What’s a Vote?

“Lord Nelson has a vote.”

“No Baldrick, Lord Nelson has a boat.”

                                               — Blackadder

 

In Blackadder’s London, some people may have a boat, but it seems that virtually no one has the vote. Today, of course, voting is a considerably more common occurrence than it was in Britain in the late 1700s, even if the results are not always quite as comic as they are when Rowan Atkinson gets his hands on the process. What, though, is a vote? We’ve determined that it’s not something in which one can sail, even if the process may sometimes leave people feeling a little seasick.

At root, voting is merely one of the six methods that a group can use to make a decision and move forward. Voting, or majority rule, is popular in large part because voting to make decisions is an obvious and central part of the larger culture of United States and other democracies.  In other words, it’s a culturally normative behavior.

Voting systems rely on several tacit assumptions: members of the group understand the issues; members are able to argue with one another effectively and resolve questions around the issues; members have developed a solid communications and social structure; members of the group will support the final decision reached by the group.

In small groups, these assumptions are often, though not always, valid provided that the group membership has developed fairly strong, trusting relationships with one another. As groups get larger, member connections become thinner and even the boundaries of group membership may become somewhat diffuse: it’s easy to see the boundaries of a specific department in a company, while it’s much harder to define the exact boundaries of a group such as “Red Sox fans.”

When the assumptions that underlie voting are violated, the voting system starts to break down in various ways. The most common, and obvious, breakdown is that the debate moves from a battle over ideas to a battle over votes: I don’t have to come up with good ideas so long as I can sell my ideas better than you can sell your ideas. Alternately, perhaps I can call the vote by surprise so your side won’t have enough people there, lock your allies in the restroom while the vote is being held, or otherwise take away your ability to influence the outcome of the vote. There’s a reason why many organizations have explicit rules requiring quorums and prior announcements of when a vote is going to be held, as well as rules specifying who gets to vote.

Claiming that the vote was rigged in some way is often a variant on the voter suppression approach: it’s a way of not facing the unpleasant reality that maybe most of the people didn’t like my ideas. In a large group, it’s particularly easy to perceive a vote as rigged if you happen to be surrounded by people who are voting as you are. This creates a false sense of unanimity as the local echo chamber reinforces the idea that “everyone” supports your view. This makes the actual result all the more shocking. The fact that sometimes a vote can be rigged does complicate this issue; fortunately, the larger the scale of the voting process, the harder that is to do.

Losers of a vote may also try to protect their ideas by consciously or unconsciously sabotaging the majority result: if the decision turns out to be “wrong,” even if because some members of the group kept it from working, then the losing party in the vote can claim that the group should have chosen their option instead. This behavior manifests in small groups fairly often, and can sometimes force the group to reconsider its decisions. Sometimes, though, the behavior is purely a means of saying, “see I was right all along!” even as the entire group fails. I worked for a startup or two many years ago that failed in part because of this type of behavior. For some people, being right was more important than being successful.

Depending on how the voting rules are set up, a majority rules system can degenerate into a minority rules system. Minority rule is another group decision making method, although frequently a dysfunctional one. In minority rule, the group adopts a decision supported by, as the name would imply, a minority of the group. Sometimes this is due to railroading the vote and not giving anyone a chance to object, sometimes minority rule is the result of each person assuming that they are the only ones who have doubts about a course of action, and so not speaking up. Sometimes, minority rule can result from a plurality voting system in which only a single vote will be held and multiple choices leave one option with more votes than any single one of the others, although less than half of the total. Some systems allow for subsequent rounds of voting with only the top finishers or have some form of preferential balloting in order to avoid this problem. Minority rule can also result from voter suppression or indifference.

Voting systems can also break down as individual people try to deal with the choices in front of them. Groups may move through a series of votes in order to reduce a large set of options down to a smaller number: in a sense, the group is sorting out its priorities and feelings about the different choices, making a series of decisions on potentially superficial criteria in order to reduce the decision space to something more manageable. At any point in this process, not all members of the group will always like the set of options that the group is considering. Sometimes this is because the group has already eliminated their favorite option; sometimes, it’s because members may not want to accept that other options are infeasible, impractical, or otherwise unavailable: members of a jury get to vote on each individual charge, but not on anything that wasn’t part of the court case, regardless of their feelings on the matter. Sometimes the group as a whole simply didn’t know about or care to investigate particular options that some members feel strongly about. In all of these cases, and others that you can probably imagine, individuals are left with a menu of choices that they might not like.

Group members may drop out of the process as their favorite options are eliminated, particularly if their only interest in the vote is a particular decision or outcome; depending on circumstances, this could represent a form of tunnel vision, as those members forget about the larger goals of the group and become stuck on one specific outcome. This can also be a form of trying to prove the majority wrong, as discussed above.  In some cases, other group members may become more invested later in the process, either because they didn’t care much which option was selected so long as they have a voice near the end, or because they realize that the vote isn’t going the way they expected.

The problem at this point is that, all too often, everyone involved in the voting process is totally focused on the choices and the process, not on the point of voting: it’s to make a decision that lets the group select a course of action that will, at least in the opinions of enough members, advance its goals. Which goals get prioritized is, in a very real sense, a consequence of the voting process: each decision, that is, vote, that the group makes is implicitly or explicitly prioritizing some goals over others. That’s it. A vote is nothing more than a decision making tool. That decision will have consequences of course, but so does not making any decision. Some voting systems allow for a non-decision, or “none of the above,” choice, which can force the group to go back and reevaluate the options. That can work well in situations where the decision is low urgency and the cost of redoing the process is low. Other systems, such as US Presidential elections, are designed to force a decision within a specific time frame. The implicit assumption is that it’s better to make some decision than no decision: no matter what the outcome, someone will become president.

In a small group, members might refuse to support any of the available options. If enough members make clear their unwillingness to support any option, this can force the group to reevaluate its decision space. However, this really does depend on how many group members feel this way: if it’s a small enough minority, the group will go ahead anyway. Holdouts who then refuse to support the outcome will often leave the group if they disagree deeply enough, or may be forced out by the rest of the group.

In a large group, it’s much easier to avoid supporting any of the available choices. This is particularly true with a secret ballot voting system: secret ballots make it easier for people to vote as they wish, but also make it easier to disengage from the moral consequences of a bad group decision. The larger the group, the less any individual feels responsible for the overall outcome. Thus, a group member can vote for an unlikely outcome, write in an outcome not on the presented list, or not vote at all, and simultaneously feel like their action is disconnected from the final result. This disconnect makes it easier to not feel guilt over a group decision that hurts other people and also not feel guilt over profiting from a group decision that they might have refused to support. This is particularly true in the plurality/minority rule systems discussed earlier. Arguably, though, all members of the group share in the responsibility for the decision and subsequent actions that result from it, particularly if they are in a position to benefit from those decisions.

Ultimately, voting is a tool that enables a group to make a decision, sometimes whether or not members of the group want to make a decision at that time or whether or not they like the (available) options. Sometimes what counts is that the decision be made and the group move on. Voting is thus a very powerful tool. As with all power tools, improper use may result in injury to the social structure of the group or potentially some members thereof.

 

Move Along, Nothing to See Here

“So why was the customer release such a disaster?”

“Bob changed the code without consulting anyone.”

“So no one knew what he did?”

“Oh no, we knew. The rest of the team wasn’t willing to confront him.”

Sometimes things are not as they seem. In this case, the original question was around helping a company understand why they were having trouble shipping working software. Managers at the company had many theories. Talking to the folks who are, as it were, in the trenches, revealed the real problem: they were so conflict averse that no one was willing to say anything when one team member made arbitrary changes to the code. Even the nominal manager wouldn’t say anything because, after all, this was supposed to be a “self-directed” team. Better to blame mysterious bugs in the code than actually address the fact that the team couldn’t direct itself out of a paper bag.

In an eerily similar situation, I was speaking to a senior vice president at a mid-sized family owned business. He’d been with the company for decades, and was telling me angrily about how one of the other VPs had very rudely failed to attend an important presentation he was giving.

“When did this happen?” I asked, trying desperately to remember which presentation he was referring to.

“1987!” was the reply.

“1987?” I repeated rather stupidly, thinking I must have misheard him.

“That’s right.”

“You mean, 24 years ago?”

“Yes!”

Yes indeed. This senior executive at a respectable firm was steamed about something that happened over two decades ago. When I later had a chance to delicately ask the other person about the incident in question, he didn’t have a clue what I was referring to. The two were at very different points in their careers at that time, and, well, it should have been over with. It wasn’t, though, and this was causing tension and difficulties getting business done: the least little thing quickly became a cause for major argument. In this case, the problem appeared to be exactly the opposite of the first scenario. Where the first scenario was an almost fanatical devotion to avoiding conflict, the second scenario appeared on the surface to be an equally fanatical desire to engage in conflict.

In the end, of course, both of these scenarios are fundamentally the same:  employees at both companies are refusing to engage in productive debate and neither group has effective methods of ending an argument and coming to a decision. The first group deals with the situation by avoiding any sort of conflict altogether; the second, by hauling out old, irresolvable, issues in order to avoid dealing with anything that might actually matter. Considering that there’s no fire, both groups manage to blow an awful lot of smoke. They also manage to make every decision so unpleasant that everyone involved would rather just move along and decide that there’s nothing to see rather than address the issues.

When it comes to getting productive work done, being able to argue effectively is critical. Effective arguing, in turn, requires agreeing on what you‘re arguing about and having an agreed upon and acceptable method of decision making.

Oddly enough, one of the most common causes of ongoing arguments it that each person is actually arguing for something different. They all think they are arguing about the same thing, but, since no one ever bothered to check, they don’t realize just how different their visions are. In one case, the resulting struggle almost ripped the company apart; the fighting didn’t end until I sat both sides down and managed to get each one to state what they were actually talking about. At that point, they realized that they were not nearly so far apart as they’d thought. It was, quite literally, one of those, “Why didn’t you say so?” “Why didn’t you ask?” moments.

Of course, even if you’ve agreed roughly on the vision, if the method of decision making isn’t accepted by everyone, the argument never ends; it only takes breaks, reemerging to haunt meetings rather like Dracula emerging from the grave. Because we live in a democratic society, the natural instinct of most organizations is to call for a vote to end a discussion. Unfortunately, voting does not end discussions: voting prolongs discussions. When the vote is called before everyone is ready to commit to the outcome, all that happens is that the losers focus on winning the next vote. If that means undermining the project to prove their point, they’re willing to do it.

Before voting, therefore, it pays to check for consensus: not unanimity, but a simple verification that each person present feels that they understand the choices, they’ve had their questions answered, had their opinions heard, and can support whatever outcome the group chooses. Only then can you vote.

As much work as it may appear to be to reach consensus, it’s less than paying the price of ignoring issues or letting them return like zombies, sucking the brains out of your organization.

The Leader Who Didn’t Play Well With Others

This article was originally published in Computer World.

 

If a leader doesn’t let anyone else shine, no one will engage

Once upon a time, for that is how these stories always begin, there was a brilliant engineer. He could come up with all sorts of creative ideas in a flash. Because of this, he decided to start a company. His company did reasonably well, although it did have some problems. One of the big problems was that this brilliant engineer, now a brilliant CEO, was not always all that skilled at playing well with others. He always had the best answers to all the technical challenges the company was facing.
Opinion by Stephen Balzac

The leader who didn’t play well with others
Goals are great, except when they’re not
‘Duck and cover’ won’t save your business’ skin
Is the darn thing on?

Now, to be fair, his answers really were the best, at least according to some standards. On a technical level, he understood the technology of his business extremely well. His solutions were always technically brilliant. And that is where the problem arose.

One day, an engineer in the company was charged with developing a solution to a particularly vexing problem. This engineer went off and studied the problem. He worked hard at the problem. On the appointed day and hour, he presented his solution. Everyone loved the solution except, sadly, for the brilliant CEO. He knew the technology like no one else, and he immediately saw A Better Way. The CEO proceeded to demolish the engineer’s solution. Indeed, he reduced it to metaphorical rubble. If the engineer’s idea had been a village in Eastern Europe, it would have looked as if the Golden Horde had just swept through, leaving no stone standing upon another stone nor any blade of grass unplucked.

And then the brilliant CEO explained how it could have been done better. Truly, it is said by some, he waxed poetic in his analysis of what to do and how to do it. And all (or at least all those who understood what he was talking about) agreed his analysis was brilliant.

There was but one tiny problem: When it came time to implement the brilliant CEO’s brilliant idea, there was no enthusiasm, no engagement. None felt they had a stake in the outcome. Not a soul among them dared to make suggestions, even though the most brilliant ideas invariably need modification as they are implemented. The engineer who had been eviscerated by the brilliant CEO never again volunteered to lead a project and never offered another idea for consideration. Others, who had witnessed the evisceration though they had not personally felt its bitter sting, developed a similar attitude.

In the end, the brilliant CEO’s brilliant plan languished. With no one on the implementation team to champion it, the idea remained mostly just that, an idea. The company was left with nothing. Rather than a functional idea and a staff of loyal engineers motivated and enthusiastic about carrying it out, the company was left with no plan at all. An imperfect plan — well, that can always be improved. But no plan at all? That can be a bit of a problem.

Sadly, for the brilliant CEO, this was not the first time this sort of thing had happened. Having the Golden Horde sweep across the landscape of ideas, leaving nothing but destruction in its wake, is not something that any company can long survive. In such an environment, it is not long before people stop suggesting ideas, lest they draw the attention of that aforementioned horde. The board of directors came to the same conclusion and decided that it was time for the CEO’s tenure to also come to a conclusion. He was forced out, and the company went on its way without him. Perhaps their ideas were no longer quite so brilliant, but they had ideas. Perhaps their plans were no longer quite so ambitious and clever, but they had plans. Perhaps their products were no longer quite so perfect, but they had products.

From this, we can draw several important lessons:

1. When you crush every plan or idea people propose, eventually they stop proposing ideas or suggesting plans. It is unwise for one person to be left as the sole source of ideas; just look at Apple after Steve Jobs.

2. Tearing people down does not motivate them. Indeed, it does precisely the opposite. If you want to motivate people, find ways to build them up.

3. If it can’t or won’t be built, it doesn’t matter how perfect it is. Insert whatever you’d like for “it.”

4. Having the best mousetrap today is less valuable than having a consistent, repeatable process for developing good, solid, buildable mousetraps.

5. Point 4 will only happen when you know how to connect with your team and build them up.

In the end, playing well with others might not guarantee that you will live happily ever after, but it helps.

Unity of Crisis

Marvel Comic’s Avengers are a pretty impressive bunch. Thor, Captain America, Ironman, and the Hulk make a fearsome combination: Captain America is practically indestructible, Thor flies around throwing lightning, Ironman, aka Tony Stark, is like Bill Gates and Steve Jobs rolled into one, and the Hulk is, well, the Hulk. When it comes to fighting off alien invasions, these guys have power to spare. That’s a good thing, because impressive as they are individually, as a team they aren’t so hot. Their inability to coordinate well would have been a total disaster if they hadn’t had such tremendous power and a friendly script writer in the basement to back them up. In fact, after watching them in action, it’s easy to understand why Samuel L. Jackson’s character, Nick Fury, is bald.

But wait! Sure, the Avengers have their issues, but they do pull together and beat off the invasion. They may have been at each other’s throats earlier in the movie, but aren’t they a team by the end? What’s the problem?

Fundamentally, the problem is that the Avengers are not really ever a team; rather, they are a group of people, more or less, who are able to agree that working together is less awful than the alternative. That, as the poet said, is not exactly a ringing endorsement! Even without Loki’s mind games, they were already barely civil to one another. He merely accentuated what was already happening, pushing them into open conflict.

The Avengers, of course, are fiction. Sadly, this unity of crisis is not. A common problem in business settings are teams whose members barely interact until the pressure of the oncoming deadline forces them to work together at least enough to get something out the door. At one company, this non-interaction took the form of endless debates and decisions that were revisited every week or two. At another company, the team ended up dominated by a couple of loud members, while the rest simply tried not to be noticed. In neither situation was there productive debate, problem solving, or effective decision making; unlike the Avengers, the motions they went through were not particularly dramatic or exciting. On the bright side, again unlike in the movie, no flying aircraft carriers were harmed.

When I’m speaking on organizational development, it’s at about this point that someone interrupts to tell me that they are communicating: they are sending email. Don’t get me wrong; email is a wonderful tool. However, it’s not some sort of magic cure-all. When I actually sit down with groups to look at their communications patterns, we quickly find out that while emails may be sent to everyone in the group, they are really only for the benefit of the team lead. Quite often, the email chain quickly becomes an echo chamber or an electronic trail useful only to prove a point or hurt a competitor when reviews come around.

The challenge every team faces is helping its members learn to communicate. It seems so simple: after all, everyone is speaking the same language. As we see in the Avengers, though, that is not entirely true. While the words all may sound the same, each person is bringing their own perspectives, assumptions, and beliefs to the table. Moreover, each person is bringing their own assumptions about what the goals are and the best way to accomplish them. Also, not unlike the Avengers, there is often a certain amount of friction between different team members. While most business teams do not explode into physical violence, the verbal equivalent does occur. Unlike the Avengers, when that happens many teams simply fall apart. Although the Avengers avoid that fate, it was close. While that experience may be exciting in a movie, I find that most business leaders would rather skip the drama.

So what can be done to create real unity, instead of a unity of crisis? To begin with, it takes time. Sorry, but just like baking a cake, if you simply turn up the temperature of the oven, all you get is a mess. Teams are the same: if you rush, you still spend the same amount of time but with less to show for it.

Assuming that you use your time well, it is particularly important for the team lead to set the tone: invite questions and discussions, but also be willing to end debate and move on. At first, team members will be happy to have the leader end the debate; eventually, though, they’ll start to push back. That’s good news: your team is coming together and starting to really engage. Now you can start really dissecting the goals of the team, and really figure out the best ways of doing things. Start letting the team members make more of the decisions, although you may have to ratify whatever they come up with for the decision to be accepted. Encourage questions and debate, but do your best to keep your own opinions to yourself: the process of learning to argue well isn’t easy and if the team members realize you have a preference, the tendency is for the team to coalesce around that preference. Alternately, the team may simply resist your choice just because it’s coming from you. Better to not go there.

A unity of crisis can be very useful for a one off event, such as saving the world from an alien invasion. But for more mundane, ongoing, projects, real unity is a far better outcome.

 

 

Stephen Balzac is an expert on leadership and organizational development. A consultant, author, and professional speaker, he is president of 7 Steps Ahead, an organizational development firm focused on helping businesses get unstuck. Steve is the author of “The McGraw-Hill 36-Hour Course in Organizational Development,” and “Organizational Psychology for Managers.” He is also a contributing author to volume one of “Ethics and Game Design: Teaching Values Through Play.” For more information, or to sign up for Steve’s monthly newsletter, visit www.7stepsahead.com. You can also contact Steve at 978-298-5189 or steve@7stepsahead.com.

Failure

This is an excerpt from my new book, Organizational Psychology for Managers.

 

While there are certainly lessons to be learned from failure, and failure is necessary for successful innovation, we also have to take the time to enjoy the progress we are making and take pride in what goes right. Optimistic people are those who take pride in their successes, who recognize how their efforts made those successes possible, and who keep failure in perspective. Pessimists, on the other hand, focus on how they contributed to failure and tend to view success as being as much about luck as anything else.

Now, people have assured me over and over again that they are optimists! They are not focused on failure, no way, no how. Actions, however, trump words in this case, as they so often do. If you engage in behaviors that orient you toward success, you are an optimist; if you engage in behaviors that keep you thinking about failure, you are behaving pessimistically. When planning is all about avoiding failure, that’s inherently pessimistic!

Although pessimists so often seem rigorous and logical, optimists are happier and more successful. An organizational culture can be biased toward either optimism or pessimism; the most successful organizations are fundamentally optimistic. Optimism works.

Of course, it’s not enough to just say, “Be more optimistic!” If that were all it took, you wouldn’t need this book. Being optimistic is more than just some sort of mythical power of positive thinking. Rather, real optimism, the kind of optimism that gets things done, is based in identifying the positive, building resilience, engaging in behaviors that reinforce our sense of control over the world, and learning to reframe failure into useful feedback. Building an optimistic organization, enjoying success, and knowing how to learn the right lessons from failure, are all skills that take time to develop.

In this chapter, we are going to look at how to do just that. Along the way, we’ll see how the different aspects of organizational behavior that we’ve already discussed fit together to reinforce that message of optimism.

 

Balzac preaches real engagement with one’s own company and a mindful state of operation, especially by executives – who must remember that culture “just happens” unless and until they learn to recognize that their behaviors play a huge part in creating and cementing it. It covers the full spectrum of corporate life, from challenging bad decisions to hiring, training, motivating teams – and the secrets of keeping people engaged and learning – and/or avoiding actions which do the opposite. I highly recommend this book for anyone who wants to participate in creating and steering company culture.

 

Sid Probstein

Chief Technology Officer

Attivio – Active Intelligence

Killing the Princess: The Dangers of Goal Lockdown

Remember the Ford Pinto? If you don’t, you are not alone. The Pinto’s history was a troubled one, complete with explosions, fires, and lawsuits. In a nutshell, in the 1970s, Ford committed to building a small, light, inexpensive car. It turned out that while they were so committed to that goal, that they also made a car that was prone to exploding in an accident. Why did that happen? According to management professors Lisa Ordonez, Maurice Schweitzer, Adam Galinsky, and Max Bazerman, it was because the management at Ford set goals.

Wait a minute! Aren’t goals are supposed to be a good thing? Normally, yes. However, Ford’s management was supposedly so committed to their goals that they developed metaphorical tunnel vision. In other words, although they knew there were design problems with the Pinto, they ignored those problems in favor of the more powerful outcome goal they were committed to accomplishing. Interesting concept, but are there other examples?

In fact, yes. According to the same four professors, setting specific, high outcome goals led to dishonest behavior at Sears Auto Repair: by requiring mechanics to generate $147/hour of revenue, the mechanics were effectively incentivized to cheat customers. They also implicate goals in the Enron fiasco of the late 1990s. So, if goals are supposedly such wonderful things to have, how can we explain what happened? While it would be easy and comforting to simply say these four professors are ivory tower academics, that would be unjust and incorrect. In fact, they have a point: the best thing about goals is that you might just accomplish them; and the worst thing about goals is that you might just accomplish them.

To put it another way, goals are powerful tools. Like all power tools, it’s important to know how to use them correctly lest you cut yourself off at the knees. In a very real sense, the rules for goal setting and rules for chess have a great deal in common: both sets of rules are relatively simple, but the strategies for success within those rules are complex. Failing to understand the proper strategies leads to defeat. In the case of goals, it can lead to a phenomenon that I refer to as, “Goal Lockdown.” In Goal Lockdown, people become so fixated on their goals that they ignore all feedback or other information that they might be heading into trouble. Indeed, in extreme cases, they will take any feedback as confirmation that they are on track, even when the feedback is someone yelling, “Hey, didn’t that sign we just passed read ‘Bridge Out?’”

The dangers of improper goals are not limited to giant firms like Ford or Enron. I ran an organizational development serious game for a certain high tech company. This particular serious game takes participants outside of the normal business world, instead presenting them with a fantasy scenario with very real business problems. Instead of playing their normal roles of managers, engineers, salesmen, and so forth, the participants are kings, dukes, knights, wizards, and the like. Participants still must recruit allies, motivate others, negotiate over resources, and solve difficult problems. Changing the scenery, however, makes it fun and increases both learning and retention of the material.

In keeping with the fantasy nature of the scenario, a number of plots involve the princess. Unfortunately, for all those people who had plots, and goals, that included the princess, she was eliminated from the exercise; in other words, figuratively killed. What was particularly interesting, however, was that the people whose goals involved the princess found it extremely difficult to change those goals, even though they had just become impossible! This was Goal Lockdown in action. Fortunately, by experiencing it during the exercise, we were able to discuss it during the debriefing and the people at that company are now on guard against it.

Ultimately, if you don’t want to bother with serious games and if you do want to avoid Goal Lockdown, there are some steps you can take. The simplest is to identify your outcome but then focus on your strategy. How will you accomplish the goals? What are the steps you will take? How will you know you are succeeding and how will you know if you’re failing? A system that doesn’t tell us what failure looks like is a system that we won’t trust under pressure. In the long run, the more we focus on process and how that process will move us towards our objectives, the more likely we are to be successful: we are focusing on the things we can most easily change. It’s when we focus on the result and let the strategy take care of itself that we become most likely to fail, sometimes in very dramatic ways!

What does lack of control do?

This is an excerpt from my new book, Organizational Psychology for Managers.

As we discussed earlier in this chapter, our own stress response is one of the signals that tells us that we are in danger. When we feel threatened, we look for the threat. If our attempts to identify the threat and make it go away fail, we first start to see the people in other departments as the source of the threat, and eventually our own colleagues as well. Fear is not that precise an instrument! In a very real sense, it doesn’t matter if we are physically afraid or afraid of being embarrassed or losing status, the reactions are the same. If anything, our fear of embarrassment or loss of face is often greater than our fear of physical harm!

Thus, when fear takes over, cooperation and teamwork suffer. People start to fight over little things, as they attempt to exert control over something. When we feel out of control, we seek to take control of what we can in whatever ways we can. When we don’t know what to do, we do whatever we can, whether effective or not, whether appropriate or not.

 

 

Feedback Systems

This is an excerpt from my upcoming book, Organizational Psychology for Managers.

 

Feedback takes many forms. Equity, blame versus problem solving, and dealing with jerks provide feedback that tell people how the organization works and handles difficulties. In addition, there are the explicit feedback systems:

There is the feedback that people get that tells them how, and whether, the organization views them as people. This is feedback about the nature of the relationship between members and the organization as a whole.

There is feedback that goes up the organizational hierarchy, informing those higher up about conditions, the market, problems in the organization, and successes. This system often fails.

There is feedback in the form of performance reviews. Done properly, which rarely happens, performance reviews are very powerful and valuable to the organization: they provide a route by which members of the organization can grow, develop their skills, and build their status. They provide an important connection to the organizational narrative.

Relational Feedback

Psychologist Robert Cialdini observes that every culture has a social rule around favors: when someone does something for you, helps you, or gives you a gift of some sort, you are expected to reciprocate in some way. People who do not reciprocate, that is, those who take but do not give, are viewed as greedy moochers, and are often shunned by the rest of the society. Similarly, as Schein observes, those who give help but never accept it, are often viewed with suspicion or resentment.

In an organizational setting, people want to understand what sort of relationship they have with their coworkers, their boss, and with the more nebulous construct that is the “organization.” Reciprocity is one of the ways people explore that relationship. How the team and the organization handle reciprocity thus becomes a proxy for the relationship.

In early stage teams, people might refuse to accept help in order to avoid a feeling of indebtedness or incompetence, or might attempt to help another in the hopes of receiving help later or building status. In fact, for the team to be considered just and fair, there needs to be that mutual exchange of helping behavior in the early stages. Eventually, as the team develops, the mutual exchange of favors turns into a more abstract helping network in which team members automatically give and receive help as necessary to the accomplishment of the task at hand. It’s no longer about the individual ledger; rather, it’s the confidence that we will all engage in helping behaviors for the good of all of us. The trust that enables that to happen comes from demonstrating reciprocity in the early stages of team development.

Similarly, when members of an organization put forth an extra effort or engage in pro-organizational behavior outside the normal expectations, they expect that the organization will, in some way, acknowledge and repay their contribution. When the organization refuses to do that, or, even worse, treats the exceptional effort as “just part of the job,” this creates the image of someone who takes and takes but gives only grudgingly, if at all. For example, when employees work long hours or weekends in order to meet a deadline, they are sacrificing their personal time for the good of the organization. This is not, or at least should not be, a routine event. If it is, you have some serious problems!

How the organization responds to that sacrifice provides feedback on the relationship: reciprocity of some sort says that you are a valuable person; failure to provide reciprocity says that you are a tool or a slave, that the boss is selfish, that the organization does not value its members, or all of the above.

I’ve met many people who tell me that long hours are part of the job, and ask why they should thank or reward people for doing their jobs. The reason is simple: reciprocity is a proxy for the relationship, and the relationship determines trust. Without trust, motivation, team development, and leadership all start to break down.

Stephen Balzac is an expert on leadership and organizational development. A consultant, author, and professional speaker, he is president of 7 Steps Ahead, an organizational development firm focused on helping businesses get unstuck. Steve is the author of “The 36-Hour Course in Organizational Development,” published by McGraw-Hill, and a contributing author to volume one of “Ethics and Game Design: Teaching Values Through Play.” Steve’s latest book, “Organizational Psychology for Managers,” is due out from Springer in late 2013. For more information, or to sign up for Steve’s monthly newsletter, visit www.7stepsahead.com. You can also contact Steve at 978-298-5189 or steve@7stepsahead.com.

Outrunning the Ballmer

There’s an old story about two people walking through the woods. One of them, Pete Ahtear, is a track star. The other, that famous dessert maker Eaton Flanagan, may be an expert in the kitchen, but is not otherwise known for his speedy movement. As the two men are walking, they hear behind them the unmistakable sounds of a very hungry bear.

“That doesn’t sound good,” says Flanagan.

“That sounds like a hungry bear!” replies Ahtear. “Don’t you have a pot of honey or something you could toss at it to distract it?”

“Sorry, fresh out of honey.”

At that point, Pete Ahtear sits down, pulls his track shoes out of his backpack, and quickly puts them on.

“Even you can’t outrun a bear!” exclaims Flanagan.

“I don’t need to outrun the bear,” replies Ahtear with, it must be admitted, a somewhat smug tone to his voice. “I only need to outrun you.”

Indeed, were we to look at these two men, the truth of Ahtear’s statement could hardly be more obvious: one, a slender athlete in prime physical condition; the other, well, let us just say that Eaton Flanagan is a man whose skill at making desserts is exceeded only by his enjoyment of eating those desserts. Losing weight, given the time available, is not an option. Although quite possibly as large as that pursuing bear, regrettably Flanagan is sadly lacking in the sharp teeth and long claws department. On the scale of bears, Flanagan may be more closely likened to “Teddy” than “Grizzly.”

Speaking of bears, it’s getting closer.

Thinking quickly, Flanagan knocks Pete Ahtear to the ground, kicks him, and then uses the window of opportunity thereby created to tie Pete’s shoelaces together. Flanagan then lumbers off. He may not be able to outrun a bear, but he can now outrun Pete Ahtear. What follows is best left to the imagination.

As a further exercise of the imagination, consider how this philosophy might play out in a large corporation. What would outrunning the bear look like? What would such a competitive atmosphere do to employee cooperation and collaboration? How about problem solving and innovation?

Unfortunately, according to a number of articles about Microsoft, we don’t need to use our imaginations. Microsoft is one of a number of businesses that practice the fine art of “employee stacking.” In other words, employees are rated on a performance scale. The top performers are highly rewarded, while the bottom performers are… not. Sounds good, right? After all, won’t this push people to constantly push themselves to excel, and won’t it weed out the weakest performers?

Sadly, that’s not what’s happening at Microsoft. Excelling and taking on a risky project or trying something new are often mutually exclusive. Furthermore, what constitutes “excelling” can vary with comparison to others. In fact, as more than one Microsoft employee observed, they quickly learned to look like they were cooperating with their teammates, while actually withholding critical information or otherwise sabotaging their progress. In other words, when the performance review bear is approaching, all I really need to do is outrun you. That can happen in a great many ways: as Eaton Flanagan so ably demonstrated, not all of them involve actually being a better runner.

The side-effects of the Microsoft Way are far-reaching and not always immediately obvious. It goes well beyond employees sabotaging one another in order to make themselves look good. Hiring is effected: will you really hire someone more skilled than you are if that might push you down the rankings? Or will you prefer to hire people less skilled so that someone else will take the fall? What will that do to the overall level of employee skill? What about problem solving? When the goal is to make sure someone else trips and falls, are we going to fix the problem or merely fix blame? How about team work? Are you really going to ask to be on a team with other high performers?  It’s much safer to be surrounded by bear food than it is to work with someone who might be able to run faster than you. How badly will that reduce collaboration, creativity, innovation, and product quality?

Now, one might make the argument that Microsoft’s approach can’t be that bad. After all, they became the world’s largest software company and still dominate the PC market. Indeed, outgoing CEO Steve Ballmer was quoted in one article swearing by employee stacking. He thinks it’s wonderful.

It is possible that during the 1980s and 1990s, when Microsoft was surfing the great PC technology wave, that Microsoft’s review process really did produce high performance. Possible, but unlikely. Far more likely is that having a hot product in a rapidly growing market protects you from a lot of errors. When Microsoft’s stock was doubling practically every year, it was easy for them to constantly hire the best people. Most of those people were motivated to achieve not primarily because of the employee stacking system but because they were excited by their work, the company’s vision, and, yes, the stock options. So what if some of them become bear food? There are always more where they came from! Even if your teams are performing at only a fraction of what they are capable of, being in the right place with the right product can be enough for a long time.

Microsoft today is in an interesting position. As I’ve written about in several articles and books, they lost their way in 2000. While some people have argued that employee stacking is the reason for Microsoft’s malaise, it’s really only one factor. Granted, it is a very serious factor: at a time when Microsoft most needs to regain the innovative vision and energy of its early days, that pursuing bear means that few people indeed are going to be taking any chances.

But wait! Shouldn’t the creative vision come from the top? If that were to happen, wouldn’t that solve the problem? While vision may come from the top, leaders are more creative when they are surrounded by creative people. People staring at the ground, looking for an opportunity to trip up their colleagues, are not looking ahead and imagining the future. That’s an awful lot of psychological inertia for a leader to overcome.

In the end, when employees are forced to compete with one another, your productivity gains are brief and inevitably cost you far more than they are worth. It’s always easier to outrun your buddy than the bear, particularly when tripping your buddy is all it really takes.

At least the bear eats well.

 

Stephen Balzac is an expert on leadership and organizational development. A consultant, author, and professional speaker, he is president of 7 Steps Ahead, an organizational development firm focused on helping businesses get unstuck. Steve is the author of “The 36-Hour Course in Organizational Development,” published by McGraw-Hill, and a contributing author to volume one of “Ethics and Game Design: Teaching Values Through Play.” Steve’s latest book, “Organizational Psychology for Managers,” is due out from Springer in 2013. For more information, or to sign up for Steve’s monthly newsletter, visit www.7stepsahead.com. You can also contact Steve at 978-298-5189 or steve@7stepsahead.com.

For the Deadline Was a Boojum, You See

“There was one who was famed for the number of things
He forgot when he entered the ship:
His umbrella, his watch, all his jewels and rings,
And the clothes he had bought for the trip.”

— Lewis Carroll, Hunting of the Snark

 

Lewis Carroll billed the Hunting of the Snark as an “agony in eight fits.” While it’s not entirely clear what Carroll meant by this, the sentiment well describes the process of scheduling and hitting deadlines in many organizations. Certainly it’s clear that the Bellman didn’t have a schedule, or he wouldn’t have left his crew’s belongings on the beach.

Some years ago, I worked for a software company where the CEO decided that missing a deadline was a personal failing on his part. No matter what, the software would ship on the day he had announced. Even if the product had bugs, even if it did not work, it shipped on the day the CEO had promised. “Not a single day of delay,” said he.

He preferred to ship a product that did not work and then release a bug-fix rather than delay the software even a day. He never understood why customers grew increasingly irate and would call the company to complain. He was keeping his promise to ship by a certain date, and certainly adherence to the schedule was important.

There are several problems with this belief. The most obvious, of course, is the stubborn belief that the software must go out on a specific date no matter what. Shipping any product that doesn’t work is going to upset your clients. Doing it repeatedly just makes the company look incompetent or indifferent to its customers. It is not meeting their needs to give them something that they cannot use.

Stepping back, though, from that minor problem, we have to ask what the point of the schedule was. There seemed to be little rhyme or reason to why the CEO picked the dates that he did. When pushed, his reaction was that scheduling was important, otherwise things didn’t get done. True, but not necessarily relevant. Fundamentally, a schedule is a tool; like all tools, it must be used properly or there is risk of serious injury. In this case, financial injury.

A schedule is not an arbitrary set of dates put down on paper to make sure that everyone works hard and doesn’t goof off. The goal of a schedule is also not to precisely calculate how long each task will take and account for every minute. It is not a holy writ to be held to beyond the bounds of common sense or product quality, nor is it put in place in order to have something to ignore. Sadly, I can’t count the number of times I’ve seen schedules designed with exactly those somewhat dubious objectives in mind. However, a well-designed schedule needs to satisfy some fairly significant constraints:

  1. A schedule helps make sure you don’t forget anything. It is both a to-do list and calendar. It helps people know what to work on when so that they don’t have to waste time constantly figuring that out.
  2. A schedule is a tool for marshalling resources. Building a product requires different resources, be those resources time, people, or equipment. The schedule helps make sure that the right resources are available at the right times so that the project can move steadily forward.
  3. A schedule is a tool for managing dependencies. In any large project, different pieces will depend on other pieces or on obtaining external resources. Some dependencies are obvious from the beginning, others do not emerge until the project is under way. The schedule helps organize tasks and manage dependencies so that they don’t derail the project.
  4. The schedule helps you determine what you can do in the time available with the resources you have; alternately, it helps you understand how long it will take to accomplish your goals with the resources you have available.
  5. The schedule enables you to define reasonable checkpoints, or milestones, that will let you know if you are moving successfully toward your planned target date or if problems are emerging. Missing a milestone is feedback that something is not working as expected!
  6. A schedule needs to have enough slush in it to handle unexpected problems. You can’t always determine all possible dependencies at the start; some parts of the project may turn out to be significantly more difficult than expected; you may discover that a piece that appeared to make perfect sense just won’t work and needs to be redone. When I speak about this to technology companies, someone always claims that they’ve done a few simple calculations and developed the perfect project schedule. Based on the reactions from the rest of that person’s department, I have my doubts.
  7. The schedule also needs enough slush to handle external delays. If your schedule is so tight that a severe winter storm closing the roads or having someone come down with the flu or having a vendor be late on a delivery will cause real problems, then you need to rethink the schedule. As that great sage Murphy so wisely said, “If something can go wrong, it will go wrong.” Plan for it.

You’ll also notice that if you design a schedule this way, you’ll tend to be running ahead of schedule, not behind. Falling behind schedule is demoralizing, particularly when the schedule feels arbitrary. Running ahead of schedule energizes the team to work harder. A team that falls behind tends to stay behind, while a team that runs ahead tends to get further ahead. In other words, nothing succeeds like success.

When you view a schedule in this way, it has the potential to be a powerful, flexible tool for getting things done as opposed to causing quality, effort, and enthusiasm to softly and silently vanish away. Isn’t that the whole point?

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