find ways to negate or work around their weaknesses. Along the way, you are increasing their sense of competence, enabling them to take more autonomy, and building the relationship by showing that you care about their growth and development.

It’s worth noting that the Harvard Medical School special health report, “Positive Psychology: Harnessing the power of happiness, mindfulness, and inner strength,” found that focusing on strengths and what people are doing right increased performance by 36% on average. Conversely, focusing on weaknesses decreased performance by 27%. That’s what is known as a Dramatic Difference.

Finally, don’t worry that everyone isn’t good at everything. This is normal. We are not clones.

 

Balzac preaches real engagement with one’s own company and a mindful state of operation, especially by executives – who must remember that culture “just happens” unless and until they learn to recognize that their behaviors play a huge part in creating and cementing it. It covers the full spectrum of corporate life, from challenging bad decisions to hiring, training, motivating teams – and the secrets of keeping people engaged and learning – and/or avoiding actions which do the opposite. I highly recommend this book for anyone who wants to participate in creating and steering company culture.”

Sid Probstein

Chief Technology Officer

AttivioActive Intelligence

Stephen Balzac is an expert on leadership and organizational development. A consultant, author, and professional speaker, he is president of 7 Steps Ahead, an organizational development firm focused on helping businesses get unstuck. Steve is the author of “The 36-Hour Course in Organizational Development,” published by McGraw-Hill, and a contributing author to volume one of “Ethics and Game Design: Teaching Values Through Play.” Steve’s latest book, “Organizational Psychology for Managers,” is due out from Springer in late 2013. For more information, or to sign up for Steve’s monthly newsletter, visit www.7stepsahead.com. You can also contact Steve at 978-298-5189 or steve@7stepsahead.com.

Feedback Systems

This is an excerpt from my upcoming book, Organizational Psychology for Managers.

 

Feedback takes many forms. Equity, blame versus problem solving, and dealing with jerks provide feedback that tell people how the organization works and handles difficulties. In addition, there are the explicit feedback systems:

There is the feedback that people get that tells them how, and whether, the organization views them as people. This is feedback about the nature of the relationship between members and the organization as a whole.

There is feedback that goes up the organizational hierarchy, informing those higher up about conditions, the market, problems in the organization, and successes. This system often fails.

There is feedback in the form of performance reviews. Done properly, which rarely happens, performance reviews are very powerful and valuable to the organization: they provide a route by which members of the organization can grow, develop their skills, and build their status. They provide an important connection to the organizational narrative.

Relational Feedback

Psychologist Robert Cialdini observes that every culture has a social rule around favors: when someone does something for you, helps you, or gives you a gift of some sort, you are expected to reciprocate in some way. People who do not reciprocate, that is, those who take but do not give, are viewed as greedy moochers, and are often shunned by the rest of the society. Similarly, as Schein observes, those who give help but never accept it, are often viewed with suspicion or resentment.

In an organizational setting, people want to understand what sort of relationship they have with their coworkers, their boss, and with the more nebulous construct that is the “organization.” Reciprocity is one of the ways people explore that relationship. How the team and the organization handle reciprocity thus becomes a proxy for the relationship.

In early stage teams, people might refuse to accept help in order to avoid a feeling of indebtedness or incompetence, or might attempt to help another in the hopes of receiving help later or building status. In fact, for the team to be considered just and fair, there needs to be that mutual exchange of helping behavior in the early stages. Eventually, as the team develops, the mutual exchange of favors turns into a more abstract helping network in which team members automatically give and receive help as necessary to the accomplishment of the task at hand. It’s no longer about the individual ledger; rather, it’s the confidence that we will all engage in helping behaviors for the good of all of us. The trust that enables that to happen comes from demonstrating reciprocity in the early stages of team development.

Similarly, when members of an organization put forth an extra effort or engage in pro-organizational behavior outside the normal expectations, they expect that the organization will, in some way, acknowledge and repay their contribution. When the organization refuses to do that, or, even worse, treats the exceptional effort as “just part of the job,” this creates the image of someone who takes and takes but gives only grudgingly, if at all. For example, when employees work long hours or weekends in order to meet a deadline, they are sacrificing their personal time for the good of the organization. This is not, or at least should not be, a routine event. If it is, you have some serious problems!

How the organization responds to that sacrifice provides feedback on the relationship: reciprocity of some sort says that you are a valuable person; failure to provide reciprocity says that you are a tool or a slave, that the boss is selfish, that the organization does not value its members, or all of the above.

I’ve met many people who tell me that long hours are part of the job, and ask why they should thank or reward people for doing their jobs. The reason is simple: reciprocity is a proxy for the relationship, and the relationship determines trust. Without trust, motivation, team development, and leadership all start to break down.

Stephen Balzac is an expert on leadership and organizational development. A consultant, author, and professional speaker, he is president of 7 Steps Ahead, an organizational development firm focused on helping businesses get unstuck. Steve is the author of “The 36-Hour Course in Organizational Development,” published by McGraw-Hill, and a contributing author to volume one of “Ethics and Game Design: Teaching Values Through Play.” Steve’s latest book, “Organizational Psychology for Managers,” is due out from Springer in late 2013. For more information, or to sign up for Steve’s monthly newsletter, visit www.7stepsahead.com. You can also contact Steve at 978-298-5189 or steve@7stepsahead.com.