It Takes a Process

Large projects can be very intimidating. It’s easy to feel like you are standing at the foot of a very tall and imposing mountain. Working on the project can easily overwhelm even very talented people. It can be hard to feel like you’re making progress when there’s always a lot to do and when it feels like problems are constantly cropping up. When you climb that mountain, it can often feel like there’s always fog ahead of you and behind you so that you can’t see how far you still have to go and you can’t tell how far you’ve come.

When I decided to write my first book, I didn’t jump in and start writing. Even though I’ve executed some very large projects, my first step was to learn a process for writing books. In this case, the process I used came from someone who had written over two dozen books, so I figured he had some clue what he was talking about. I subsequently modified the process by bringing in some of the lessons I’d learned from other complex projects and adjusting it to suit my personal style and to correct a few short-comings.

The trick with processes is that they serve to organize and simplify complex operations. They create structure. Writing a book is complex: there are a lot of moving parts. If nothing else, keeping track of the chapters, what’s ending up in each one, making sure there are no contradictions, that something mentioned in an earlier chapter is followed up on later, and so forth, can easily become nightmarish. However, using an organized system turns that nightmare into routine. Other projects have their own headaches that can by managed by having the right processes in place.

Processes, however, often feel awkward and alien when you’re first learning them. This is like the student in my jujitsu class who once said to me, “I’d never do that technique. It doesn’t feel natural.”

Of course it didn’t feel natural, he hadn’t practiced it! Processes are the same. They rarely feel natural at first. You have to get used to them. Processes also serve both logistical and psychological functions.

From a logistical perspective, a process serves as an organizational structure for projects that have a lot of moving parts. When designed well, the process captures the moving parts, or at least provides a way of making sure that they don’t get lost. Lost pieces of a project are a little like Roger Rabbit: just as he can escape from handcuffs only when it’s funny, lost pieces tend to show up only when it’s most inconvenient.

Psychologically, a good process protects us from having to spend our time and energy constantly wondering what we’re forgetting. This can be amazingly distracting. With a good process in place, even if some things still slip through the cracks, the frequency and severity of problems are minimized and are far less likely to derail the project. A process is, in essence, a way of breaking down a large project into goals and subgoals, while also providing a framework for keeping track of them all. This allows you to measure progress, making the whole project seem less intimidating. Put another way, you’ve at least cleared the fog from below, so you can see how far up the mountain you’ve climbed, and you have the tools to navigate the fog ahead of you.

Processes are not just about accomplishing large projects though. A good process can make it easier for new hires to become productive: for example, having a sales process helps new salesmen know what to say and how to demo the product. In this case, the process is serving to reduce confusion and provide structure to someone who is entering a new environment. By learning the process, they also learn what matters and what does not. Without a process, becoming productive is slower and involves a lot more wandering around in the fog.

Of course, no process is ever perfect. Once you’ve learned the process, you must modify it to fit you and to fix shortcomings. For team projects, part of how the team reaches its most productive stages is by figuring out how to modify the process so that it works for everyone on the team.

You wouldn’t climb a mountain without preparation. Tackling large projects without some sort of process is similarly unwise.

It Doesn’t Look Like Progress

“I can’t believe I need to explain that to this group.”

I might be tempted to mention where I most recently heard that phrase, except that I’m sure I’ll hear it again before long. That’s because it’s a very familiar complaint, one that comes up in a lot of groups. I can recall saying it myself a few times and I imagine that most of you have heard it at least once. If not, well, either that’s a problem or you’ve been incredibly lucky. Odds are, it’s the former. All too often, when that sentiment comes up, it’s seen as a problem for the group.

As Terry Pratchett once wrote, “the strength of the individual is the group and the strength of the group is the individual.” Put another way, groups can be very effective at getting things done. The right group with the right people can achieve great things and be a joy to be part of.  The flip side, of course, is that the wrong group or the wrong people can make for a horrendous experience. How does a group become one of those really effective, “feels great to be part of” teams?

I imagine that some of you are thinking, “Well, isn’t that Forming, Storming, and all that stuff?” Well, yes. But does that tell you anything? Tuckman’s model of group development (Forming, Storming, Norming, and Performing) describes a process of relationship development over time. It sounds very clean and neat when described on paper or in a talk, but the reality is fairly messy. The “I can’t believe I need…” questions are an example of that messiness.

For groups to be effective, or, put another way, for two or more heads to be better than one, everyone needs to get at least near to the same wavelength. Group members must go through the process of figuring out what everyone actually thinks about a topic. Again, this sounds very neat and simple, but the reality is anything but.

The tendency is for each member of the group to assume that what everyone wants is what they want. Together with that tendency is the tendency of each individual to assume that if no one is asking questions then everyone else must know the answer and that they are the only ignorant person. For those who like technical terms, we’re talking about False Consensus and Pluralistic Ignorance.

If the group is around long enough, and the members are invested enough in the group, at some point someone realizes that some attitude, belief, or value that they took for granted and assumed that everyone else agreed with turns out not to be so universal after all. At that point, if that person is invested in the group, they might very well express some variant of, “I can’t believe I need to explain that to this group.”

The presence of that statement represents a developing awareness in the group that they are operating with, if not a false consensus, at least an untested consensus. In fact, even when everyone more or less agrees with the broad concept, each individual will tend to view the details in very different ways.

How the group responds to the statement determines what happens next. The best-case scenario is that the statement triggers subsequent discussion that enables the group to develop a real and robust consensus. That new consensus may or not be precisely what members thought going into the discussion. On the other hand, if the group responds by shutting down the speaker, that’s a bad sign: the group is not ready to accept that there is a great deal of variation in how members view a topic or that members may not even agree at all; group members don’t have a strong enough relationship to accept differences along that axis. Should the group respond to “I can’t believe…” by just flipping over to the new point of view, the situation is not much better. The group is substituting one illusion of consensus for another, but not doing the work of learning to address substantial differences (some groups can’t even handle trivial differences without dissolving into pointless argument, which is even worse).

So, if you’ve never heard anyone express the sentiment that they can’t believe they have to explain something to the group, that probably means your group is stuck. On the other hand, if you find that you can’t believe that you must “explain that” to your group, be happy. You’re making progress.

 

 

Winning Was Easy: The Tragedy of Star Wars

Winning was easy young man. Governing’s harder.

                                                 — President George Washington (Hamilton)

 

When I’ve done jujitsu demos, we would often conduct “what if” scenarios: given a situation, how would one of the demonstrators use jujitsu to get out of it? Some of the situations members of the audience would imagine were, to say the least, creative: “You’re on your face, with your arms and legs twisted into knots and …”

The response to such scenarios was always, “How did you get there in the first place?”

Watching The Last Jedi, I had a similar reaction: “How did they manage to get into that mess in the first place?”

For those who haven’t figured it out from some of my other articles, I am something of a Star Wars fan. As I watched The Last Jedi, I couldn’t help but think of it in an organizational psych context. How did the galaxy get from the fall of the Empire and potential rebirth of the Republic at the end of Return of the Jedi, to the First Order and the collapse of the rebellion that we saw in Force Awakens and Last Jedi?

More simply, how did the First Order and Supreme Leader Snoke (or is it Snookie?) take power and establish the sort of industrial base necessary to build massive dreadnaughts and the Starkiller Base? One thing we can say with some certainty is that “Supreme Leaders” don’t just waltz in and take power when things are going well. However, when government is (at least perceived to be) not functioning and political and economic conditions are chaotic, Supreme Leaders tend to find much more fertile ground for their promises of order: humans (and aliens, but since Star Wars aliens are functionally human, we’ll treat them all as human) hate organizational ambiguity. Just think about how unpleasant it can be when you don’t know what’s expected of you on the job or how you’re going to get your job done, then multiple that by a few powers of 10.

This suggests that after Emperor Palpatine got shafted at the end of Return of the Jedi (remember, he was dropped down a shaft), the nascent Republic was unable to re-establish a functional government. Without a functional galactic government, when the remnants of the Empire returned as the First Order with Snoke at the helm, they would have found ineffective military resistance and a galaxy open to their message of order.

This is a little surprising: Palpatine had only been in power for roughly 25 years. The Galactic Senate had only recently been disbanded (during Episode IV). The mechanisms of government, as well as the actual people, should still have been in place. Sure, 25 years seems like a long time, but a galaxy is a very big place and cultures containing trillions or quadrillions of people do not change quickly. So again, how did we get there?

At this point we need to go to a very scary place: the prequel trilogies. I realize this may be painful for some, so I’ll try to keep it brief.

What we see in the prequel movies is that in addition to his dark powers, Palpatine is also a consummate politician. Most, if not all, of his manipulations were done using words and political acumen. The Force almost never came into it. In fact, Palpatine’s manipulation of the Galactic Senate, the Trade Federation, and the political system are no different from what plenty of less than scrupulous organizational leaders have done without any magical powers at all. Even Palpatine’s seduction of Anakin Skywalker was done purely through words and a deep understanding of practical psychology. Once Palpatine took control, he did not use the Force to govern; rather, he used the existing mechanisms of governance.

That’s the thing about organizations: no matter the size, they need social mechanisms to keep them functioning. Small groups can work informally with a loose decision-making process. Very large organizations, up to and including Galactic Empires, need a formal structure complete with functionaries and deliberative bodies that can carry out the instructions from the top. Even Palpatine, for all his power, could not rule a galaxy without that structure. The galaxy is just too big and there’s just not enough time for one person to pay attention to all the details. Organizations much smaller than the Empire run into that problem: Tom Watson Sr. maintained a very flat organizational structure at IBM; his son, Tom Watson Jr., instituted a management structure because otherwise the company would have become ungovernable as it grew. Once Palpatine dissolved the Senate, he replaced it with Moffs and Grand Moffs; essentially, middle managers. Even Sith Lords need lieutenants to carry out their orders, at least if they want to have time to enjoy their ill-gotten gains. More to the point, Palpatine recognized that running a galaxy requires a large bureaucracy and that transitioning from the existing mechanisms of the Republic to those of Empire took time. That sort of transition is necessary when implementing a dramatic cultural change.

Palpatine’s organizational changes provoked outcry and rebellion across the galaxy. To be fair, his changes involved altering the existing culture at a profound level, so resistance was to be expected. This is hardly surprising to anyone who has ever attempted even a more benign organizational change, although most fights over that changes do not include duels, battle cruisers, and Death Stars. However, those fights can still be extremely bitter and exhausting for all concerned, for all their lack of special effects.

The original trilogy, episodes IV-VI, told the story of that rebellion against Palpatine’s organizational change. However, the story did not focus on matters of governance or organizational behavior, but on using the Force to defeat Palpatine and Darth Vader. That the Force was the focus is hardly surprising: aside from the fact that lightsaber duels and telekinesis are more exciting that “Organizational Psychology: The Movie,” Obi-Wan Kenobi and Yoda are Jedi. They view the world through the lens of the Force. For Yoda and Obi-Wan, the goal was to train another Jedi capable of defeating the two Sith. Actual governance of the galaxy wasn’t really their primary focus. Like anyone who has a specific background or expertise, there is a tendency to view problems through the lens of that expertise (this article being no exception 😊). This tendency can cause problems when it blinds us to other, equally important, components of the situation, like who would run the galaxy once Palpatine was let go.

The answer, apparently, was no one. We might suspect, as one economist pointed out, that the construction, and subsequent destruction, of two Death Stars was enough to bankrupt the government and trigger a galactic depression. It may be that the recently disbanded Senate was unable to come together and pass legislation, and Palpatine’s governors were not inclined to cooperate. It may be something else. What we do know is that after another approximately 25 years, Luke Skywalker has given in to despair, the Republic is down to so few planets that they can be functionally destroyed by the Starkiller Base, the First Order has control of enough of the galaxy’s industrial base that they can build the Starkiller Base, and the remnants of the Resistance have no resources and no allies. Whatever the message of the Resistance was, it clearly hasn’t been convincing anyone other than the true believers. Similarly, in any organization, it’s important to seek out information from outside the group and find out how your message is being received.

Luke Skywalker, Jedi Master, the man who defeated Darth Vader and the Emperor, could not recreate the Republic. Leia Organa, princess and general, was apparently also unable to do so. The new government that did eventually emerge was headed by Snoke and his disciple, Ben Solo/Kylo Ren. With Snoke’s death, the galactic government is now in the hands of a man with no impulse control and a tendency to throw temper tantrums and engage in the gratuitous use of Force. On the other side, Rey is at least Ren’s equal in the Force. Given Ren’s inability to control himself and Rey’s incredible self-discipline, she’s potentially far more capable than he is. And yet, neither one of them has the training to run a galaxy. Some things require expertise that comes from years of education and practice on top of raw talent. Just trusting your feelings isn’t going to cut it.

Organizations need to think about their needs both in the immediate term and in the future. Thinking about expected changes can help the organization predict what skills it will need. When Palpatine took charge, he knew exactly what to do and had the people in place to do it. Even so, it took him 25 years to mostly complete his personnel changes. The Rebellion was not so well organized, and paid the price. If you wait until the moment you need the skills to start developing them, it’ll be too late. This last point is true not just at an organizational level, but at an individual one as well.

The tragedy of Star Wars is that Our Heroes have spent their time focusing on the Force, as though the Force is what governs the galaxy. Like duct tape, the Force might hold the universe together, but it’s about as good at the actual mechanisms of governance as a roll of duct tape. As with any organization, to be successful the Rebellion needs to identify and develop its core competencies, which includes learning how to govern should they win. Otherwise, the cycle will just repeat. They can only get so far relying on Force.

Trust Your Feelings, Luke

“Trust your feelings…”

— Obi Wan Kenobi

 

Star Wars made it seem so simple: all a Jedi had to do was trust his or her feelings and they would do the right thing. It certainly worked out pretty well for Luke in the original movie (Episode IV), blowing up the Death Star and all. But then came The Empire Strikes Back and it turned out that learning to trust your feelings involved running around in a swamp with a grouchy Muppet on your back.

Feelings are certainly useful, and they can help us make better decisions. However, just as Luke discovered, it’s not quite as easy as Obi Wan originally made it seem. In fact, trusting our feelings in the heat of the moment can often lead to very bad decisions: in a training exercise I was running, one participant was completely convinced that another participant was lying to her. She based this on her infallible instincts, aka feelings. When we debriefed at the end, it turned out he wasn’t lying. He was telling her the complete truth and would have helped her if she’d let him. In general, letting our feelings rule the day works out badly when we’re tired, hungry, frustrated, confused, angry, or even overly happy.  In each of these cases, strong feelings can overshadow judgment.

So, when are feelings useful?

It helps a great deal to train your feelings. The point of Luke running around the swamp may have been primarily to make Jedi training look mysterious, however for serious athletes, constant drills and training serve to develop their skills and hone their instincts. The master fencer picks up on subtle cues of posture and blade position that reveal what their opponent is likely to do next. It is because of their training that they can trust and act on their feelings.

Feelings can be very useful when planning future strategy. When you feel strongly, good or bad, about a particular course of action, that’s often a good clue that it’s worth exploring that action more thoroughly. Why do you feel that way? What about that course of action appeals to you or does not appeal to you? Just to make things more complicated, feeling good about a course of action doesn’t mean that the action will succeed just as feeling bad about a course of action doesn’t mean it is a bad choice. You might feel good only because the action feels safe or you might feel bad because the action involves something new and different. In that case, the correct choice might be to go against your instincts.

When engaged in a long and complex project, be that designing software or producing marketing materials, it can help to pause periodically and admire your work. If you don’t like it while it’s in progress, that’s a bad sign. Pay attention to your feelings: they’re likely telling you something is wrong.

Training feelings can be tough. Athletes do it through many days and weeks of practice. Jedi do it by running around a swamp. In a business setting, sufficiently complex and elaborate training games can serve the same purpose, only with better food and without the humidity. Such games, in addition to their other benefits, are fun and can help build organizational cohesion.

Like Obi Wan said, “Trust your feelings.” But take the time to make your feelings trustable.

Don’t Lose Your Marbles!

Not long ago, I had the opportunity to observe participants in an estimation contest. Participants were given a problem along the lines of figuring out how many marbles are in a jar or balls in a pit. Participants then had to come up with an approximate answer based on the information that they could glean from the scenario: for example, they might be able to at least approximately measure the size of the marbles.

I was particularly impressed by one of the groups: they were very analytical. They discussed the problem in very reasoned terms. They only included very few people in their discussion. They came up with a very well-written, very logically developed answer. They were very wrong. While all the other answers clustered around the correct response, this one group had an answer that was so far out in left field that it was in some other stadium.

This, of course, is the challenge in estimation games: it’s easy to make very simple mistakes early on and then run merrily off along a completely wrong, but apparently logical, trail. In estimation games this is pretty much harmless. However, in more general areas of problem solving the same errors that can derail an estimate can also lead to much more significant problems. This isn’t necessarily all that surprising in that real-world problems are much more similar to estimation games than we might like to acknowledge: they often require us to make assumptions, act with incomplete information, make deductions about facts we cannot easily observe, and come up with a best guess at the end. Fortunately, there are some lessons we can draw from estimation games that will improve real-world problem solving, particularly when people are involved. Consider, for instance, any scenario in which you need to work with other people or cooperate with another organization and where your goals are not necessarily in complete alignment.

It’s easy, as the left-field group did, to limit participation in the discussion. In fact, this is often necessary, as too big a group can easily become unmanageable and prevent any productive discussion from taking place. However, keeping the size of the group small does not mean keeping the knowledge base available to the group equally small. Group members need to track their assumptions and the conclusions based on those assumptions. They then need to go out and verify as many of their assumptions as they can: it’s easy to find evidence to support your conclusions; the hard part is looking for evidence that will contradict them. The second is what needs to happen. Identify what information would tell you if you’re making a mistake, and then figure out to identify that information. Speculate. Play “what if?” games.

Of course, it’s also important to remember that marbles in a jar have no motivation (outside of a bad joke about method acting). Situations dealing with people have considerably more moving parts.

An important part of “people estimation” is understanding motive. When dealing with human systems, being able to think about what other people are doing and why they might be doing it is critical. Peter Ossorio, of descriptive psychology fame, makes the argument that in any given situation people will try to make the most advantageous move they can. This doesn’t mean that they’ll always get it right or that they’ll always execute even a right action correctly or effectively. However, it does mean that it can be very productive to consider how other people might view a problem or situation and consider what their likely course of action might be. Consider as well why they might doing what they are doing.

Their reasons might not be obvious, they might not be comfortable for you to think about, and they may contradict some of your basic assumptions, but those reasons exist. Figuring out what they are goes a long way to enabling you to make a better “estimate” and take actions that are more likely to get you to a result that you like. To be fair, maybe the other people involved are stupid or evil; I’ve certainly heard this given as an excuse for not considering their perspective. Ultimately, what difference does it make? They will still take actions, and your success may well depend on your ability to anticipate and work with or around those actions. Approaches which shut down speculation and exploration are most likely going to do nothing more than decrease the accuracy of your estimate.

When dealing with marbles in a jar, being in left field just means that you’ve failed to win a prize. When dealing with people problems, being in left field might just mean that you’ve lost something considerably more valuable. In this case, maybe it’s not so bad if you’ve only lost your marbles.

What’s a Vote (It’s not the guy on second)

“Lord Nelson has a vote.”

“No Baldrick, Lord Nelson has a boat.”

                                               — Blackadder

 

In Blackadder’s London, some people may have a boat, but it seems that virtually no one has the vote. Today, of course, voting is a considerably more common occurrence than it was in Britain in the late 1700s, even if the results are not always quite as comic as they are when Rowan Atkinson gets his hands on the process. What, though, is a vote? We’ve determined that it’s not something in which one can sail, even if the process may sometimes leave people feeling a little seasick.

At root, voting is merely one of the six methods that a group can use to make a decision and move forward. Voting, or majority rule, is popular in large part because voting to make decisions is an obvious and central part of the larger culture of United States and other democracies.  In other words, it’s a culturally normative behavior.

Voting systems rely on several tacit assumptions: members of the group understand the issues; members are able to argue with one another effectively and resolve questions around the issues; members have developed a solid communications and social structure; members of the group will support the final decision reached by the group.

In small groups, these assumptions are often, though not always, valid provided that the group membership has developed fairly strong, trusting relationships with one another. As groups get larger, member connections become thinner and even the boundaries of group membership may become somewhat diffuse: it’s easy to see the boundaries of a specific department in a company, while it’s much harder to define the exact boundaries of a group such as “Red Sox fans.”

When the assumptions that underlie voting are violated, the voting system starts to break down in various ways. The most common, and obvious, breakdown is that the debate moves from a battle over ideas to a battle over votes: I don’t have to come up with good ideas so long as I can sell my ideas better than you can sell your ideas. Alternately, perhaps I can call the vote by surprise so your side won’t have enough people there, lock your allies in the restroom while the vote is being held, or otherwise take away your ability to influence the outcome of the vote. There’s a reason why many organizations have explicit rules requiring quorums and prior announcements of when a vote is going to be held, as well as rules specifying who gets to vote.

Claiming that the vote was rigged in some way is often a variant on the voter suppression approach: it’s a way of not facing the unpleasant reality that maybe most of the people didn’t like my ideas. In a large group, it’s particularly easy to perceive a vote as rigged if you happen to be surrounded by people who are voting as you are. This creates a false sense of unanimity as the local echo chamber reinforces the idea that “everyone” supports your view. This makes the actual result all the more shocking. The fact that sometimes a vote can be rigged does complicate this issue; fortunately, the larger the scale of the voting process, the harder that is to do.

Losers of a vote may also try to protect their ideas by consciously or unconsciously sabotaging the majority result: if the decision turns out to be “wrong,” even if because some members of the group kept it from working, then the losing party in the vote can claim that the group should have chosen their option instead. This behavior manifests in small groups fairly often, and can sometimes force the group to reconsider its decisions. Sometimes, though, the behavior is purely a means of saying, “see I was right all along!” even as the entire group fails. I worked for a startup or two many years ago that failed in part because of this type of behavior. For some people, being right was more important than being successful.

Depending on how the voting rules are set up, a majority rules system can degenerate into a minority rules system. Minority rule is another group decision making method, although frequently a dysfunctional one. In minority rule, the group adopts a decision supported by, as the name would imply, a minority of the group. Sometimes this is due to railroading the vote and not giving anyone a chance to object, sometimes minority rule is the result of each person assuming that they are the only ones who have doubts about a course of action, and so not speaking up. Sometimes, minority rule can result from a plurality voting system in which only a single vote will be held and multiple choices leave one option with more votes than any single one of the others, although less than half of the total. Some systems allow for subsequent rounds of voting with only the top finishers or have some form of preferential balloting in order to avoid this problem. Minority rule can also result from voter suppression or indifference.

Voting systems can also break down as individual people try to deal with the choices in front of them. Groups may move through a series of votes in order to reduce a large set of options down to a smaller number: in a sense, the group is sorting out its priorities and feelings about the different choices, making a series of decisions on potentially superficial criteria in order to reduce the decision space to something more manageable. At any point in this process, not all members of the group will always like the set of options that the group is considering. Sometimes this is because the group has already eliminated their favorite option; sometimes, it’s because members may not want to accept that other options are infeasible, impractical, or otherwise unavailable: members of a jury get to vote on each individual charge, but not on anything that wasn’t part of the court case, regardless of their feelings on the matter. Sometimes the group as a whole simply didn’t know about or care to investigate particular options that some members feel strongly about. In all of these cases, and others that you can probably imagine, individuals are left with a menu of choices that they might not like.

Group members may drop out of the process as their favorite options are eliminated, particularly if their only interest in the vote is a particular decision or outcome; depending on circumstances, this could represent a form of tunnel vision, as those members forget about the larger goals of the group and become stuck on one specific outcome. This can also be a form of trying to prove the majority wrong, as discussed above.  In some cases, other group members may become more invested later in the process, either because they didn’t care much which option was selected so long as they have a voice near the end, or because they realize that the vote isn’t going the way they expected.

The problem at this point is that, all too often, everyone involved in the voting process is totally focused on the choices and the process, not on the point of voting: it’s to make a decision that lets the group select a course of action that will, at least in the opinions of enough members, advance its goals. Which goals get prioritized is, in a very real sense, a consequence of the voting process: each decision, that is, vote, that the group makes is implicitly or explicitly prioritizing some goals over others. That’s it. A vote is nothing more than a decision making tool. That decision will have consequences of course, but so does not making any decision. Some voting systems allow for a non-decision, or “none of the above,” choice, which can force the group to go back and reevaluate the options. That can work well in situations where the decision is low urgency and the cost of redoing the process is low. Other systems, such as US Presidential elections, are designed to force a decision within a specific time frame. The implicit assumption is that it’s better to make some decision than no decision: no matter what the outcome, someone will become president.

In a small group, members might refuse to support any of the available options. If enough members make clear their unwillingness to support any option, this can force the group to reevaluate its decision space. However, this really does depend on how many group members feel this way: if it’s a small enough minority, the group will go ahead anyway. Holdouts who then refuse to support the outcome will often leave the group if they disagree deeply enough, or may be forced out by the rest of the group.

In a large group, it’s much easier to avoid supporting any of the available choices. This is particularly true with a secret ballot voting system: secret ballots make it easier for people to vote as they wish, but also make it easier to disengage from the moral consequences of a bad group decision. The larger the group, the less any individual feels responsible for the overall outcome. Thus, a group member can vote for an unlikely outcome, write in an outcome not on the presented list, or not vote at all, and simultaneously feel like their action is disconnected from the final result. This disconnect makes it easier to not feel guilt over a group decision that hurts other people and also not feel guilt over profiting from a group decision that they might have refused to support. This is particularly true in the plurality/minority rule systems discussed earlier. Arguably, though, all members of the group share in the responsibility for the decision and subsequent actions that result from it, particularly if they are in a position to benefit from those decisions.

Ultimately, voting is a tool that enables a group to make a decision, sometimes whether or not members of the group want to make a decision at that time or whether or not they like the (available) options. Sometimes what counts is that the decision be made and the group move on. Voting is thus a very powerful tool. As with all power tools, improper use may result in injury to the social structure of the group.

What’s a Vote?

“Lord Nelson has a vote.”

“No Baldrick, Lord Nelson has a boat.”

                                               — Blackadder

 

In Blackadder’s London, some people may have a boat, but it seems that virtually no one has the vote. Today, of course, voting is a considerably more common occurrence than it was in Britain in the late 1700s, even if the results are not always quite as comic as they are when Rowan Atkinson gets his hands on the process. What, though, is a vote? We’ve determined that it’s not something in which one can sail, even if the process may sometimes leave people feeling a little seasick.

At root, voting is merely one of the six methods that a group can use to make a decision and move forward. Voting, or majority rule, is popular in large part because voting to make decisions is an obvious and central part of the larger culture of United States and other democracies.  In other words, it’s a culturally normative behavior.

Voting systems rely on several tacit assumptions: members of the group understand the issues; members are able to argue with one another effectively and resolve questions around the issues; members have developed a solid communications and social structure; members of the group will support the final decision reached by the group.

In small groups, these assumptions are often, though not always, valid provided that the group membership has developed fairly strong, trusting relationships with one another. As groups get larger, member connections become thinner and even the boundaries of group membership may become somewhat diffuse: it’s easy to see the boundaries of a specific department in a company, while it’s much harder to define the exact boundaries of a group such as “Red Sox fans.”

When the assumptions that underlie voting are violated, the voting system starts to break down in various ways. The most common, and obvious, breakdown is that the debate moves from a battle over ideas to a battle over votes: I don’t have to come up with good ideas so long as I can sell my ideas better than you can sell your ideas. Alternately, perhaps I can call the vote by surprise so your side won’t have enough people there, lock your allies in the restroom while the vote is being held, or otherwise take away your ability to influence the outcome of the vote. There’s a reason why many organizations have explicit rules requiring quorums and prior announcements of when a vote is going to be held, as well as rules specifying who gets to vote.

Claiming that the vote was rigged in some way is often a variant on the voter suppression approach: it’s a way of not facing the unpleasant reality that maybe most of the people didn’t like my ideas. In a large group, it’s particularly easy to perceive a vote as rigged if you happen to be surrounded by people who are voting as you are. This creates a false sense of unanimity as the local echo chamber reinforces the idea that “everyone” supports your view. This makes the actual result all the more shocking. The fact that sometimes a vote can be rigged does complicate this issue; fortunately, the larger the scale of the voting process, the harder that is to do.

Losers of a vote may also try to protect their ideas by consciously or unconsciously sabotaging the majority result: if the decision turns out to be “wrong,” even if because some members of the group kept it from working, then the losing party in the vote can claim that the group should have chosen their option instead. This behavior manifests in small groups fairly often, and can sometimes force the group to reconsider its decisions. Sometimes, though, the behavior is purely a means of saying, “see I was right all along!” even as the entire group fails. I worked for a startup or two many years ago that failed in part because of this type of behavior. For some people, being right was more important than being successful.

Depending on how the voting rules are set up, a majority rules system can degenerate into a minority rules system. Minority rule is another group decision making method, although frequently a dysfunctional one. In minority rule, the group adopts a decision supported by, as the name would imply, a minority of the group. Sometimes this is due to railroading the vote and not giving anyone a chance to object, sometimes minority rule is the result of each person assuming that they are the only ones who have doubts about a course of action, and so not speaking up. Sometimes, minority rule can result from a plurality voting system in which only a single vote will be held and multiple choices leave one option with more votes than any single one of the others, although less than half of the total. Some systems allow for subsequent rounds of voting with only the top finishers or have some form of preferential balloting in order to avoid this problem. Minority rule can also result from voter suppression or indifference.

Voting systems can also break down as individual people try to deal with the choices in front of them. Groups may move through a series of votes in order to reduce a large set of options down to a smaller number: in a sense, the group is sorting out its priorities and feelings about the different choices, making a series of decisions on potentially superficial criteria in order to reduce the decision space to something more manageable. At any point in this process, not all members of the group will always like the set of options that the group is considering. Sometimes this is because the group has already eliminated their favorite option; sometimes, it’s because members may not want to accept that other options are infeasible, impractical, or otherwise unavailable: members of a jury get to vote on each individual charge, but not on anything that wasn’t part of the court case, regardless of their feelings on the matter. Sometimes the group as a whole simply didn’t know about or care to investigate particular options that some members feel strongly about. In all of these cases, and others that you can probably imagine, individuals are left with a menu of choices that they might not like.

Group members may drop out of the process as their favorite options are eliminated, particularly if their only interest in the vote is a particular decision or outcome; depending on circumstances, this could represent a form of tunnel vision, as those members forget about the larger goals of the group and become stuck on one specific outcome. This can also be a form of trying to prove the majority wrong, as discussed above.  In some cases, other group members may become more invested later in the process, either because they didn’t care much which option was selected so long as they have a voice near the end, or because they realize that the vote isn’t going the way they expected.

The problem at this point is that, all too often, everyone involved in the voting process is totally focused on the choices and the process, not on the point of voting: it’s to make a decision that lets the group select a course of action that will, at least in the opinions of enough members, advance its goals. Which goals get prioritized is, in a very real sense, a consequence of the voting process: each decision, that is, vote, that the group makes is implicitly or explicitly prioritizing some goals over others. That’s it. A vote is nothing more than a decision making tool. That decision will have consequences of course, but so does not making any decision. Some voting systems allow for a non-decision, or “none of the above,” choice, which can force the group to go back and reevaluate the options. That can work well in situations where the decision is low urgency and the cost of redoing the process is low. Other systems, such as US Presidential elections, are designed to force a decision within a specific time frame. The implicit assumption is that it’s better to make some decision than no decision: no matter what the outcome, someone will become president.

In a small group, members might refuse to support any of the available options. If enough members make clear their unwillingness to support any option, this can force the group to reevaluate its decision space. However, this really does depend on how many group members feel this way: if it’s a small enough minority, the group will go ahead anyway. Holdouts who then refuse to support the outcome will often leave the group if they disagree deeply enough, or may be forced out by the rest of the group.

In a large group, it’s much easier to avoid supporting any of the available choices. This is particularly true with a secret ballot voting system: secret ballots make it easier for people to vote as they wish, but also make it easier to disengage from the moral consequences of a bad group decision. The larger the group, the less any individual feels responsible for the overall outcome. Thus, a group member can vote for an unlikely outcome, write in an outcome not on the presented list, or not vote at all, and simultaneously feel like their action is disconnected from the final result. This disconnect makes it easier to not feel guilt over a group decision that hurts other people and also not feel guilt over profiting from a group decision that they might have refused to support. This is particularly true in the plurality/minority rule systems discussed earlier. Arguably, though, all members of the group share in the responsibility for the decision and subsequent actions that result from it, particularly if they are in a position to benefit from those decisions.

Ultimately, voting is a tool that enables a group to make a decision, sometimes whether or not members of the group want to make a decision at that time or whether or not they like the (available) options. Sometimes what counts is that the decision be made and the group move on. Voting is thus a very powerful tool. As with all power tools, improper use may result in injury to the social structure of the group or potentially some members thereof.

 

Hidden Assumptions

We’ve been hearing a lot about how it now appears that two nurses working with Ebola patients in Dallas have contracted the disease. The big question is, of course, how did it happen? What was the mistake or violation of medical protocol that led to them getting infected?

When I ran a pandemic flu simulation exercise (essentially, an experiential assessment) in Washington DC, part of the exercise involved doctors coming down with the deadly flu strain. I received some very interesting feedback from one of the doctors. He told me about all the different simulations that they do: natural disasters, terrorist attacks, accidents, radiation poisoning, etc. Then he said, “But we’ve never done one where we get sick.”

Hidden assumptions: the things we so take for granted that we don’t even consider them. Doctors and nurses are used to working with sick people, and they are used to working through a lot of minor discomforts. They just don’t think about getting sick. Apparently, though, no one ever told that to the Ebola virus.

And that’s the key point: our hidden assumptions are great until they’re not. It’s like the old slapstick routine where the comic steps on a rake: it seems to pop up out of nowhere and smack him in the face.

The problem, though, is that hidden assumptions are just that: hidden. We don’t even realize they’re there until we trip over them. At that point, the damage is done.

It’s far better to find them ahead of time. Unfortunately, we can’t just ask about them: what are we not considering? Hidden assumptions are hidden; they are, by definition, the things we are not thinking about or even considering. They are the box we don’t even know we’re in. Experiential assessment can change that by forcing us into experiences that reveal the box.

Real opportunity comes when we realize what we’re taking for granted.

Going Viral: What Ebola Can Teach Us About Organizational Learning

It’s been interesting listening to the news about the Ebola patient in Dallas. At times, it almost sounds like an ongoing soap opera, except that it won’t turn out to be a bad dream.

What was particularly noteworthy, though, was the news report that the hospital that incorrectly sent the Ebola patient home had just completed an Ebola simulation exercise. Assuming that the story is correct, this really makes me wonder about the simulation the hospital staff engaged in and its effectiveness at promoting organizational learning.

The problem, to be fair, with a great many simulations is that they are too scripted: the problems are presented with big flashing neon signs saying, “DANGER! DANGER!” and there is always a clear and correct solution. While this type of drill can be useful in basic skill development, it does not train people to handle real situations unless those real situations mimic the drill reasonably precisely. Effective simulations need to be more open-ended and ambiguous; people need to practice the much more difficult scenario of making decisions where the answers are not clear and the problems are indicated by flashing neon signs.

When I ran a pandemic bird flu simulation in Washington DC, I applied exactly those principles: the flu epidemic began quietly, the initial clues were subtle. Participants in the exercise, including doctors, military officials, businessmen, and politicians, initially missed the danger signs. No one wanted to be seen as Chicken Little, no one wanted to appear to panic or to be publicly wrong. As a result, they failed to stop the flu while it was still limited to only a few exposed people. Of the over 100 participants in the exercise, every one was exposed and over 60% “caught” the flu. Real changes took place after that.

Organizational learning is not just showing people what to do. Organizational learning is giving people the chance to practice skills in settings where they can experience success and failure, and where failure becomes an opportunity to learn and improve. That’s really what effective simulations are all about, at least if you actually want your organization to actually learn.

Going Viral: What Ebola Can Teach Us About Organizational Learning

It’s been interesting listening to the news about the Ebola patient in Dallas. At times, it almost sounds like an ongoing soap opera, except that it won’t turn out to be a bad dream.

What was particularly noteworthy, though, was the news report that the hospital that incorrectly sent the Ebola patient home had just completed an Ebola simulation exercise. Assuming that the story is correct, this really makes me wonder about the simulation the hospital staff engaged in and its effectiveness at promoting organizational learning.

The problem, to be fair, with a great many simulations is that they are too scripted: the problems are presented with big flashing neon signs saying, “DANGER! DANGER!” and there is always a clear and correct solution. While this type of drill can be useful in basic skill development, it does not train people to handle real situations unless those real situations mimic the drill reasonably precisely. Effective simulations need to be more open-ended and ambiguous; people need to practice the much more difficult scenario of making decisions where the answers are not clear and the problems are indicated by flashing neon signs.

When I ran a pandemic bird flu simulation in Washington DC, I applied exactly those principles: the flu epidemic began quietly, the initial clues were subtle. Participants in the exercise, including doctors, military officials, businessmen, and politicians, initially missed the danger signs. No one wanted to be seen as Chicken Little, no one wanted to appear to panic or to be publicly wrong. As a result, they failed to stop the flu while it was still limited to only a few exposed people. Of the over 100 participants in the exercise, every one was exposed and over 60% “caught” the flu. Real changes took place after that.

Organizational learning is not just showing people what to do. Organizational learning is giving people the chance to practice skills in settings where they can experience success and failure, and where failure becomes an opportunity to learn and improve. That’s really what effective simulations are all about, at least if you actually want your organization to actually learn.