China Design Torture

China can be a problem.

No, not the country. The dishes. Choosing a China pattern can be a particularly stressful and exhausting proposition, a form of torture not dreamt of by the Inquisition. And somehow, I suspect that making people have to choose China patterns as an interrogation method wouldn’t make particularly convincing television. Nonetheless, the process of making multiple decisions leaves many people so drained they can’t make even a simple decision afterward.

Decision making is an interesting phenomenon. As simple as making a decision may seem, it turns out that we can only make so many decisions each day. Actually, let me be more precise: we can only make so many good decisions each day. The more decisions we make, the harder each one becomes. And while taking a break or having a meal can help recharge our decision points, that trick only goes so far.  Ultimately, decision points run out and the only option for recharging is rest.

How much of a problem decision fatigue causes really depends on what you’re deciding. If it’s China patterns, maybe that’s not such a big deal so long as you don’t mind becoming skilled at covering the plate with food. However, if you’re making major financial decisions or running a company, well, that’s a bit more serious. Making the wrong decisions can have long-term consequences, and, in this case, there are two types of wrong decisions: first, there are what most people think of as wrong decisions. When we run out of decision points we become increasingly prone to decisions that appear to not change anything, but which lead to poor outcomes: decisions which make the problem worse, decisions that miss critical opportunities, and decisions that lead us down blind alleys.

Then there’s making the wrong decisions: making decisions that are below your paygrade. If you spend your points making decisions that could be handled by someone else, then you risk not having anything left for the more important financial and strategic decisions that can only be made at your level. The second type of wrong decisions leads inexorably to the first. If you use up your decision points on decisions that should be made by other people, you will inevitably miss strategic opportunities, persist when you should change direction, and become up close and personal with a lot of blind alleys.

Knowing how decision-making works is the easy part. Changing how you make decisions is hard. It requires a lot of decisions! It requires putting in the time and energy to find and train people who can make those lower-level decisions for you. It requires creating the infrastructure so that they have the necessary information. And, it requires accepting that they may not make exactly the same decisions you would make; rather, the question is whether or not they are making decisions that you can work with.

Fortunately, there are ways to make it easier to make good decisions.

  • The best decisions are made early in the day, after lunch, and after an afternoon break. There is a theme here: being rested and having eaten recently do help with making better decisions. In general, it’s better to sleep on a decision than make it late in the day.
  • Conduct meetings and discussions in light, well-ventilated rooms. Recent studies find that the carbon dioxide content of meeting rooms goes up rapidly with only a few people in the room. Sitting in a stuffy meeting room quickly makes us feel sleepy and interferes with our abilities to make good decisions.
  • Take frequent breaks. Decision making is an endurance activity. Don’t try to sprint the marathon.
  • Don’t make important decisions after choosing China patterns 😊.
  • And, circling back around to the beginning, avoid making decisions below your paygrade. Use your good decision-making time to create the infrastructure you need to delegate. Save for yourself the decisions that only you can really make.

The ability to make good decisions is a powerful, yet limited asset. Treat it accordingly.

Future Retrospective

Once upon a time there was a staircase. Although it wound its way up from floor to floor in the manner traditionally associated with staircases, this was no ordinary staircase. Although it stood in a courthouse in Franklin, Ohio, in a fashion much like other staircases, yet it was not like the other staircases. With most staircases, those who look down see stairs beneath their feet. With this staircase, however, those who looked down saw the floor below and those people walking up the stairs. They saw those who stood at the bottom of the staircase, for this staircase, you see, was made of clear glass. While we have no information as to whether those climbing the staircase felt a sense of vertigo when they looked down, we do have definitive information about what they said when they looked down: “Hey, those people at the bottom of the stairs are staring up my dress.”

Although the news report was slightly vague on this point, we may safely assume that this comment was made only by those who were, in fact, wearing a dress.

But yes, it seems that people on the staircase made an observation that had eluded the architects who designed the staircase: that if you can look down through the glass, you can look up through it as well.

When questioned on this point, the architects responded by saying that they had naturally assumed that no one would be so inappropriate as to stand at the bottom of a glass staircase in a courthouse and look up women’s dresses.

When this insightful observation was relayed to the judge, he replied that, “If people always exercised good judgment and decorum, we wouldn’t need this building.”

The architects had carefully considered their building material. They had thought about how to make the glass durable and resilient. They had considered the problems involved in building a glass staircase in such a way that it would continue to look good even after having hundreds of people walking up and down it each day. They had, in fact, solved each one of these problems.

What they had not considered was how the customer, to wit, the people in the courthouse, would actually use the product. They were so fixated on the concept that a staircase is for walking on, not staring through, that they failed to consider the ramifications of their architectural decisions. To be fair, architects are hardly unique in making this type of mistake. It can be very easy to let your assumptions about how something should work or how it will be used to blind you to how it will actually work or be used. Consider the example of the business school competition to design a helicopter. The contest was judged on a number of factors, including the weight of the finished product. The winner was the helicopter without an engine. Apparently, no one had included “able to fly” in the criteria for success. The assumption that, of course, a helicopter should fly was so taken for granted that no one thought to see if it was included in the rules.

On the bright side, it had considerably less severe consequences than the situation involving the helicopter that flipped upside down while in flight. Or the data analysis software package that looked like it had crashed the computer, causing users to reboot shortly before the calculations were complete. Or the organizational improvements that led to a massive talent exodus.

In each situation, the people designing the end result honestly believed they were giving the customers, including the employees in the final case, what the customers had requested and that belief prevented them from considering any other possibilities.

“We asked!” the designers protested. “That’s what they said they wanted.”

Were the customers really asking for a helicopter that flipped upside down or an expensive glass staircase that had to be subsequently covered? Of course not. But somehow, that’s what the designers heard.

The problem was that they asked the wrong questions, further leading them into their one, narrow, view of the result. Thus, no one ever stopped to imagine how the end product, be it staircase, contest rules, helicopter, software, or organizational procedures would actually be used.

In each situation, rather than seeking information, the people asking the questions sought validation. They already had an idea in their heads, and any inquiries they made were aimed at confirming that idea, not testing it.

When you say, “This is what you wanted, right?” or “What do you think of this approach?” odds are you aren’t requesting information; you are requesting validation. Indeed, even if you are seriously trying to get information, such questions usually get you validation instead. This is because the client assumes that you, as the expert, know what you’re talking about.

So how do you ask for information? One answer is to change the time frame. Instead of asking them to imagine the future, pretend it’s the future and imagine the past: “If we went with this approach, and six months from now you weren’t happy, what would have gone wrong? If you were happy, what would have gone right?”

This small change causes people to actually imagine using the product or living with the new procedures. Now, instead of validation, you’ll get information. That information may shake up your carefully constructed vision of the future, but that’s fine. Better now than after the sightseers congregate at the bottom of that glass staircase. A future retrospective also forces you to more honest with yourself and address the issues in front of you.

What challenges are you facing? If, six months from now, you had successfully addressed your most persistent problems, what would you have done to make that happen?

Trust Your Feelings, Luke

“Trust your feelings…”

— Obi Wan Kenobi

 

Star Wars made it seem so simple: all a Jedi had to do was trust his or her feelings and they would do the right thing. It certainly worked out pretty well for Luke in the original movie (Episode IV), blowing up the Death Star and all. But then came The Empire Strikes Back and it turned out that learning to trust your feelings involved running around in a swamp with a grouchy Muppet on your back.

Feelings are certainly useful, and they can help us make better decisions. However, just as Luke discovered, it’s not quite as easy as Obi Wan originally made it seem. In fact, trusting our feelings in the heat of the moment can often lead to very bad decisions: in a training exercise I was running, one participant was completely convinced that another participant was lying to her. She based this on her infallible instincts, aka feelings. When we debriefed at the end, it turned out he wasn’t lying. He was telling her the complete truth and would have helped her if she’d let him. In general, letting our feelings rule the day works out badly when we’re tired, hungry, frustrated, confused, angry, or even overly happy.  In each of these cases, strong feelings can overshadow judgment.

So, when are feelings useful?

It helps a great deal to train your feelings. The point of Luke running around the swamp may have been primarily to make Jedi training look mysterious, however for serious athletes, constant drills and training serve to develop their skills and hone their instincts. The master fencer picks up on subtle cues of posture and blade position that reveal what their opponent is likely to do next. It is because of their training that they can trust and act on their feelings.

Feelings can be very useful when planning future strategy. When you feel strongly, good or bad, about a particular course of action, that’s often a good clue that it’s worth exploring that action more thoroughly. Why do you feel that way? What about that course of action appeals to you or does not appeal to you? Just to make things more complicated, feeling good about a course of action doesn’t mean that the action will succeed just as feeling bad about a course of action doesn’t mean it is a bad choice. You might feel good only because the action feels safe or you might feel bad because the action involves something new and different. In that case, the correct choice might be to go against your instincts.

When engaged in a long and complex project, be that designing software or producing marketing materials, it can help to pause periodically and admire your work. If you don’t like it while it’s in progress, that’s a bad sign. Pay attention to your feelings: they’re likely telling you something is wrong.

Training feelings can be tough. Athletes do it through many days and weeks of practice. Jedi do it by running around a swamp. In a business setting, sufficiently complex and elaborate training games can serve the same purpose, only with better food and without the humidity. Such games, in addition to their other benefits, are fun and can help build organizational cohesion.

Like Obi Wan said, “Trust your feelings.” But take the time to make your feelings trustable.

The Incomparables

“Did you hear that? They compared me to Hitler!”

“Favorably, I hope.”

There is a simple way to not publish a book: just tell the publisher that there’s nothing like it on the market. If there’s nothing like it — in other words, it’s unique — then, so the logic goes, there must not be a market for it. Of course, the real problem is that they have nothing to compare the book to; it’s incomparable.

Blake Edward’s classic comedy, The Pink Panther, features the incomparable Peter Sellers as Inspector Clouseau pursuing a jewel thief. The thief is after the Pink Panther, an incomparable diamond.

“Incomparable” is a popular word in at least a few descriptions of the movie. However, at the risk of mixing metaphors, or at least movies, as Inigo Montoya says in The Princess Bride: “You keep using this word. I do not think it means what you think means.”

The problem with “incomparable” is that when it’s actually true, it doesn’t really tell us very much. Comparison is key to knowing how to value something, be that a meal at a restaurant or a product we want to buy. As Robert Cialdini points out in Influence, knowing that a bracelet costs $50 is relatively meaningless because we only have the haziest idea of what it’s actually worth. But when that same bracelet is priced at “$50, marked down from $100,” now it seems like a much better deal. The comparison tells us the value, Granted, this may be manipulated by clever marketeers, but it still works surprisingly often. For example, in his book, Predictably Irrational, Daniel Arielly describes an ad from the Economist magazine: $59 for a web only subscription, $125 for print, and $125 for print and web combined.

Does this seem odd? The same price for print and print and web? Given that, who would take the print only version? The answer, of course, was very few people; that wasn’t the point. The real point was that putting in that “fake” middle option (yes, you could have chosen it, but why?) made the combined option much more attractive. In fact, the presence of the middle option caused more people to chose the more expensive combined option rather than the web only option, whereas without the middle option more people chose the cheaper web only option. The right point of comparison makes a big difference: given an apple, we look for something else that looks like an apple to compare it to; we don’t compare the apple to an orange. Comparisons are our mental landmarks that help us figure out which way to go: we compare PCs to Macs, grocery stores to grocery stores, clothing to clothing, etc.

This means that when marketing a product, we need to be able to provide some landmarks to go with it. If we don’t provide landmarks, then one of two things happens: either the product is ignored because we’re not sure what good it is or what it is really worth; or, it gets compared to something randomly. In other words, either the blank space in the map confuses people or they take the wrong turn. Thus, it is critically important to frame the comparison properly: being compared to Hitler might make someone look good. More seriously, Dunkin Donuts sells coffee, but Starbucks sells an elegant experience which happens to include a cup of expensive coffee. As coffee goes, Starbucks is expensive; as an “experience,” maybe not so much. Similarly, many companies sell smartphones, but Apple sells a device that, if their commercials are to believed, is integral to a life enhancing experience. On the flip side, Apple is struggling to convince people that the iPad Pro is a reasonable PC replacement: the Pro is a tablet, and it’s hard to compare a tablet to a PC; our brains want to compare it to other tablets because that’s what it looks like. It’s all a question of framing the comparison; even then, the frame has to make sense.

There was nothing incomparable about Peter Sellers as Inspector Clouseau. It’s exactly because the character of a detective is so easy to grasp that his portrayal of the bumbling Clouseau was so incredibly funny… by comparison (and you are probably imagining plenty of characters to compare him to). When you’re looking at your incomparable product, just what will people compare it to?

The Incomparables

“Did you hear that? They compared me to Hitler!”

“Favorably, I hope.”

There is a simple way to not publish a book: just tell the publisher that there’s nothing like it on the market. If there’s nothing like it — in other words, it’s unique — then, so the logic goes, there must not be a market for it. Of course, the real problem is that they have nothing to compare the book to; it’s incomparable.

Blake Edward’s classic comedy, The Pink Panther, features the incomparable Peter Sellers as Inspector Clouseau pursuing a jewel thief. The thief is after the Pink Panther, an incomparable diamond.

“Incomparable” is a popular word in at least a few descriptions of the movie. However, at the risk of mixing metaphors, or at least movies, as Inigo Montoya says in The Princess Bride: “You keep using this word. I do not think it means what you think means.”

The problem with “incomparable” is that when it’s actually true, it doesn’t really tell us very much. Comparison is key to knowing how to value something, be that a meal at a restaurant or a product we want to buy. As Robert Cialdini points out in Influence, knowing that a bracelet costs $50 is relatively meaningless because we only have the haziest idea of what it’s actually worth. But when that same bracelet is priced at “$50, marked down from $100,” now it seems like a much better deal. The comparison tells us the value, Granted, this may be manipulated by clever marketeers, but it still works surprisingly often. For example, in his book, Predictably Irrational, Daniel Arielly describes an ad from the Economist magazine: $59 for a web only subscription, $125 for print, and $125 for print and web combined.

Does this seem odd? The same price for print and print and web? Given that, who would take the print only version? The answer, of course, was very few people; that wasn’t the point. The real point was that putting in that “fake” middle option (yes, you could have chosen it, but why?) made the combined option much more attractive. In fact, the presence of the middle option caused more people to chose the more expensive combined option rather than the web only option, whereas without the middle option more people chose the cheaper web only option. The right point of comparison makes a big difference: given an apple, we look for something else that looks like an apple to compare it to; we don’t compare the apple to an orange. Comparisons are our mental landmarks that help us figure out which way to go: we compare PCs to Macs, grocery stores to grocery stores, clothing to clothing, etc.

This means that when marketing a product, we need to be able to provide some landmarks to go with it. If we don’t provide landmarks, then one of two things happens: either the product is ignored because we’re not sure what good it is or what it is really worth; or, it gets compared to something randomly. In other words, either the blank space in the map confuses people or they take the wrong turn. Thus, it is critically important to frame the comparison properly: being compared to Hitler might make someone look good. More seriously, Dunkin Donuts sells coffee, but Starbucks sells an elegant experience which happens to include a cup of expensive coffee. As coffee goes, Starbucks is expensive; as an “experience,” maybe not so much. Similarly, many companies sell smartphones, but Apple sells a device that, if their commercials are to believed, is integral to a life enhancing experience. On the flip side, Apple is struggling to convince people that the iPad Pro is a reasonable PC replacement: the Pro is a tablet, and it’s hard to compare a tablet to a PC; our brains want to compare it to other tablets because that’s what it looks like. It’s all a question of framing the comparison; even then, the frame has to make sense.

There was nothing incomparable about Peter Sellers as Inspector Clouseau. It’s exactly because the character of a detective is so easy to grasp that his portrayal of the bumbling Clouseau was so incredibly funny… by comparison (and you are probably imagining plenty of characters to compare him to). When you’re looking at your incomparable product, just what will people compare it to?

What’s a Vote (It’s not the guy on second)

“Lord Nelson has a vote.”

“No Baldrick, Lord Nelson has a boat.”

                                               — Blackadder

 

In Blackadder’s London, some people may have a boat, but it seems that virtually no one has the vote. Today, of course, voting is a considerably more common occurrence than it was in Britain in the late 1700s, even if the results are not always quite as comic as they are when Rowan Atkinson gets his hands on the process. What, though, is a vote? We’ve determined that it’s not something in which one can sail, even if the process may sometimes leave people feeling a little seasick.

At root, voting is merely one of the six methods that a group can use to make a decision and move forward. Voting, or majority rule, is popular in large part because voting to make decisions is an obvious and central part of the larger culture of United States and other democracies.  In other words, it’s a culturally normative behavior.

Voting systems rely on several tacit assumptions: members of the group understand the issues; members are able to argue with one another effectively and resolve questions around the issues; members have developed a solid communications and social structure; members of the group will support the final decision reached by the group.

In small groups, these assumptions are often, though not always, valid provided that the group membership has developed fairly strong, trusting relationships with one another. As groups get larger, member connections become thinner and even the boundaries of group membership may become somewhat diffuse: it’s easy to see the boundaries of a specific department in a company, while it’s much harder to define the exact boundaries of a group such as “Red Sox fans.”

When the assumptions that underlie voting are violated, the voting system starts to break down in various ways. The most common, and obvious, breakdown is that the debate moves from a battle over ideas to a battle over votes: I don’t have to come up with good ideas so long as I can sell my ideas better than you can sell your ideas. Alternately, perhaps I can call the vote by surprise so your side won’t have enough people there, lock your allies in the restroom while the vote is being held, or otherwise take away your ability to influence the outcome of the vote. There’s a reason why many organizations have explicit rules requiring quorums and prior announcements of when a vote is going to be held, as well as rules specifying who gets to vote.

Claiming that the vote was rigged in some way is often a variant on the voter suppression approach: it’s a way of not facing the unpleasant reality that maybe most of the people didn’t like my ideas. In a large group, it’s particularly easy to perceive a vote as rigged if you happen to be surrounded by people who are voting as you are. This creates a false sense of unanimity as the local echo chamber reinforces the idea that “everyone” supports your view. This makes the actual result all the more shocking. The fact that sometimes a vote can be rigged does complicate this issue; fortunately, the larger the scale of the voting process, the harder that is to do.

Losers of a vote may also try to protect their ideas by consciously or unconsciously sabotaging the majority result: if the decision turns out to be “wrong,” even if because some members of the group kept it from working, then the losing party in the vote can claim that the group should have chosen their option instead. This behavior manifests in small groups fairly often, and can sometimes force the group to reconsider its decisions. Sometimes, though, the behavior is purely a means of saying, “see I was right all along!” even as the entire group fails. I worked for a startup or two many years ago that failed in part because of this type of behavior. For some people, being right was more important than being successful.

Depending on how the voting rules are set up, a majority rules system can degenerate into a minority rules system. Minority rule is another group decision making method, although frequently a dysfunctional one. In minority rule, the group adopts a decision supported by, as the name would imply, a minority of the group. Sometimes this is due to railroading the vote and not giving anyone a chance to object, sometimes minority rule is the result of each person assuming that they are the only ones who have doubts about a course of action, and so not speaking up. Sometimes, minority rule can result from a plurality voting system in which only a single vote will be held and multiple choices leave one option with more votes than any single one of the others, although less than half of the total. Some systems allow for subsequent rounds of voting with only the top finishers or have some form of preferential balloting in order to avoid this problem. Minority rule can also result from voter suppression or indifference.

Voting systems can also break down as individual people try to deal with the choices in front of them. Groups may move through a series of votes in order to reduce a large set of options down to a smaller number: in a sense, the group is sorting out its priorities and feelings about the different choices, making a series of decisions on potentially superficial criteria in order to reduce the decision space to something more manageable. At any point in this process, not all members of the group will always like the set of options that the group is considering. Sometimes this is because the group has already eliminated their favorite option; sometimes, it’s because members may not want to accept that other options are infeasible, impractical, or otherwise unavailable: members of a jury get to vote on each individual charge, but not on anything that wasn’t part of the court case, regardless of their feelings on the matter. Sometimes the group as a whole simply didn’t know about or care to investigate particular options that some members feel strongly about. In all of these cases, and others that you can probably imagine, individuals are left with a menu of choices that they might not like.

Group members may drop out of the process as their favorite options are eliminated, particularly if their only interest in the vote is a particular decision or outcome; depending on circumstances, this could represent a form of tunnel vision, as those members forget about the larger goals of the group and become stuck on one specific outcome. This can also be a form of trying to prove the majority wrong, as discussed above.  In some cases, other group members may become more invested later in the process, either because they didn’t care much which option was selected so long as they have a voice near the end, or because they realize that the vote isn’t going the way they expected.

The problem at this point is that, all too often, everyone involved in the voting process is totally focused on the choices and the process, not on the point of voting: it’s to make a decision that lets the group select a course of action that will, at least in the opinions of enough members, advance its goals. Which goals get prioritized is, in a very real sense, a consequence of the voting process: each decision, that is, vote, that the group makes is implicitly or explicitly prioritizing some goals over others. That’s it. A vote is nothing more than a decision making tool. That decision will have consequences of course, but so does not making any decision. Some voting systems allow for a non-decision, or “none of the above,” choice, which can force the group to go back and reevaluate the options. That can work well in situations where the decision is low urgency and the cost of redoing the process is low. Other systems, such as US Presidential elections, are designed to force a decision within a specific time frame. The implicit assumption is that it’s better to make some decision than no decision: no matter what the outcome, someone will become president.

In a small group, members might refuse to support any of the available options. If enough members make clear their unwillingness to support any option, this can force the group to reevaluate its decision space. However, this really does depend on how many group members feel this way: if it’s a small enough minority, the group will go ahead anyway. Holdouts who then refuse to support the outcome will often leave the group if they disagree deeply enough, or may be forced out by the rest of the group.

In a large group, it’s much easier to avoid supporting any of the available choices. This is particularly true with a secret ballot voting system: secret ballots make it easier for people to vote as they wish, but also make it easier to disengage from the moral consequences of a bad group decision. The larger the group, the less any individual feels responsible for the overall outcome. Thus, a group member can vote for an unlikely outcome, write in an outcome not on the presented list, or not vote at all, and simultaneously feel like their action is disconnected from the final result. This disconnect makes it easier to not feel guilt over a group decision that hurts other people and also not feel guilt over profiting from a group decision that they might have refused to support. This is particularly true in the plurality/minority rule systems discussed earlier. Arguably, though, all members of the group share in the responsibility for the decision and subsequent actions that result from it, particularly if they are in a position to benefit from those decisions.

Ultimately, voting is a tool that enables a group to make a decision, sometimes whether or not members of the group want to make a decision at that time or whether or not they like the (available) options. Sometimes what counts is that the decision be made and the group move on. Voting is thus a very powerful tool. As with all power tools, improper use may result in injury to the social structure of the group.

What’s a Vote?

“Lord Nelson has a vote.”

“No Baldrick, Lord Nelson has a boat.”

                                               — Blackadder

 

In Blackadder’s London, some people may have a boat, but it seems that virtually no one has the vote. Today, of course, voting is a considerably more common occurrence than it was in Britain in the late 1700s, even if the results are not always quite as comic as they are when Rowan Atkinson gets his hands on the process. What, though, is a vote? We’ve determined that it’s not something in which one can sail, even if the process may sometimes leave people feeling a little seasick.

At root, voting is merely one of the six methods that a group can use to make a decision and move forward. Voting, or majority rule, is popular in large part because voting to make decisions is an obvious and central part of the larger culture of United States and other democracies.  In other words, it’s a culturally normative behavior.

Voting systems rely on several tacit assumptions: members of the group understand the issues; members are able to argue with one another effectively and resolve questions around the issues; members have developed a solid communications and social structure; members of the group will support the final decision reached by the group.

In small groups, these assumptions are often, though not always, valid provided that the group membership has developed fairly strong, trusting relationships with one another. As groups get larger, member connections become thinner and even the boundaries of group membership may become somewhat diffuse: it’s easy to see the boundaries of a specific department in a company, while it’s much harder to define the exact boundaries of a group such as “Red Sox fans.”

When the assumptions that underlie voting are violated, the voting system starts to break down in various ways. The most common, and obvious, breakdown is that the debate moves from a battle over ideas to a battle over votes: I don’t have to come up with good ideas so long as I can sell my ideas better than you can sell your ideas. Alternately, perhaps I can call the vote by surprise so your side won’t have enough people there, lock your allies in the restroom while the vote is being held, or otherwise take away your ability to influence the outcome of the vote. There’s a reason why many organizations have explicit rules requiring quorums and prior announcements of when a vote is going to be held, as well as rules specifying who gets to vote.

Claiming that the vote was rigged in some way is often a variant on the voter suppression approach: it’s a way of not facing the unpleasant reality that maybe most of the people didn’t like my ideas. In a large group, it’s particularly easy to perceive a vote as rigged if you happen to be surrounded by people who are voting as you are. This creates a false sense of unanimity as the local echo chamber reinforces the idea that “everyone” supports your view. This makes the actual result all the more shocking. The fact that sometimes a vote can be rigged does complicate this issue; fortunately, the larger the scale of the voting process, the harder that is to do.

Losers of a vote may also try to protect their ideas by consciously or unconsciously sabotaging the majority result: if the decision turns out to be “wrong,” even if because some members of the group kept it from working, then the losing party in the vote can claim that the group should have chosen their option instead. This behavior manifests in small groups fairly often, and can sometimes force the group to reconsider its decisions. Sometimes, though, the behavior is purely a means of saying, “see I was right all along!” even as the entire group fails. I worked for a startup or two many years ago that failed in part because of this type of behavior. For some people, being right was more important than being successful.

Depending on how the voting rules are set up, a majority rules system can degenerate into a minority rules system. Minority rule is another group decision making method, although frequently a dysfunctional one. In minority rule, the group adopts a decision supported by, as the name would imply, a minority of the group. Sometimes this is due to railroading the vote and not giving anyone a chance to object, sometimes minority rule is the result of each person assuming that they are the only ones who have doubts about a course of action, and so not speaking up. Sometimes, minority rule can result from a plurality voting system in which only a single vote will be held and multiple choices leave one option with more votes than any single one of the others, although less than half of the total. Some systems allow for subsequent rounds of voting with only the top finishers or have some form of preferential balloting in order to avoid this problem. Minority rule can also result from voter suppression or indifference.

Voting systems can also break down as individual people try to deal with the choices in front of them. Groups may move through a series of votes in order to reduce a large set of options down to a smaller number: in a sense, the group is sorting out its priorities and feelings about the different choices, making a series of decisions on potentially superficial criteria in order to reduce the decision space to something more manageable. At any point in this process, not all members of the group will always like the set of options that the group is considering. Sometimes this is because the group has already eliminated their favorite option; sometimes, it’s because members may not want to accept that other options are infeasible, impractical, or otherwise unavailable: members of a jury get to vote on each individual charge, but not on anything that wasn’t part of the court case, regardless of their feelings on the matter. Sometimes the group as a whole simply didn’t know about or care to investigate particular options that some members feel strongly about. In all of these cases, and others that you can probably imagine, individuals are left with a menu of choices that they might not like.

Group members may drop out of the process as their favorite options are eliminated, particularly if their only interest in the vote is a particular decision or outcome; depending on circumstances, this could represent a form of tunnel vision, as those members forget about the larger goals of the group and become stuck on one specific outcome. This can also be a form of trying to prove the majority wrong, as discussed above.  In some cases, other group members may become more invested later in the process, either because they didn’t care much which option was selected so long as they have a voice near the end, or because they realize that the vote isn’t going the way they expected.

The problem at this point is that, all too often, everyone involved in the voting process is totally focused on the choices and the process, not on the point of voting: it’s to make a decision that lets the group select a course of action that will, at least in the opinions of enough members, advance its goals. Which goals get prioritized is, in a very real sense, a consequence of the voting process: each decision, that is, vote, that the group makes is implicitly or explicitly prioritizing some goals over others. That’s it. A vote is nothing more than a decision making tool. That decision will have consequences of course, but so does not making any decision. Some voting systems allow for a non-decision, or “none of the above,” choice, which can force the group to go back and reevaluate the options. That can work well in situations where the decision is low urgency and the cost of redoing the process is low. Other systems, such as US Presidential elections, are designed to force a decision within a specific time frame. The implicit assumption is that it’s better to make some decision than no decision: no matter what the outcome, someone will become president.

In a small group, members might refuse to support any of the available options. If enough members make clear their unwillingness to support any option, this can force the group to reevaluate its decision space. However, this really does depend on how many group members feel this way: if it’s a small enough minority, the group will go ahead anyway. Holdouts who then refuse to support the outcome will often leave the group if they disagree deeply enough, or may be forced out by the rest of the group.

In a large group, it’s much easier to avoid supporting any of the available choices. This is particularly true with a secret ballot voting system: secret ballots make it easier for people to vote as they wish, but also make it easier to disengage from the moral consequences of a bad group decision. The larger the group, the less any individual feels responsible for the overall outcome. Thus, a group member can vote for an unlikely outcome, write in an outcome not on the presented list, or not vote at all, and simultaneously feel like their action is disconnected from the final result. This disconnect makes it easier to not feel guilt over a group decision that hurts other people and also not feel guilt over profiting from a group decision that they might have refused to support. This is particularly true in the plurality/minority rule systems discussed earlier. Arguably, though, all members of the group share in the responsibility for the decision and subsequent actions that result from it, particularly if they are in a position to benefit from those decisions.

Ultimately, voting is a tool that enables a group to make a decision, sometimes whether or not members of the group want to make a decision at that time or whether or not they like the (available) options. Sometimes what counts is that the decision be made and the group move on. Voting is thus a very powerful tool. As with all power tools, improper use may result in injury to the social structure of the group or potentially some members thereof.

 

Phoning in Culture Change

What is a phone? That seems like a pretty simple question. After all, doesn’t everyone know what a phone is?

Well, yes, in a sense. Pretty much everyone knows what a phone is, but not everyone knows the same thing. For older people, the default image of a phone is a rather bulky object with a handset connected by a cord to a base unit. How far you could walk from the base unit depended on how long your cord was. One of the most striking features of these old phones was that if you positioned the handset correctly, you could make it look like a pair of Mickey Mouse ears.

To many people, however, a phone is a small object that you can put in your pocket and carry with you. You can make calls from anywhere. You don’t need to be in, or even near, your home. These people may not even recognize an old-fashioned phone. Now, you might well be thinking, “Well of course. Young people are used to cell phones and don’t use landlines.” True enough; what’s particularly interesting is that when you ask them why mobile phones are often called “cell phones,” their answers are usually unconnected to anything having to do with reality. One person told me that mobile phones are called cell phones because “they’re small,” like a human cell.

What do we do with a phone? Again, the answer depends. For many people, phones are used to make calls to other people. For my teen-aged daughter, that’s crazy talk. Phones are used to text friends, read email, listen to music, check the weather, and play games. Talking? Why do that?

What is particularly interesting here is that when we talk about phones and using a phone, we might think we’re all talking the same language, but we’re not. In fact, we may be speaking very different languages, even though we’re all using the exact same words. As should be obvious, and ironic though it may be, this effect can make communications just a bit tricky: after all, it’s not just phones that experience this little multi-definitional condition. However, since the point about communications is obvious, we won’t discuss it further. Instead, we’ll look at the more interesting question of why this sort of thing happens.

Fundamentally, what we’re looking at is a cultural shift in process. Over time, the meaning of a “phone” is changing, and that new meaning is moving through the population at different rates. Just because culture is shifting, that doesn’t mean that it’s going to change for everyone at the same time! Cultural propagation takes time. Now, to be completely fair, in a very real sense the exact meaning of a phone probably isn’t going to make that much difference to anyone. However, when the cultural shift is around how work should get done or around the strategic direction a business is taking, this cultural propagation effect can make a very big difference.

One of the problems with any significant organizational change is that major changes typically involve altering the underlying ways in which people work. In fact, we may even be changing the basic principles or reasons beyond why the work is being done in the first place! In other words, what we’re changing is the culture. As we’ve just seen, that’s a lot easier to say than it is to do. One of the big reasons why cultural change is so difficult is that it takes time to propagate; even worse, though, is the fact that those areas of the company where the culture hasn’t changed constantly pull back on the areas where the change is occurring, further slowing down the change. In other words, doing things the way we’ve always done them remains very attractive for a very long time. The old ways are like a comfortable old jacket: no matter how threadbare it may look, we don’t want to get rid of it. Let’s face it, there are people who not only resist smart phones, but don’t even carry mobile phones at all.

Avoiding the cultural propagation problem isn’t easy. It requires doing something that many people seem to find incredibly difficult or at least sort of silly: telling a good story and then living up to it.

That’s right, we start with a good story. Businesses create stories all the time. It’s human nature: we tend to organize information sequentially and we instinctively use a narrative structure to make sense of events. The culture of a business is expressed in the stories the business tells about itself and about key figures in the organization. If you want to change the culture, first you have to change the story. Once you’ve got the story, then you have to live up to it. Senior people need to make the story real: they need to demonstrate the values and message that they are promoting. Then, even as they travel around their business telling the story, they also have to be patient while it propagates. If you can’t live up to your story, few people will believe it and your cultural change will fade out as it propagates. Sure, you may see temporary successes, but the pull of the old, comfortable, believable story will stop your change process. At best, you might have a few small areas temporarily speaking the new language.

It’s only when you tell a believable story and make it real through your actions that everyone ends up speaking the same language. That’s a successful change.

A Disunity of Crisis

“We have an army.”

“We have a Hulk.”

— Loki and Tony Stark, “The Avengers”

 

I promise, no Captain America: Civil War spoilers here. I can make that promise because, as of the time of this writing, I have not yet seen the movie. The basic story line, though has been rather hard to avoid.

When it comes to power, the Marvel Superheroes have it in spades. They fly, they can withstand impacts that would turn a normal human body into jelly, shrink, climb walls, turn into an indestructible green creature with serious anger issues, and on and on. Given an alien invasion or an assault by a mad AI, the Avengers have everything it takes to defend the world. They do really well, except when they have a disagreement. Granted, it makes for a much more exciting movie when the Avengers are all pounding on one another, as they do in Avengers, Avengers: Age of Ultron, and, of course, in Civil War (I hope that wasn’t a spoiler for anyone).

The problem here is that the Avengers, as a group, really have no effective methods for making decisions. Sure, when the crisis actually hits, they fall into their specific roles and do their things really, really well. And, since they are all insanely powerful, they are successful. But that same lack of structure for decision making is also what leads them into trouble as well: they simply have no agreed upon mechanism, or social structure, for resolving differences and coming to a decision without getting into a fight.

Imagine for a moment what this might look like in a business or a, even worse, a government. At least in a business, when people refuse to cooperate it may be possible to fire them. Sometimes, that’s even the right thing to do. But when you can’t remove a recalcitrant person or group, and you have no agreed upon methodology for making and implementing decisions, eventually your options become pretty limited. The Avengers get to this point very quickly and, to be fair, that’s what we’re all paying to see.

So how do groups make decisions? There are really only a few ways of doing it.

Some organizations work on a purely hierarchical basis: someone is in charge, and that person makes the decision. The organization has rules that clarify who is in charge when and who the bigger boss is. Military rank is an example of this, as is many a corporate hierarchy. Sometimes the person in charge might request input from team members, sometimes they might make the decisions without involving others. This approach can work very well, but does suffer from some drawbacks. Most notably, team members may resent not being part of the decision making process, particularly if they bring their own particular expertise to the table. They might also have knowledge and expertise that is worth considering.

Decisions are also often made through voting. Voting feels good and nicely democratic. It has the potential to get people involved. Of course, for a voting system to be effective, people have to be able to argue productively and debate the issues honestly. The Avengers, as a rule, are still struggling with the productive argument concept, preferring to rely upon trial by combat. Being fictional, the consequences to them tend to be minor. More broadly, though, when a voting system lacks an effective means of agreeing upon facts and applying logical, reasoned analysis to a problem, then that system is effectively saying that ignorance is equivalent to knowledge and expertise. If you find yourself having trouble telling the difference between expertise and ignorance, just ask your doctor for help next time your car is making weird noises, and your auto mechanic next time you are. Sure, you might get lucky…

For voting systems to work effectively, participants need to go to the hard work of building consensus. This doesn’t mean that everyone agrees with the ultimate decision, but it does mean that everyone agrees to the process and agrees to support the outcome. Consensus is difficult exactly because it is hard for people to accept a decision they personally don’t like, particularly if they expected that the result would be different. And, of course, sometimes the result of a decision making process really is so awful as to be unacceptable. Having some sort of final method of checking or validating a decision before implementation can be very helpful for preventing such situations! Otherwise, the system can break down over fighting about whether the decision is worthy of being fought over (this is a separate topic all by itself). Granted, the process can also be revised for future decisions, provided the social structure is strong enough to handle that. Changing the process while it’s running, on the other hand, tends to be seen as invalidating the decision that results from that change; yes, there are counter-examples, which is part of why this process is difficult. Overall, though, one might imagine that if the loser of a voting based decision process kept trying to change the rules in order to find some way to claim victory, then that victory, assuming it even happened, might well be seen as illegitimate. It would be like deciding that the winner of the baseball game should be based on number of hits versus number of runs.

Decision making can also become non-functional, as when one or two people simply make the decision and present it as a fait accompli or try to rush everyone else into agreeing. Sometimes, people will agree to a decision and then go off and do their own thing anyway; Tony Stark has a habit of this behavior and it did cause a bit of trouble in Age of Ultron. In the real world, as in the fictional one of the Avengers, this sort of behavior is also symptomatic of a group that is really more of a group of people wandering in the same direction than it is a cohesive team.

Ultimately, part of what makes the Avengers fun to watch is that their efforts to work out their problems will quickly degenerate into a dramatic battle from which they will recover just in time to save the world. When you’re a fictional character, there’s no real reason to do the hard work to avoid a bad outcome. In the real world, doing the hard work to develop effective methods of decision making, and avoid the dysfunctional ones, is generally a better way to go.

Move Along, Nothing to See Here

“So why was the customer release such a disaster?”

“Bob changed the code without consulting anyone.”

“So no one knew what he did?”

“Oh no, we knew. The rest of the team wasn’t willing to confront him.”

Sometimes things are not as they seem. In this case, the original question was around helping a company understand why they were having trouble shipping working software. Managers at the company had many theories. Talking to the folks who are, as it were, in the trenches, revealed the real problem: they were so conflict averse that no one was willing to say anything when one team member made arbitrary changes to the code. Even the nominal manager wouldn’t say anything because, after all, this was supposed to be a “self-directed” team. Better to blame mysterious bugs in the code than actually address the fact that the team couldn’t direct itself out of a paper bag.

In an eerily similar situation, I was speaking to a senior vice president at a mid-sized family owned business. He’d been with the company for decades, and was telling me angrily about how one of the other VPs had very rudely failed to attend an important presentation he was giving.

“When did this happen?” I asked, trying desperately to remember which presentation he was referring to.

“1987!” was the reply.

“1987?” I repeated rather stupidly, thinking I must have misheard him.

“That’s right.”

“You mean, 24 years ago?”

“Yes!”

Yes indeed. This senior executive at a respectable firm was steamed about something that happened over two decades ago. When I later had a chance to delicately ask the other person about the incident in question, he didn’t have a clue what I was referring to. The two were at very different points in their careers at that time, and, well, it should have been over with. It wasn’t, though, and this was causing tension and difficulties getting business done: the least little thing quickly became a cause for major argument. In this case, the problem appeared to be exactly the opposite of the first scenario. Where the first scenario was an almost fanatical devotion to avoiding conflict, the second scenario appeared on the surface to be an equally fanatical desire to engage in conflict.

In the end, of course, both of these scenarios are fundamentally the same:  employees at both companies are refusing to engage in productive debate and neither group has effective methods of ending an argument and coming to a decision. The first group deals with the situation by avoiding any sort of conflict altogether; the second, by hauling out old, irresolvable, issues in order to avoid dealing with anything that might actually matter. Considering that there’s no fire, both groups manage to blow an awful lot of smoke. They also manage to make every decision so unpleasant that everyone involved would rather just move along and decide that there’s nothing to see rather than address the issues.

When it comes to getting productive work done, being able to argue effectively is critical. Effective arguing, in turn, requires agreeing on what you‘re arguing about and having an agreed upon and acceptable method of decision making.

Oddly enough, one of the most common causes of ongoing arguments it that each person is actually arguing for something different. They all think they are arguing about the same thing, but, since no one ever bothered to check, they don’t realize just how different their visions are. In one case, the resulting struggle almost ripped the company apart; the fighting didn’t end until I sat both sides down and managed to get each one to state what they were actually talking about. At that point, they realized that they were not nearly so far apart as they’d thought. It was, quite literally, one of those, “Why didn’t you say so?” “Why didn’t you ask?” moments.

Of course, even if you’ve agreed roughly on the vision, if the method of decision making isn’t accepted by everyone, the argument never ends; it only takes breaks, reemerging to haunt meetings rather like Dracula emerging from the grave. Because we live in a democratic society, the natural instinct of most organizations is to call for a vote to end a discussion. Unfortunately, voting does not end discussions: voting prolongs discussions. When the vote is called before everyone is ready to commit to the outcome, all that happens is that the losers focus on winning the next vote. If that means undermining the project to prove their point, they’re willing to do it.

Before voting, therefore, it pays to check for consensus: not unanimity, but a simple verification that each person present feels that they understand the choices, they’ve had their questions answered, had their opinions heard, and can support whatever outcome the group chooses. Only then can you vote.

As much work as it may appear to be to reach consensus, it’s less than paying the price of ignoring issues or letting them return like zombies, sucking the brains out of your organization.

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