Organizational Learning

This is an excerpt from my new book, Organizational Psychology for Managers

Fans of James Bond movies might recall a scene that goes something like this:

We are looking at an unidentified room. Two people we’ve never seen before are standing in front of a desk. We might be able to see the back of the head of the man who sits behind that desk. A voice rings out:

“You have failed SPECTRE. Number 3, why did you not kill 007 as ordered?”

Number 3 stammers out some response and the voice turns its attention on the other person.

“Number 5, you have also failed SPECTRE…”

Eventually, Number 3 is told everything is forgiven and he can leave. Of course, this is SPECTRE. As soon as he walks out of the room he’s dropped into a tank of piranhas, or the bottom of the elevator turns out to be a trap door and Number 3 learns that Maxwell Elevators really are good to the last drop, or he dies in some other Rube Goldbergesque manner.

SPECTRE, as all Bond fans know, is the villainous organization headed by Ernst Stavro Blofeld, the evil genius who spends most of his time trying unsuccessfully to kill 007. Given his track record, as evil geniuses go, he frequently seems more like Wile E. Coyote.

Blofeld’s problem, of course, is that every time one of his agents makes a mistake that agent dies. Those whom James Bond doesn’t kill are terminated by Blofeld himself. This makes it extremely difficult to conduct any form of on-the-job learning. When every mistake is fatal, the lessons tend to come a little too late to do much good. As learning organizations go, SPECTRE has issues.

Although the consequences are generally not so flashy, businesses do face some similar problems. Granted, most business mistakes don’t make for a good action movie, and dropping people in piranha tanks is generally frowned upon. However, there is still the very real problem of figuring out how to enable people to learn from their mistakes without those mistakes harming the business. James Bond, after all, at least gets a script.

Part of the challenge is that even when leaders are well-trained and highly skilled, there is a big difference between what one learns in most management training classes and the actual experience of leading a team, department, division, or company. That doesn’t mean that the training is useless, but it does mean that the training needs to be appropriate.

In sports, for example, athletes drill constantly: they practice the fundamental skills of their sport until they can execute those skills without thought. Doing that, however, is not enough to make an athlete a successful competitor. Such training is necessary, but it’s not sufficient.

As a soccer-playing friend once commented to me, there’s a big difference between the drill and the game. The drill is controlled and predictable; the game is not. The game is confusing and chaotic, and in the moment of truth all those carefully drilled skills simply vanish away. The problem is that chaos is overwhelming: it takes getting used to in order to navigate it. The Japanese term, “randori,” used to describe Judo competition, means “seizing chaos.”

Athletes practice getting used to chaos by moving past drills and practicing in various free play scenarios: mock games, spring training, practice randori, etc. These experiences enable the athlete to experience the chaos in small doses and hence become increasingly comfortable with it. They learn which skills to execute when. The day of the actual tournament, they are ready. When they do make mistakes, they have something to fall back on to help them recover quickly, as opposed to something to fall into and get eaten.

Businesses are in a fundamentally similar position: while there are some obvious differences in the details between learning the skills of a sport and learning sales or management or computer programming, the fundamental process is the same. Since organizational performance is ongoing instead of being organized into discrete chunks such as tournaments, organizational learning needs to be ongoing as well. Optimally, organizational learning should also be an enjoyable experience, not just because that makes people happy but because people learn best when they are enjoying themselves. The methods and approaches to organizational learning should also serve to simplify other issues, such as orientation, accreditation, and organizational change. The lessons of sports and games will serve us well in understanding how to make organizational learning effective.

To begin with, though, we need to understand what learning is and how it works.

Riveting! Yes, I called a leadership book riveting. I couldn’t wait to finish one chapter so I could begin reading the next. The book’s combination of pop culture references, personal stories, and thought providing insights to illustrate world class leadership principles makes it a must read for business professionals at all management levels.

Eric Bloom
President
Manager Mechanics, LLC
Nationally Syndicated Columnist and Author

Stephen Balzac is an expert on leadership and organizational development. A consultant, author, and professional speaker, he is president of 7 Steps Ahead, an organizational development firm focused on helping businesses get unstuck. Steve is the author of “The 36-Hour Course in Organizational Development,” published by McGraw-Hill, and a contributing author to volume one of “Ethics and Game Design: Teaching Values Through Play.” Steve’s latest book, “Organizational Psychology for Managers,” is due out from Springer in late 2013. For more information, or to sign up for Steve’s monthly newsletter, visit www.7stepsahead.com. You can also contact Steve at 978-298-5189 or steve@7stepsahead.com.

Dial M for Manager

I am pleased to announce that my next book, Organizational Psychology for Managers, will be published by Springer in 2013.

 

 

James Bond movies always follow some very predictable patterns. The movies always open with Bond involved in an extremely dangerous mission, which he single-handedly accomplishes to the tune of numerous explosions. Bond then shows up in M’s office in London to be briefed on the mission that will be the focus of the current movie. That done, Bond picks up his arsenal of tech toys from R (formerly Q), and is off. M, meanwhile, remains behind trying to keep track of what is going on and presumably coordinating other agents and missions.

James Bond is, of course, the ultimate individual contributor. While various people might help him from time to time, he’s basically on his own. Because Bond has a script writer, he’s never going to become a manager: that would spoil all the fun. Of course, we can imagine what might happen were Bond to end up behind a desk running the operation. SPECTRE would hatch some sort of dastardly plot and the agents sent out to stop them would all be killed, except for the dying guy who escapes to tell Bond what happened. Bond would then have to go back into the field and foil SPECTRE himself.

Unlike James Bond, many individual contributors do end up in management. Perhaps it has something to do with their jobs not being as exciting as Bond’s, or maybe it’s just that that’s the only promotion path in the business. Either way, it’s not unusual to see excellent salesmen becoming sales managers, excellent engineers, engineering managers, excellent marketers, marketing managers, and so forth. Like our hypothetical Bond scenario, however, many of them unsuccessfully fight the urge to do everything themselves.

Being an individual contributor means being in the trenches getting your hands dirty. While it’s very frustrating at times, it can also be very rewarding. Perhaps more important is the fact that you get to be the person taking action. You don’t have to sit around and wonder, you know what’s happening. You’re in the middle of it. You are like James Bond, only without the explosions, deadly tech toys, and, of course, the women. On the other hand, odds are pretty good that no one is trying to kill you.

Now, like Bond’s boss, M, you are a manager. Being a manager means not being in the thick of things. It means not doing the work yourself. It means going against years of training because now you have to work through others. Now you have to give instructions to your team of individual contributors and wait to hear back from them. You no longer know exactly what is going on, because you are not doing it. This can be a very stressful and unpleasant experience, especially if your manager is someone who is always asking for updates because she finds not knowing as unpleasant and stressful as do you.

Truth be told, the transition to management can be a very disorienting experience. Unlike a James Bond movie, if you don’t manage your team well and there’s a problem, your direct reports won’t appreciate you coming in to save the day. In fact, such an act would only make it harder for you to gain respect as a manager instead of an individual contributor who happens to sign time cards.

So what can you do to make the transition easier?

Start by embracing your role as someone whose job it is to build up others. You’re now the coach, not the player. Look for opportunities to improve the skills of your team, build their confidence, and foster a sense of team unity. Remember that there really is an “I” in team, so praise both good teamwork and individual initiative.

As you and your team build out goals, make sure you mark logical checkpoints on the calendar. That way, both you and they will know when you expect an update on what’s going on. Then make sure they know that if someone is having trouble, you’re there to act as a sounding board, help brainstorm, or just bounce ideas around. You may not have the answers, but you can help your experts figure out the answers.

If you do have to solve problems for the team, don’t just give them the answer. Let them see how you work through the problem to arrive at a solution. Then, the next time around, have them solve the problem while you coach from the sidelines. Sometimes you have to teach your players new moves. That’s okay.

If something goes wrong, make sure they know that you’re there to help them fix it, not to yell at them. You want people to feel comfortable bringing problems to your attention early, while they are small, rather than after they’ve had time to get large and unwieldy.

Finally, periodically take the time to see how far you’ve come and celebrate your progress with the team. The positive feedback will build your skills as a manager, and their skills as team members.

Good luck!

Stephen Balzac is an expert on leadership and organizational development. A consultant, author, and professional speaker, he is president of 7 Steps Ahead, an organizational development firm focused on helping businesses get unstuck. Steve is the author of “The 36-Hour Course in Organizational Development,” published by McGraw-Hill, and a contributing author to volume one of “Ethics and Game Design: Teaching Values Through Play.” Steve’s latest book, “Organizational Psychology for Managers,” is due out from Springer in 2013. For more information, or to sign up for Steve’s monthly newsletter, visit www.7stepsahead.com. You can also contact Steve at 978-298-5189 or steve@7stepsahead.com.

The Blofeld School of Management

As published by the American Management Association

Fans of James Bond movies might recall a scene that goes something like this:

We are looking at an unidentified room. Two people we’ve never seen before are standing in front of a desk. We might be able to see the back of the head of the man who sits behind that desk. A voice rings out:

“You have failed SPECTRE. Number 3, why did you not kill 007 as ordered?”

Number 3 stammers out some response and the voice turns its attention on the other person.

“Number 5, you have also failed SPECTRE…”

Eventually, Number 3 is told everything is forgiven and he can leave. Of course, this is SPECTRE. As soon as he walks out of the room he’s dropped into a tank of piranhas, or the bottom of the elevator turns out to be a trap door and Number 3 learns that Maxwell Elevators really are good to the last drop, or he dies in some other Rube Goldbergesque manner.

SPECTRE, as all Bond fans know, is the villainous organization headed by Ernst Stavro Blofeld, the evil genius who spends most of his time trying unsuccessfully to kill 007. Of course, given his track record, as evil geniuses go, he frequently seems more like Wile E. Coyote.

Blofeld’s problem, of course, is that every time one of his agents makes a mistake that agent dies. Those whom James Bond doesn’t kill are terminated by Blofeld himself. This makes it extremely difficult to conduct any form of on-the-job learning. When every mistake is fatal, the lessons tend to come a little too late to do much good. As learning organizations go, SPECTRE has issues.

Although the consequences are generally not so flashy, businesses do face some similar problems. Granted, most business mistakes don’t make for a good action movie, and dropping people in piranha tanks is generally frowned upon. However, there is still the very real problem of figuring out how to enable people to learn from their mistakes without those mistakes harming the business. James Bond, after all, at least gets a script.

Part of the challenge is that even when leaders are well-trained and highly skilled, there is a big difference between what one learns in most management training classes and the actual experience of leading a team, department, division, or company. That doesn’t mean that the training is useless, but it does mean that the training needs to be appropriate.

In sports, for example, athletes drill constantly: they practice the fundamental skills of their sport until they can execute those skills without thought. Doing that, however, is not enough to make an athlete a successful competitor. Such training is necessary, but it’s not sufficient.

As a soccer-playing friend once commented to me, there’s a big difference between the drill and the game. The drill is controlled and predictable; the game is not. The game is confusing and chaotic, and in the moment of truth all those carefully drilled skills simply vanish away. The problem is that chaos is overwhelming: it takes getting used to in order to navigate it. The Japanese term, “randori,” used to describe Judo competition, means “seizing chaos.”

Athletes practice getting used to chaos by moving past drills and practicing in various free play scenarios: mock games, spring training, practice games, randori, etc. These experiences enable the athlete to experience the chaos in small doses and hence become increasingly comfortable with it. They learn which skills to execute when. The day of the actual tournament, they are ready. When they do make mistakes, they also have something fall back on to improve their skills, as opposed to something to fall into and get eaten.

Business leaders can produce much the same results through the use of predictive scenarios. A predictive scenario is a live-action serious game focused around leadership and negotiation. Like all serious games, it both educates and entertains. Because it is live-action, rather than a computer game, leaders are forced to interact with other people as they would in daily life. Because the game is complex and competitive, participants engage with the game: there is no one right answer. Rather, the situation is chaotic and ambiguous; it’s not possible to predict an optimal solution or a perfect move. Participants are forced to constantly revise and adjust their strategies in order to counter what other players are doing.

Thus, a predictive scenario becomes a powerful practice environment for leaders who want to improve their skills and the skills of their subordinates without risking the financial health of the business. As with athletic training, a mistake is an opportunity to develop new skills or improve existing ones. Surprise outcomes will often indicate someone whose potential is not being developed or recognized: an employee may turn out to be a unexpectedly skilled speaker, be remarkably talented at inspiring and motivating others, display unexpected gifts as a salesman, or reveal themselves to be a masterful problem solver. If that’s not the job they already do, you’ve just been alerted to talent being wasted!

After the game, participants can analyze the action much as an athlete would analyze her performance with her coach. This analysis helps the participant recognize whether problems that arose were the result of a lack of skill or a failure to correctly apply a skill. In either case, you know what to do. There’s no need to guess, no expensive consequences, and no need for piranha tanks.

One of the other advantages of a predictive scenario is that the setting need not be restricted to a pale imitation of the office. Rather, it can be anything imaginable, provided that it forces participants to act as leaders, negotiate with one another, work together, come into conflict, and so forth. You could even be James Bond… or see just how well Mr. Bond would actually do against a Blofeld who knew what he was doing.