Plan to fail

This is an excerpt from my new book, Organizational Psychology for Managers.

 

 

I have to confess to being very tired of the old aphorism, “If you fail to plan, you are planning to fail.” Planning to fail is actually a worthwhile exercise, while failing to plan is simply a good way to waste time and energy without any benefit at the end. Failure is a surprisingly useful tool, at least for those who are not afraid to use it.

Seeing how your plan is failing can give you vital information on how to shift focus, allocate resources, and generally adjust your strategy. On a more subtle level, we won’t fully trust a plan that fails to consider failure: we need to have confidence that our plans or our feedback systems will alert us to something going wrong in order for us to believe it when things are going right. I’ve frequently seen companies abandon working plans simply because they had never determined how they’d know if something was going wrong and therefore concluded that something must be going wrong no matter how much evidence they had that their plans were working!

More broadly, though, the difficulty is often a misunderstanding of what it means to plan. I’ve worked for companies that tried to plan projects out 2-3 or more years. While this is possible in a very broad sense, details matter, and you can’t plan details that far in advance. Instead, you have to plan the steps in front of you. Part of the plan is to pause periodically and review the plan. What worked? What didn’t work? What are the next steps? Developing an effective strategy is not something you do once and then execute blindly; you have to constantly adjust as circumstances change. The beginning chess player tries to play out a sequence of moves and is paralyzed when the opponent doesn’t respond as expected; the chess master has a plan and constantly adjusts his strategy in response to his opponent.  You need to plan far enough, but not too far: This may sound like it contradicts the concept of reverse goal chaining; not at all. It is simply the case that the more distal steps are going to be vague until you get close enough to see the details. Good strategy requires a certain comfort with ambiguity and the ability to periodically evaluate, adjust, and adapt any plan.

Interestingly enough, the beginning chess player usually can’t explain his plan, while the master can. The beginner’s plan sounds like, “I have a plan: I’ll do this, and this, and this, and that’s how I’ll win.” The chess master, on the other hand, is likely to treat you to a detailed discussion of his thinking processes and chess strategy. The first is easy to say and easy to listen to, but is fundamentally useless. The second is hard to articulate and takes a lot of effort to follow, but actually does have a chance of working. Part of the reason it works is that the chess master has contingencies built into his strategy: he’s already considering that his opponent might do something unexpected and is mentally prepared to handle that. The beginner, by assuming that each step simply needs to be executed in the proper sequence, is locking himself into a rigid mindset. Chess strategy or business strategy, the results are same.

Fundamentally, failure is a form of feedback. In fact, this is exactly what you want failure to be: a means of testing out different strategies and figuring out which ones work best. Used this way, failure can be very helpful. Indeed, without such productive failures learning and strategy development is impossible.

However, sometimes the cost of failure can be somewhat higher. If Billy’s goal is to cross the street safely 75% of the time, what about the other 25%? Even if we raise the expectation to 99%, that one failure can negate all the successes: getting hit by a car can ruin your whole day.

It’s all too easy to confuse the two types of failures and businesses do it all the time. They are afraid to fail when that failure would give them valuable information and they take risks that sound good but where one slip causes you to lose everything.

How do we tell the two types of failure apart?

“Author Stephen Balzac has written a terrific book that gets into the realpolitik of organizational psychology – the underlying patterns of behavior that create the all important company culture. He doesn’t stop at the surface level, explaining things we already know like ‘culture beats strategy’ – he gets into the deeper drivers and ties everything back to specific, actionable stories. I highly recommend this book for anyone who wants to participate in creating and steering company culture.”

 

Sid Probstein

Chief Technology Officer

Attivio – Active Intelligence

Goal decomposition

This is an excerpt from my new book, Organizational Psychology for Managers.

 

I’ve mentioned several times the concept of creating subgoals and how large goals generate a great many smaller goals. This process is known as goal decomposition. Goal decomposition is critical if we’re going to accomplish anything large or significant: a black belt in a martial art, a college degree, shipping a product, building an innovative organization, or implementing successful organizational change, are all large goals that must be broken down into pieces in order to have any reasonable chances of success.

When breaking goals down, it helps considerably to start at the end and work backward to the starting point, rather than work forward from the starting point to where you want to go. Working backward, a technique known as reverse goal chaining, does two things:

First, working backward creates implicit agreement for each step. As you define a step, it’s clear how that step moves you forward; after all, you just stepped backward to define the step! If you can’t see how to move forward from a given step, that alerts you that you’re taking too big a step. You can address that issue immediately, or at least put in a goal that when you get to point X you need to evaluate how to move to point Y. Because you are working backward, the logical progression is easier to see and there is less debate about whether that step will get you where you want to go. Instead, the implicit agreement that you’re building makes it easier to generate overall agreement to the entire goal chain; this is extremely valuable when you need to convince your team to buy in to the goals! People are more likely to listen with an open mind instead of arguing the validity of each step in the process.

Second, reverse goal chaining is a very elegant way to transform your goals into a well thought-out strategy for accomplishing those goals. Strategy is, in a very real sense, the art of looking to your end point and then reasoning backward. As you work your way backward, insetad of fighting over the validity of the step, you can instead consider how each step influences or changes the world around you and how those affected by your actions might respond. In what way might a competitor react to your actions? How can you anticipate and prevent that? A chess master builds his strategy often at an almost unconscious level, but they do work backward. They are then playing toward various board positions that they know will move them to victory. Intervening board positions are the subgoals along the way to the final board position. At the same time, the other player is seeing and responding to each move, potentially forcing the strategy to evolve and adjust. Fencers do the same thing, leading their opponents into patterns of moves so that the opponent becomes predictable. Smart businesses try to force their competitors into untenable positions as well.

As you work your goals backward, you also need to address the question of close and distant deadlines. Technically speaking, we are looking at Proximal Goals and Distal Goals.

Proximal goals are the goals that are right in front of us. Those are the goals we are doing today.

Distal goals are further off in time. Those are the goals we are working toward tomorrow.

Proximal goals build upon one another to bring us to our more distal goals. At any given moment, our proximal goals tend to be the most relevant since, after all, they have the most immediate deadlines. Sometimes, though, a proximal goal is just not that interesting or personally relevant by itself. In that case, our distal goals help remind us of the importance of those proximal goals: the proximal goal of practicing falling feeds the more distal goal of learning to throw, which feeds the goal of passing a belt test, which feeds the goal of learning the next set of techniques toward the ultimate goal of a black belt. Even a student who doesn’t much care to practice falls will still do so if they value that end point sufficiently. Because the path to the end point is broken down and visible, it’s easier to imagine achieving it.

When a business tells me that their employees have no sense of urgency, one of the first things I look at is how they’ve broken down their goals: are milestones all big and distant? Quite frequently, the problem is that the goals, and rewards, are all distal and there are no proximal goals to get people started.

 

Balzac combines stories of jujitsu, wheat, gorillas, and the Lord of the Rings with very practical advice and hands-on exercises aimed at anyone who cares about management, leadership, and culture.

Todd Raphael
Editor-in-Chief
ERE Media

 

What are process goals?

This is an excerpt from my new book, Organizational Psychology for Managers.

 

If outcome goals are what we want to accomplish, then process goals are how we are going to do it. Process goals reflect those elements of the goal equation that are under our control: for example, the judo player might rehearse different throwing combinations, the fencer different combinations of blade work. A business might explore different methods for improving the quality and speed of software development: for example, they might try Extreme Programming before discovering that it really doesn’t work all that well. A writer might arrange her day to have uninterrupted chunks of time in order to be able to concentrate most effectively.

Process goals are the beginnings of strategy: while outcome goals only give us feedback at the end of an activity, process goals give us feedback during the activity. Real time feedback is what permits real time course correction. Real time course correction is what enables us to discover that we should have made a left at Albuquerque before we end up in the middle of the Sahara desert.

The intent of process goals is to focus our behaviors into directions which will give us control over those aspects of our outcome goals that we can control and improve our odds in those areas that we can’t control. For example, Jesse Livermore, the legendary stock market wizard, recognized that he could not control the direction the market was going. However, he could control whether or not he was in the market, and developed rules, or process goals, which told him when to buy or sell. Executed properly, these process goals maximized his odds of turning a profit: indeed, Livermore’s profits when he covered his short positions into the Crash on Oct 29, 1929 were reputed to be on the order of $100,000,000.

In sports, when an athlete attempts a move and it doesn’t work, the athlete can switch to a different move. A business that conducts market research is doing the moral equivalent: they are testing different approaches or different product formulations and using that feedback to guide their goal-directed behavior.

Process goals are your battle plan. While it may be true that no battle plan survives contact with the enemy, having a battle plan lets you know when you’ve made contact.

Process goals can be decomposed into outcome, process, and learning goals.

Get your copy of Organizational Psychology for Managers before it sells out again.

What are goals?

This is an excerpt from my new book, Organizational Psychology for Managers.

 

We talk about goals a great deal. Every January I receive numerous articles touting the benefits of setting goals, and assuring me that if I just set goals then everything will magically work out Just Fine ™. I’ve lost track of the number of times I’ve walked into a company and asked people, “What are your goals?” only to receive blank looks in return. Occasionally, I’m told that the goal is to make money. At least they have an answer; it’s not a very good answer, but it’s a starting point for discussion.

Let’s start by recognizing that making money is not a goal. It’s not even an outcome. Making money is a form of feedback: it’s one of several measures that can tell you if your strategies are working and your company is producing valuable goods or services. Focusing on the measurement instead of on the goals and approaches that enable you to make money leads to poor strategy and short-term optimization at the expense of long-term growth. That’s not to say that making money isn’t important: for many organizations and individuals it is a vital component of continuing to do what you want to be doing. It’s merely not the overall goal and, as we’ve already discussed, it’s also a terrible way to produce long-term motivation.

What about those New Year’s resolutions that everyone talks about at the beginning of the year? Sadly, those are not goals either. They are, at best, good intentions. The problem is, an intention is not a goal; an intention is a statement of desire or a wish or a dream, but it is not a goal. As we will discuss later in this chapter, intentions can be used to help execute goals, but they are not goals. Intentions are too vague, too hard to measure, and too lacking in structure to be effective goals.

Rather, we need to think about goals as a combination of desired outcomes, processes or strategies to achieve those outcomes, and learning and discovery. Indeed, like Gaul, goals can be divided into three types:

  • Outcome goals – these are our desired results.
  • Process goals – goals set to produce behaviors that will lead us to our desired outcomes.
  • Learning goals – developing new skills and obtaining new information to help us with our process, outcome, and learning goals.

Let’s look at each of these goals in more depth.

The Efficient Light Bulb: A Productivity Fable

This is an excerpt from my new book, Organizational Psychology for Managers.

 

Once upon a time, there was a light bulb. This light bulb was quite a remarkable light bulb: it was praised far and wide for its incredible efficiency. This light bulb gave off no waste heat. This light bulb did not contribute to global warming. It had no carbon footprint.  It did not rely on fossil fuels. Truly, it was an amazing light bulb and visitors came every day to see this remarkable light bulb.

One day, though, a traveler coming to see the light bulb in action was delayed by an unfortunate flood that closed several roads. He did not arrive until well after night had fallen. Much to his surprise, he found the light bulb sitting in a pitch dark room.

“Why aren’t you giving light?” asked the traveler.

“Give light!” replied the light bulb in shocked tones. “You must be joking. If I did that, I would use fossil fuels. I would have a carbon footprint. I would give off waste heat. I would no longer be efficient.”

“But isn’t the purpose of a light bulb to give light?” asked the traveler.

“I’ve always been told to be efficient,” replied the light bulb with a shrug. If you have never seen a light bulb shrug, it is truly a wonder to behold. The traveler would have been amazed, except, of course, that the room was too dark for him to see the miraculous event.

Once upon a time, there was a software company named “Soak, Inc.” Soak’s product relied upon a very complex database server. One day, the VP of Engineering stormed into the office and declared, “The server is too slow. We need to speed it up.”

From that day forth, every effort was focused on improving the speed of the server. Other issues were deemed insignificant beside the one, critical, goal of performance. Engineers who dared to raise other issues were publically humiliated for wasting the company’s time. Bugs that did not relate to performance issues were deemed “optional.” People who spent time reviewing the optional bugs and trying to fix them were warned that their insubordination would cost them their jobs if it did not cease immediately.

Eventually, Soak developed an amazingly efficient server. It was fast. It was robust. It was ready to demonstrate to potential clients.

The demo started out remarkably well. The server did not crash, causing some to believe that this couldn’t actually be a demonstration of a software product. Indeed, the server performed flawlessly. All would have gone well indeed for Soak had not someone noticed that the data being delivered by the server didn’t make sense. Yes, what the server had gained in performance it had lost in accuracy. In other words, it was incredibly good at very rapidly delivering useless or incorrect information.

When the engineers were questioned about this unfortunate oversight, they shrugged and replied, “We were told to be efficient.”

While it is not nearly as amazing to see an engineer shrug as it is to see a light bulb shrug, the effects are much the same.

At Soak, a goal was set, a metric for success was defined, and that metric became the sole determinant of progress. Goals are extremely powerful tools: the best thing about them is that you accomplish them. Unfortunately, sometimes the worst thing about goals is that you accomplish them. At Soak, they accomplished their goals. A dead light bulb is extremely efficient, but not useful. Similar observations can be made about the server.

Before leaping into setting a goal, especially a goal to solve a problem, it helps to understand the actual problem and to understand what the actual symptoms are. Rather than create useful goals, they fixated on a symptom. That did not, however, actually change anything.

At Soak , the VP stated that they were trying to solve the problems his company was facing as rapidly and effectively as possible. They were setting goals. They were Taking Action! Taking action is certainly helpful, but it is even more helpful to be taking the correct action. Since it’s not always possible to determine just what the correct action is, it becomes even more critical to listen to the feedback and questions from the people who are charged with actually executing the action. The engineers knew that something was wrong, but no one was willing to listen to them. As we will discuss shortly, a key aspect of successful goal setting is understanding the feedback you’re getting.

I realize that many of you reading this are probably chuckling to yourselves and thinking that this scenario could never happen at your companies. The folks at Soak said the same before, during, and even after it happened to them. The light bulb had no comment.

Productivity seems like such a simple thing. Somehow, though, it never is. As we have already discussed, cognitive shortcuts such as the Halo Effect can influence how productive we perceive someone to be. Ultimately, the only real way to measure productivity is through understanding goals and knowing how to construct goals so that they will actually get you what you want. Otherwise, you may just end up with a dead light bulb.

 

After it was released, Organizational Psychology for Managers sold out in two days at Amazon.com. Order your copy now.

 

Using serious games for learning

This is an excerpt from my new book, Organizational Psychology for Managers

Gamification, or the art of using games in a business setting, is becoming extremely popular. Turning things into games promises to revolutionize productivity, training, and also wash dishes. Okay, maybe the dish washing is wishful thinking. Unfortunately, so is much of the promise of gamification. Fortunately, however, there are also some aspects of using games that are very promising. The key is to use games correctly: highly competitive games are far more likely to do harm than good in organizational settings. Internal competition, within a team or within a business, creates a short-term boost. Over the medium and long-term, however, competition leads to lower productivity, factions, and silos. Schein observes that the damage caused by internal competition can take years to reverse.

The good news, though, is that certain types of games do lend themselves extremely well to training and improving organizational performance. At the most basic level, the “video game” model of points, badges, and leaderboards can create some excitement and increased interest. Without the glitz and action of video games, though, I have serious doubts how long this approach can maintain interest. On the other hand, certain types of serious games can prove extremely beneficial. It should be recognized at this point that the term “serious games” is not synonymous with computer games; the original concept of serious games had, in fact, nothing to do with computers. We will be looking at a variant of that type of interactive, face-to-face game here: while computers might be used to supplement the game, the objective of the game is to maximize human contact and interaction. Particularly in areas such as leadership and team development, person to person interaction is what it’s all about.

How do we apply serious games to business training or organizational development and organizational psychology? We need look no farther than the legend of King Arthur.

What do King Arthur and a modern CEO have in common? Oddly enough, a great deal. Leaving aside the obvious point that King Arthur had Merlin the court wizard, and the modern CEO has his technical wizards, the two are actually facing similar problems. Granted, the modern CEO is somewhat less likely to be hit over the head with a sword or be eaten by fire-breathing dragons. On the other hand, King Arthur didn’t have to worry about lawsuits or crashing computers, so advantage Arthur. When you strip away the scenery, the problems, methods, and solutions aren’t that different. When you put the scenery back in, you have an opportunity to learn a great deal through the experience of being King Arthur. Not only does the story of King Arthur contain numerous lessons for CEOs, how Arthur trained his workforce has lessons for training leaders and team members today. Through appropriately designed serious games, we can learn those lessons without facing the unfortunate consequences that Arthur faced.
The first connection between King Arthur and a CEO is that both of them require a highly skilled workforce in order to accomplish their goals. King Arthur needed to recruit the top knights to sit at the Round Table. The CEO needs to recruit top people to sit around the table and develop the products and services that the company needs to be successful. How does he know what to do? How does he hone his skills? We’ve already discussed what needs to be done to hire effectively; appropriate training games are how people can learn to do it.

As fans of the story will recall, even when Arthur drew the sword from the stone, he still had to fight for his kingdom. As an untested 15 year old, he needed to inspire his troops to go up against some of the toughest, most famous kings in the land. The CEO needs to inspire his company with the full knowledge that the competition ranges from tiny startups to behemoths like IBM or GE. King Arthur couldn’t win through brute force or simply by fencing just a little bit better: his troops were outnumbered. He needed to employ superior battle strategies and tactics. Similarly, most companies are competing against numerous opponents, more than a few of whom have far more resources than they do. Even when you are a behemoth, you can’t take on everyone. Quite simply, you can’t win by doing the same thing only maybe a little cheaper. You need to develop innovative products and services that create both markets and loyalty, possibly displacing an existing competitor along the way. Building an innovative environment doesn’t just happen. It too takes training and practice.

As we all know, King Arthur’s court was not without its share of interpersonal problems and politics, Lancelot’s affair with Guinevere and Mordred’s betrayal being the most famous. Arthur himself handled these situations poorly by not confronting the various parties early and dealing with the situation when it was small and easily managed. That inaction cost Arthur his kingdom and his life. John Gutfreund, CEO of one-time investment bank Salomon Brothers, ignored the actions of a rogue trader and lost his kingdom: he was forced to resign his position at Salomon and the company was nearly destroyed. Unfortunately, it’s not easy dealing with such problems and the natural instinct for many people is to hope the problem will go away. It takes facing such problems regularly to develop the skill and confidence to recognize and deal with them early. Appropriately designed games allow that to happen without creating an unpleasant working environment.

King Arthur also had the problem of training the next generation of leaders. The knight business is a tough one. Getting onto a horse in full armor isn’t easy, and when dismounting involves another knight with a spear, well, there’s going to be some workforce attrition. Even worse, during peacetime, there was the problem of making sure the knights kept their swords, and skills, sharp. King Arthur solved that problem through holding tournaments. The tournaments of the King Arthur stories were the pseudo-battlegrounds in which knights honed their skills and kept themselves ready for war. The skills they practiced, horsemanship, swordplay, archery, gymnastics, were the much in demand skills of the day. Given that the tournaments were often bloody, and people were often injured or even killed during them, one could describe them quite fairly as serious games. Modern sports are the present day incarnation of the serious games of the past: fencing, kendo, judo, gymnastics, and pentathlon, to name but a few. Each of these sports once represented the battlefield skills of the elite warrior. Masters of these sports learn early that success comes from being fully involved and from testing their skills under pressure. In the days of King Arthur, if you weren’t fully involved, you would likely end up fully dead.

Fortunately, in today’s business environment, sword fighting is strongly discouraged and paper cuts are rarely fatal. In the constantly changing environment of today’s competitive landscape, it’s hard to know which skills will be needed when. The serious games of today need to focus on a different set of skills from King Arthur’s time, but skills that are no less critical: leadership, negotiation, teamwork, confronting problems, public speaking, improvisation, persuasion, decision making with incomplete information, and remaining calm under pressure.

What is organizational learning?

This is an excerpt from my new book, Organizational Psychology for Managers

Our discussion thus far has focused on individual learning with an organizational context. How, though, does an organization learn new skills?

An organization is, in a very real sense, not an actual physical entity. It is a conceptual construct held together by bonds of common purpose and culture. As we already know, culture is in the minds of the people who make up that culture. Learning, as we already discussed, is a change in behavior. Organizations achieve lasting, permanent behavior change when the lessons being taught are incorporated into the culture and organizational narrative of the organization: in other words, when people not only learn the lessons being taught, but also view those lessons as part of being successful in the organization. Culture is the residue of success, after all, so when we enable people to learn new skills, give them opportunities to exercise those skills, and demonstrate that those skills, or other lessons learned, are routes to success, we start to encode that information in the culture. The more visible those successes, and the more they are publicized, the faster they will be encoded.

People can exercise their skills publically or privately. They can be successful in their own little corner of the world, or their successes can be shown to others. If we want the organization to learn, that is, to change large scale behaviors, we have to show the successes. If the goal is to spread a particular methodology, then the information the organization disseminates needs to explicitly connect the new methology with success. If the goal is to teach flexible problem solving, then what gets publicized needs to be the exploration, experimentation, and loss cutting behaviors that enable flexilibility.

A key part of organizational learning is moving from people using their skills individually to using them together. Remember that the point of an organization is that it is a community with a purpose: to accomplish that purpose requires that people learn to work together smoothly. In other words, we want to create the high performance teams we discussed earlier. Just as an individual baseball player’s ability to hit, throw, or field are important parts of the game of baseball, it is the ability of the team to coordinate those behaviors and support one another that makes or breaks a team.

Organizational learning is thus the act of spreading success throughout the relevant portions of the business. This is an aspect of organizational growth and change. It is usually a gradual process, although we will look at ways of speeding it up. First, though, we need to understand the role of accreditation in cementing learning and status and in defining something as a success.

How does the organization shape learning?

This is an excerpt from my new book, Organizational Psychology for Managers

Organizations develop attitudes around learning: when is it necessary? Who gets trained? Why are people trained? How are mistakes viewed? etc. These attitudes shape how learning is viewed and, to a very great extent, how successful learning is.

Many years ago, I was participating in a training exercise. As part of that exercise, I was assigned to play a manager who had been recommended for coaching. Having been a serious competitive fencer for many years, I knew that the only people who were recommended for coaching were the best athletes. One of the other participants in the exercise was stunned at my happy response to the role and said, “How can you be so happy? You’re playing someone who was recommended for coaching!” Her experience with coaching was that it was the last step before you were fired.

Similarly, it matters how the organization views training: is this something done to build people up or “fix those who are broken?” Is it developing strengths or remediating weakness? Is training something fun or something to be endured and forgotten? Will you have the opportunity to exercise your new skills or not? How the culture views training is critical to the success of training. If the organizational narrative is one that teaches us that training is for losers or that Real Experts don’t need training, it’s going to be very hard to make training work. That, in turn, will reduce engagement with the material and, hence, make it difficult for organizational members to grow in their roles. On the other hand, if training is viewed as an opportunity to increase competencies and status in the organization, and those who engage in training are given opportunities to exercise their new skills, training can have dramatically outsized benefits compared to the investment.

All too often, training is viewed as an afterthought, something to do when nothing important is going on. There is frequently a strong attitude of, “Sure, take classes, but don’t let it interfere with the real work.”

If you want training to be effective, it needs to be taken as seriously as any other part of the job. The products you build today are built with the skills you learned yesterday. The products you build tomorrow will be built with the skills you learn today. View training as an afterthought and it will be treated as one. Demand that people already working long hours add more time for training and it will be resented. Either of these factors will dramatically reduce the benefits of even the best classes or training exercises. This may not matter for classes which are done for legal protection more than anything else; it will matter for training that it intended to achieve that goal of a permanent change in behavior.

When training is intended to alter the way people in an organization do their jobs, such as learning new technology or systems, deadlines must be adjusted for that learning to occur. If people are expected to maintain the same levels of productivity during the learning and adoption period as before they started to learn something new, the new technology or systems will not be learned: people will naturally and reasonably opt to meet their deadlines by doing things the old way, rather than invest the time in learning something new. There is almost always a dip in performance in the early stages of adopting new systems and technology: people need time to get used to the new ways of working. This is perhaps the most difficult part of learning as no one likes feeling incompetent. Performance improvements only come once people have become sufficiently comfortable with those new ways of working that they can work faster than they can in the old way: remember, even if the old way is less effective or less efficient, it is very well practiced. That practice enables a great deal of speed and efficiency, which will not initially be present in the new system.
Recall our recent discussion of automatized skills and cueing: the old skills are automatized; the new ones still need to be.

“Author Stephen Balzac has written a terrific book that gets into the realpolitik of organizational psychology – the underlying patterns of behavior that create the all important company culture. He doesn’t stop at the surface level, explaining things we already know like ‘culture beats strategy’ – he gets into the deeper drivers and ties everything back to specific, actionable stories. For example he describes different approaches to apparent “insubordination” by a manager; rather then judging them, he shows how each management response is interpreted, and how it then drives response. Balzac preaches real engagement with one’s own company and a mindful state of operation, especially by executives – who must remember that culture “just happens” unless and until they learn to recognize that their behaviors play a huge part in creating and cementing it. It covers the full spectrum of corporate life, from challenging bad decisions to hiring, training, motivating teams – and the secrets of keeping people engaged and learning – and/or avoiding actions which do the opposite. I highly recommend this book for anyone who wants to participate in creating and steering company culture.”

Sid Probstein

Chief Technology Officer

Attivio – Active Intelligence

What is learning?

This is an excerpt from my new book, Organizational Psychology for Managers

It is very easy to find long and detailed discussions of what learning is and what it means to learn. Most of these definitions, while interesting, are of little practical use. Of considerably more practical use, however, is this:

Learning is the (hopefully!) permanent change in behavior resulting from practice and experience.

Sounds simple. Unfortunately, it’s not quite so easy. We have only to look at the number of failed learning initiatives and the frustration so many people feel around learning to see just how often learning is not handled well. Part of the problem is that learning is treated too often as an event, not as a process: a single class rather than an ongoing practice of skill development. To understand how this works, consider the process of learning a skill.

As I often tell students in my jujitsu class, learning a move is easy. Performing the move when you want to is what’s difficult. For example, it takes only a few seconds to demonstrate how to block a punch. Most people, upon seeing that demonstration, are then capable of moving their hand in the correct manner. They are not, however, blocking the punch yet; they are only moving their hand. In other words, they are repeating an action but they have not yet internalized the action. Under carefully controlled conditions, they can block the punch: it’s slow, it’s clearly telegraphed, their partner doesn’t really want to hit them. If their partner does something unexpected, the student freezes, panics, gets hit, or all of the above. Similarly, a sales trainee might learn a script to use or a set of phrases and actions designed to make the prospect sign on the dotted line. So long as the prospect behaves exactly according to the script, the trainee is fine. Should that prospect deviate in any way, the trainee is lost: their brain is full of the script and there is no room for anything else, such as improvisation.

Eventually, after enough practice, the block improves, right up until there is some pressure: a belt test, a more aggressive partner, or anything else which suddenly raises the stakes of getting it right. At that point, many students instead of blocking with their hands, block with their nose. It takes a great deal more practice before the skill works reliably under pressure. Similarly, a trainee might do well on practice exercises, but fold when tested or put in front of a real client.

This process of continual practice is known as automatizing the skill. Because we are not actually that good at thinking about multiple things at once, if we have to think about how to use the skill, we can’t pay attention to what’s actually going on. We have to learn something so well that we no longer need to think about it. At that point, the skill is becoming reflexive and we only need to recognize the need to use it for it to happen. This frees a tremendous amount of brain power, enabling us to take in more information and respond more effectively to our environment: the beginning basketball player is so busy concentrating on dribbling the ball that an experienced player can walk right up and take the ball away. The beginner will often report that, “I didn’t even see him coming!” As dribbling becomes automatic, the basketball player becomes more able to pay attention to the other players and evade the person trying to steal the ball. The beginning salesman is so focused on her script that she misses the warning signs that the sales call is about to go off the rails. The experienced salesman notices the subtle shifts in the prospect’s behavior, and is able to adjust his strategy accordingly. The rote action is transformed into a framework for activity.

Of course, there is a catch. As I alluded to a moment ago, we have to recognize the need to use a skill in order to use it. It doesn’t matter how much we’ve automatized the skill if we don’t realize that we need it. Thus, part of skill learning is situational: like an actor, we need to know our cues. The more time spent looking for our cues, the slower our response will be. Just like a scene in a movie seems artificial and unbelievable when actors don’t realize it’s time for their lines, so too do behaviors ranging from leadership to engineering to sales seem artificial, and hence unbelievable or not trustable, when we don’t recognize our cues in those settings. The leader who is not aware of the signs, or cues, that indicate a group is entering Storming is thus more likely to respond inappropriately or too slowly to the changing team dynamic. In the worst case, like the jujitsu student who misses the warning signs that it’s time to block, he may be gob smacked.

As a result, proper training includes coupling the behavior and the appropriate cues for the behavior. This pairing must also be automatized, although not necessarily at the same level of reflexivity as the base behavior. Sometimes we want to be able to choose between several trained choices. The important thing is that the appropriate cues bring the appropriate options to mind, and that we have the cognitive resources available to evaluate the situation and choose. Training conducted in an artificial environment which divorces situation from action reduces the value of the training; similarly, management training that does not include the rest of the team lacks appropriate cues from the team, and often teaches the manager behaviors that the team doesn’t know how to respond to. As we discussed in earlier chapters, training the leader and the team separately is not all that effective: this is one of the big reasons why.

Another important point of how learning works is that people have to be able to get it wrong. Learning is not just absorbing, memorizing, and rehearsing behaviors. It is also experimentation and exploration. Making mistakes is a critical part of skill mastery: being able to execute a skill reflexively is great, but you still need to be able to adjust when something unexpected happens. When people learn without the opportunity to make mistakes, the skill is brittle. Failure becomes a catastrophe, and fear of making a mistake can paralyze performance under pressure. That jujitsu student learning to block will get hit many times along the road to mastery: under training conditions, the student might end up with a bloody nose or black eye, but otherwise will be unharmed. Along the way, they learn how to make their own movements more effective. More to the point, they learn that getting hit isn’t the end of the world: it isn’t fun, but you can keep going. This enables them to relax under pressure. Paradoxically, the less afraid you are of getting hit, the less likely you will get hit. The less afraid the salesman is of screwing up, the less likely she is to screw up. The leader who is confident that he and his team can recover from mistakes is more open to trying new and innovative ideas. That confidence and that lack of fear come from making mistakes. Note that there are limits to this: I have been told that the best way to avoid being stung by a bee is to be unafraid of the bee. I can state from personal experience that the bee does not know this.

Unfortunately, too many learning situations are focused around fear of failure, a lesson we all learned in school, when failure meant bad grades and quite possibly Not Getting Into The College of Your Choice. These learned habits often interfere with ongoing learning in organizational settings. Typically, when we learn something new in a class or training exercise, we will only have time to get down the rote memorization piece of it: the process of then mastering the skill, that exploration and experimentation piece, needs to happen on the job. If you can’t handle making mistakes, you just wasted roughly 90% of the training.

Is this all there is to learning? Of course not! If it were, we’d have a lot more experts out there! A key part of making learning successful is understanding what your goals really mean and understanding the context in which learning is occurring.

Organizational Psychology for Managers is phenomenal. Just as his talks at conferences are captivating to his audience, Steve’s book will captivate his readers. In my opinion, this book should be required reading in MBA programs, military leadership courses, and needs to be on the bookshelf of every Fortune 1000 VP of Human Resources. Steve Balzac is the 21st century’s Tom Peters.

Stephen R Guendert, PhD

CMG Director of Publications

Organizational Learning

This is an excerpt from my new book, Organizational Psychology for Managers

Fans of James Bond movies might recall a scene that goes something like this:

We are looking at an unidentified room. Two people we’ve never seen before are standing in front of a desk. We might be able to see the back of the head of the man who sits behind that desk. A voice rings out:

“You have failed SPECTRE. Number 3, why did you not kill 007 as ordered?”

Number 3 stammers out some response and the voice turns its attention on the other person.

“Number 5, you have also failed SPECTRE…”

Eventually, Number 3 is told everything is forgiven and he can leave. Of course, this is SPECTRE. As soon as he walks out of the room he’s dropped into a tank of piranhas, or the bottom of the elevator turns out to be a trap door and Number 3 learns that Maxwell Elevators really are good to the last drop, or he dies in some other Rube Goldbergesque manner.

SPECTRE, as all Bond fans know, is the villainous organization headed by Ernst Stavro Blofeld, the evil genius who spends most of his time trying unsuccessfully to kill 007. Given his track record, as evil geniuses go, he frequently seems more like Wile E. Coyote.

Blofeld’s problem, of course, is that every time one of his agents makes a mistake that agent dies. Those whom James Bond doesn’t kill are terminated by Blofeld himself. This makes it extremely difficult to conduct any form of on-the-job learning. When every mistake is fatal, the lessons tend to come a little too late to do much good. As learning organizations go, SPECTRE has issues.

Although the consequences are generally not so flashy, businesses do face some similar problems. Granted, most business mistakes don’t make for a good action movie, and dropping people in piranha tanks is generally frowned upon. However, there is still the very real problem of figuring out how to enable people to learn from their mistakes without those mistakes harming the business. James Bond, after all, at least gets a script.

Part of the challenge is that even when leaders are well-trained and highly skilled, there is a big difference between what one learns in most management training classes and the actual experience of leading a team, department, division, or company. That doesn’t mean that the training is useless, but it does mean that the training needs to be appropriate.

In sports, for example, athletes drill constantly: they practice the fundamental skills of their sport until they can execute those skills without thought. Doing that, however, is not enough to make an athlete a successful competitor. Such training is necessary, but it’s not sufficient.

As a soccer-playing friend once commented to me, there’s a big difference between the drill and the game. The drill is controlled and predictable; the game is not. The game is confusing and chaotic, and in the moment of truth all those carefully drilled skills simply vanish away. The problem is that chaos is overwhelming: it takes getting used to in order to navigate it. The Japanese term, “randori,” used to describe Judo competition, means “seizing chaos.”

Athletes practice getting used to chaos by moving past drills and practicing in various free play scenarios: mock games, spring training, practice randori, etc. These experiences enable the athlete to experience the chaos in small doses and hence become increasingly comfortable with it. They learn which skills to execute when. The day of the actual tournament, they are ready. When they do make mistakes, they have something to fall back on to help them recover quickly, as opposed to something to fall into and get eaten.

Businesses are in a fundamentally similar position: while there are some obvious differences in the details between learning the skills of a sport and learning sales or management or computer programming, the fundamental process is the same. Since organizational performance is ongoing instead of being organized into discrete chunks such as tournaments, organizational learning needs to be ongoing as well. Optimally, organizational learning should also be an enjoyable experience, not just because that makes people happy but because people learn best when they are enjoying themselves. The methods and approaches to organizational learning should also serve to simplify other issues, such as orientation, accreditation, and organizational change. The lessons of sports and games will serve us well in understanding how to make organizational learning effective.

To begin with, though, we need to understand what learning is and how it works.

Riveting! Yes, I called a leadership book riveting. I couldn’t wait to finish one chapter so I could begin reading the next. The book’s combination of pop culture references, personal stories, and thought providing insights to illustrate world class leadership principles makes it a must read for business professionals at all management levels.

Eric Bloom
President
Manager Mechanics, LLC
Nationally Syndicated Columnist and Author

Stephen Balzac is an expert on leadership and organizational development. A consultant, author, and professional speaker, he is president of 7 Steps Ahead, an organizational development firm focused on helping businesses get unstuck. Steve is the author of “The 36-Hour Course in Organizational Development,” published by McGraw-Hill, and a contributing author to volume one of “Ethics and Game Design: Teaching Values Through Play.” Steve’s latest book, “Organizational Psychology for Managers,” is due out from Springer in late 2013. For more information, or to sign up for Steve’s monthly newsletter, visit www.7stepsahead.com. You can also contact Steve at 978-298-5189 or steve@7stepsahead.com.