The Leader Who Didn’t Play Well With Others

This article was originally published in Computer World.

 

If a leader doesn’t let anyone else shine, no one will engage

Once upon a time, for that is how these stories always begin, there was a brilliant engineer. He could come up with all sorts of creative ideas in a flash. Because of this, he decided to start a company. His company did reasonably well, although it did have some problems. One of the big problems was that this brilliant engineer, now a brilliant CEO, was not always all that skilled at playing well with others. He always had the best answers to all the technical challenges the company was facing.
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Now, to be fair, his answers really were the best, at least according to some standards. On a technical level, he understood the technology of his business extremely well. His solutions were always technically brilliant. And that is where the problem arose.

One day, an engineer in the company was charged with developing a solution to a particularly vexing problem. This engineer went off and studied the problem. He worked hard at the problem. On the appointed day and hour, he presented his solution. Everyone loved the solution except, sadly, for the brilliant CEO. He knew the technology like no one else, and he immediately saw A Better Way. The CEO proceeded to demolish the engineer’s solution. Indeed, he reduced it to metaphorical rubble. If the engineer’s idea had been a village in Eastern Europe, it would have looked as if the Golden Horde had just swept through, leaving no stone standing upon another stone nor any blade of grass unplucked.

And then the brilliant CEO explained how it could have been done better. Truly, it is said by some, he waxed poetic in his analysis of what to do and how to do it. And all (or at least all those who understood what he was talking about) agreed his analysis was brilliant.

There was but one tiny problem: When it came time to implement the brilliant CEO’s brilliant idea, there was no enthusiasm, no engagement. None felt they had a stake in the outcome. Not a soul among them dared to make suggestions, even though the most brilliant ideas invariably need modification as they are implemented. The engineer who had been eviscerated by the brilliant CEO never again volunteered to lead a project and never offered another idea for consideration. Others, who had witnessed the evisceration though they had not personally felt its bitter sting, developed a similar attitude.

In the end, the brilliant CEO’s brilliant plan languished. With no one on the implementation team to champion it, the idea remained mostly just that, an idea. The company was left with nothing. Rather than a functional idea and a staff of loyal engineers motivated and enthusiastic about carrying it out, the company was left with no plan at all. An imperfect plan — well, that can always be improved. But no plan at all? That can be a bit of a problem.

Sadly, for the brilliant CEO, this was not the first time this sort of thing had happened. Having the Golden Horde sweep across the landscape of ideas, leaving nothing but destruction in its wake, is not something that any company can long survive. In such an environment, it is not long before people stop suggesting ideas, lest they draw the attention of that aforementioned horde. The board of directors came to the same conclusion and decided that it was time for the CEO’s tenure to also come to a conclusion. He was forced out, and the company went on its way without him. Perhaps their ideas were no longer quite so brilliant, but they had ideas. Perhaps their plans were no longer quite so ambitious and clever, but they had plans. Perhaps their products were no longer quite so perfect, but they had products.

From this, we can draw several important lessons:

1. When you crush every plan or idea people propose, eventually they stop proposing ideas or suggesting plans. It is unwise for one person to be left as the sole source of ideas; just look at Apple after Steve Jobs.

2. Tearing people down does not motivate them. Indeed, it does precisely the opposite. If you want to motivate people, find ways to build them up.

3. If it can’t or won’t be built, it doesn’t matter how perfect it is. Insert whatever you’d like for “it.”

4. Having the best mousetrap today is less valuable than having a consistent, repeatable process for developing good, solid, buildable mousetraps.

5. Point 4 will only happen when you know how to connect with your team and build them up.

In the end, playing well with others might not guarantee that you will live happily ever after, but it helps.

Mousetrap Company

As published in Corp! Magazine

Remember the classic kid’s game, Mousetrap? In this historic tribute to the legendary Rube Goldberg, players have to assemble an exceedingly convoluted and baroque mechanism that will supposedly catch a mouse. As I have young kids, I recently had a refresher course in the game. What was interesting was the debate about which part of the trap is the most important: the crank turn at the beginning? The shoe that kicks the bucket, the ball bouncing down the stairs, the diver that flies into the washtub or the trap itself falling down the pole? In the end, most of the kids decided that it must be the trap, since without that you can’t actually catch the mouse.

Listening to the debate, I had the rather disturbing experience of being reminded of a certain software company. A similar debate occurred there as well: the engineers who were supposedly designing and implementing the software were being raked over the coals because they hadn’t successfully produced a workable product by the deadline. At first glance, it was clearly their responsibility to build the product, and their failure was costly indeed to the company.

The first glance is not, however, always the most accurate one.

In the game of Mousetrap, a number of things have to happen correctly in order for that all important trap to fall. If the shoe doesn’t kick the bucket, the ball won’t go bouncing down the stairs. If the crank doesn’t turn, the gears won’t rotate and the shoe won’t move. Indeed, while a failure at any point in this wonderfully elegant mechanism will derail the whole thing, failure at the start means that it won’t even get going.

At this software company, the process for getting a release out the door was, unfortunately, even more elaborate than the mousetrap. The biggest problem, though, was the crank at the top. The company had several products, and competition for resources was fierce. What the CEO seemed to be paying attention to was what received the time and energy of the engineers. Although the CEO kept saying that this particular release was critical to the future of the company, he made no effort to organize the company around that release, nor did he delegate that task to anyone else. Thus, the assumption from the top down was that this release couldn’t really be as important as all that.

By the time engineering got involved, the engineers were focused on multiple tasks. Without any direction from above, they took their best guess on which direction to go. Being engineers, that meant that they pursued the interesting technical problems, not the serious business priorities: when not given direction, most people will do the thing they are best at doing, whether or not that is the thing that really needs to be done at that moment.

When it came time to ship the product, the best that could be said about it was that it didn’t crash too often. The customer was not pleased.

What happened here was that there was no logical flow of control or means of prioritizing tasks. Superficially, an unhappy customer was the fault of the engineers; certainly, they took the blame. However, was that really accurate? The engineering team did their job as best they could with the information they had available. The real failure was in the leadership: when no one is leading, people follow the path of least resistance. That may not get you where you want to go. Although the failure did not manifest until the very end, the seeds of that failure were sown long before the engineers ever started working on that particular product.

Fundamentally, it is the job of the leader to set the direction for the company and keep people moving in the right direction.

It is the job of the leader to build the team so that the employees will follow him in that direction. It is the job of the leader to build up his management team so that he does not become the bottleneck.  It is the job of the leader to make sure that the technical problems and the business problems are in alignment and that the biggest contracts are the ones that get priority. This seems obvious, but for something obvious, it certainly fails to happen in far too many situations.

In this particular situation, the company’s mousetrap didn’t work very well. The trap didn’t fall. The rod didn’t move. The diver didn’t dive. The crank might have turned, but it didn’t turn particularly well. Indeed, the company really only got one part of the mousetrap process to work well.

They did manage to kick the bucket.

Stephen Balzac is a consultant and professional speaker. He is president of 7 Steps Ahead (www.7stepsahead.com), an organizational development firm focused on helping businesses to increase revenue and build their client base. Steve is a contributing author to volume one of “Ethics and Game Design: Teaching Values Through Play,” and the author of “The 36-Hour Course in Organizational Development,” published by McGraw-Hill. Contact him at steve@7stepsahead.com.