Caught By The Chrome

Anyone remember the power failure during the 2012 Superbowl? Probably not, for all that it lasted for a whopping 35 minutes, or, as comedian Stephen Colbert put it, “only two months short of New Orleans’ personal best.”

The funny thing about the power failure, however, was not Stephen Colbert making jokes about it, but how a number of people blamed the failure on Beyonce. Did Beyonce have anything to do with it? Well, Beyonce was playing at the time, but that’s about the only connection. I know that a lot people think she’s pretty impressive, but knocking out the power to the Superbowl? Even for Beyonce, that’s a bit much. Nonetheless, the fact that the two events were coincident in time meant that, for many people, there must have been a connection.

This is called getting caught by the chrome: rather than focusing on the actual problem in front of us, such as a power failure, our attention is caught by something peripheral. Sometimes, if we get lucky, that bit of chrome might also turn out to be a symptom of the problem, but not always.

Basically, a problem is composed of three elements: the problem itself, the symptoms, and the chrome. Most of the time, we can’t actually see the problem. What we can see are the symptoms and the chrome. The symptoms are useful: they can lead us to the problem. When you go to the doctor and the doctor asks questions about how you are feeling, she is exploring your symptoms. Knowing your symptoms helps her identify what is wrong with you, or at least sound authoritative when she tells you to take two aspirin and call the advice nurse in the morning.

The chrome is the shiny stuff that’s nice to look at: the things that are easy to see and, because it’s easy to see, also easy to mistake for a symptom or the actual problem. Sometimes we also mistake the symptoms for the actual problem, essentially treating the symptoms as chrome instead of as clues to what is actually wrong.

Now, at least for those watching on TV, whether Beyonce was problem, symptom, or chrome, was probably pretty much irrelevant. But for those actually tasked with dealing with the problem, figuring out the difference is considerably more important.

Let’s consider the case of Tim, newly appointed CEO of big data company Hornblower Software. Hornblower is considered a rising star in the big data space, yet when Tim came in, the company hadn’t produced a product in over a year. The reasons for this varied, freely mixing chrome and symptoms. Was it the engineer who was incompetent and insubordinate, doing whatever he wanted and doing it all badly? Was it the engineer who was competent, but completely unwilling to take direction, making changes as he thought fit? Was it the several engineers who did enough to get by but who weren’t willing to make major efforts on the part of the team? The first guy quit shortly after Tim came in, producing a belief that the problems would all go with him.

There is a cliched scene in countless murder mysteries in which our hero is suspected of the murder and arrested. Another murder then occurs while he’s sitting in jail, forcing the police to grudgingly conclude that maybe he really isn’t guilty. The problems at Hornblower didn’t go away when the first guy quit, suggesting pretty strongly that he was at best a symptom of the larger problem, at worst nothing more than chrome. Well, in that case the problem must the other guy, the one would wouldn’t take direction! After all, as the VP of Engineering put it, “I can’t tell him what to do.”

We can certainly agree that if you have an employee who refuses to take any direction that is A problem, whether or not it is THE problem. In this case, it was also a distraction from the real problem.

The trick to solving the real problem is first to identify the real problem. To do that, you have to get away from the chrome and focus on the symptoms. There were many: the lack of products, rogue engineers, infighting, dispirited team members, to list just the major ones. When did they start? Where did they occur? Were there any common elements? When we take the time to examine the symptoms and identify the boundaries of their occurrence, then we can start to understand the real problem. In this case, the common element was the VP of Engineering, who, it turned out, was either intimidating or ineffectual: those who found him intimidating exhibited low motivation, while those who realized that he was a paper tiger simply ignored him. And while he might have been quite competent technically, he wasn’t capable of communicating with other team members, organizing them, or focusing their efforts. The net result was an ineffective engineering organization.

The only real question left at this point is whether Tim will be able to see past the chrome fast enough to make a difference.

Controlling the Little Things

One of the more painful experiences I had in jujitsu was when my instructor taught finger holds. We assume that because our legs are generally quite strong, it would be difficult for someone to force us to go somewhere we don’t want to go. That assumption lasted as long as it took my instructor to apply a finger hold. All he had to do was take control of the smallest joint of one finger and suddenly my legs would go exactly where he wanted them to go. By manipulating one little thing, he could convince people much larger and stronger than he was to become extremely cooperative. Controlling one small joint gave him control over their entire body, however controlling the body did not produce the same control over the arms and legs: the hands and feet still moved freely, and would regularly engage in what may be politely referred to as “nose seeking behavior.”

Now, you might be thinking, “Well, so what? That’s just leverage!”

Well, yes, it is leverage. And if that was the whole point, the correct reaction would indeed be “so what?”

Leverage, as we all know, enables us to move something large through control of something small. Jujitsu is merely a fairly straight-forward application of this principle. However, the principle is not limited to the physical. Our perception of control is determined not by the big things in life that we control, but by the little things. To put this another way, if we want people to tackle big, challenging projects, we have to convince them that they have at least some control over the outcome; they have to believe that their actions matter and have a reasonably good chance of producing positive results. Conversely, when we don’t have control over little things, we tend to assume that we can’t control the bigger things. Even worse, that feeling of not having control translates into a loss of initiative and creativity. Leverage cuts both ways.

In any organization, those stressors that decrease our sense of control are thus the most damaging. Organizational politics are one obvious example, but at a more direct level, the less control employees have over their immediate environment, the less initiative they take overall. Being able to, within reason, decorate your office or cubicle creates a sense of control. Conversely, when companies have elaborate rules that unduly limit personal expression, control is seriously decreased. Without that sense of control, employees become more like the person whose finger is being twisted rather than like the person doing the twisting: they might be compliant, but they are not enthusiastic or committed.

An article in the NY Times discussed how Google addresses exactly this issue. Google doesn’t just allow employees to decorate their work area; employees get to design their work area. Google provides them with the equivalent of high tech tinker toys that employees can use to build the work area they want. Feel like having a treadmill? No problem. Walking desk? Sure. The article pointed out that Google doesn’t even have an official policy about coming in to the office; rather, the assumption is that the employee will work out a reasonable schedule with her team. This is control in action: employees are given control over their environment, even whether to come to the office to work. This control, coupled with making the office an very enjoyable place to work, leads to employees who exercise their control to work longer and harder than anyone could ever force them to work. Indeed, one of the problems Google has is that sometimes they have to chase people out of the office! What would you do to have problems like that?

When we have to force someone to do something, either through threats or through lavish rewards, they don’t get a sense of control or commitment. They are being controlled, but they are not in control. Now, if all we want is compliance, maybe that’s just fine! Indeed, if the task is easy, that may even be sufficient. However, if we want a committed, enthusiastic work force that believes themselves capable of tackling big projects and overcoming apparently overwhelming obstacles, the secret to getting there is to give them control of the little things.

The Measure Of All Things

“If you can’t measure it, you can’t manage it.”

It’s a familiar refrain, one I hear quite often. There’s even some truth to it, at least for those things that are easily measureable. After all, if you want to keep track of how many widgets you are stamping out, maximize efficiency, profit, and so forth, then it really does help to be able to measure it. If you’re mixing ingredients for a cake, it helps be able to precisely measure out a cup of sugar or three eggs. The problem is, not everything quite so easily lends itself to being measured. Take, for example, enthusiasm.

Enthusiasm is something everyone wants; let’s face it, unenthusiastic employees are particularly hard to motivate, whereas enthusiastic people are very much self-motivated. Enthusiasm, however, is difficult to measure. The most common attempt to measure something like enthusiasm is to look for things that might indicate enthusiasm: perhaps people arriving early and leaving late is a good marker of enthusiasm. On the other hand, perhaps neither of those behaviors are markers of enthusiasm. After all, why should they be? I admit that it seems likely that they are, but seeming likely is no guarantee of anything. In this case, we’re falling into the trap of grabbing onto something that easy to track and using it to measure the thing we care about. That’s sort of like using a tape measure to determine the correct quantity of flour for a cake simply because the tape measure is handy and the measuring cup is not. In fact, while some people manifest enthusiasm by showing up early and leaving late, others manifest enthusiasm through greater intensity of focus for shorter periods of time or by coming up with ideas at weird hours and so forth. The manifestation depends a lot on the person and the job to be done.

A related problem is confusing how we’re trying measure a thing for the thing itself. In this case, after deciding that coming in early and staying late must be valid ways to measure enthusiasm, someone comes up with the brilliant idea if you just require that everyone arrive early and leave late then they will become enthusiastic. In fact, quite the opposite is likely to occur. A Geiger counter measures radioactivity, but, outside of a Bugs Bunny cartoon, rewiring a Geiger counter so it clicks wildly doesn’t make the area radioactive.

So, we have a problem. We don’t want measure something by just picking the most convenient yardstick and hoping that it works. We also don’t want to mistake that convenient yardstick, or even an accurate yardstick, for the thing we’re trying to measure. What do we do?

At root, measuring is just a way of comparing two things. A ruler lets us measure length by comparing the length of an object to something – the ruler – with a known length. A Geiger counter lets us measure radioactivity by translating radiation into something we can hear. Thus, if we want to measure enthusiasm, we need to figure out what things we really are trying to compare with one another. Does enthusiasm mean less failure work? Does it mean fewer bugs in the product? More work done in a shorter time? How about greater creativity or a desire to come up with novel solutions to problems? Or maybe people coming up with unexpected and imaginative ways to approach their jobs? Any of the above, but not all of them at once?

Measuring by comparison does provide us with an approach to measuring, and potentially managing, things are inherently hard to measure. It does, however, lack a certain level of precision. On the other hand, that may not be all that important. Sometimes, all you really need is a reasonably good sense of which direction you are going.

“If you can’t compare it, you can’t manage it,” isn’t quite as snappy or as simple as “if you can’t measure it, you can’t manage it,” but it is more useful. You just have to find the right points of comparison and be willing to work with a certain degree of imprecision. Once you can do that, it’s amazing how many different, and effective, ways there are to manage the things you can’t measure.

When Goals Take Over

“Just give me the numbers!”

Falling firmly into the “I just can’t make this stuff up” category, the preceding statement was made by the head of a certain engineering department. He wanted the performance figures on a series of database lookups so that he could determine if the database code was performing up to specifications. This would be a perfectly reasonable request except for one minor problem: the database code was not producing the correct results in the first place. Performance was sort of irrelevant given that getting the wrong answers quickly is not necessarily all that helpful, although it may be less irritating than having to wait for the wrong answers. It’s rather like driving at 75mph when lost: you may not know where you are or where you are going, but at least you’ll get there quickly. Or something.

In another example, the engineers developing a bioinformatics data analysis package spent all their time arguing about the correct way to set up the GUI elements on each page. The problem was that when they actually ran one of the calculations, the program appeared to hang. In fact, I was assured by everyone, it just “took a long time to run.” How long? The answer was, “maybe a few weeks.”

This may come as a shock to those few people who have never used a PC, but a few weeks is generally longer than most computers will run before crashing (or installing an update without warning). Besides, the complete lack of response from the program regularly convinced users that the program had crashed. The engineers did not want to put in some visual indicator of progress because they felt it wouldn’t look good visually. They refused to remove that calculation from the product because “someone might want to try it.” Eventually, they grudgingly agreed to warn the user that it “might take a very long time to run.”

In both of these cases, the team was solving the wrong problem. Although there were definitely complaints about the speed of the database, speed was very much a secondary issue so long as the database wasn’t producing correct results. And while the user interface decisions were certainly important, designing an elegant interface for a feature that will convince the user that the product is not working is not particularly useful. At least rearranging the deck chairs on the Titanic was only a waste of time. It didn’t contribute to the ship sinking.

So why were these teams so insistent upon solving the wrong problems? If you give someone a problem they can solve comfortably, and one that they have no idea how to approach, they will do the former. At that point, once goals are set, they become the focus of everyone’s attention and a lot of work goes into accomplishing them. That is, after all, the best thing about goals; unfortunately, it can also be the worst thing about goals.

While clear, specific goals are certainly good things, goals also have to make sense. You need to have the right goals. It can be a very valuable exercise to look at the goals assigned to each person and each team in the company. Do those goals make sense? What problems or challenges are they addressing? Are the goals complementary, or are there significant gaps? If the engineering team is being evaluated on how many bugs they can fix and the QA team on how many new bugs they can find, what happens to the step where fixed bugs get verified? If no one is responsible for that happening, it won’t get done (and didn’t, in several software companies!). If the team focuses on the wrong problems, they’ll spend their time fighting symptoms or revisiting solved problems, and never deal with the real issues.

Therefore, even before you can set goals, you have to know what the problem is that you are trying to solve. That means first separating the symptoms of the problem from the problem itself. The symptoms are only symptoms; frequently, they can point to many possible problems. It’s important to look at the symptoms and brainstorm which problems they could be indicating. When you start developing possible solutions, you then need to ask what the final product will look like if you go ahead with your solution and you need to know what success looks like. Make sure that your proposed solution will actually solve at least some of the potential problems you’ve identified, and develop some way of testing to make sure you are solving the correct problem. In other words, have some checkpoints along the way so you can make sure that you’re actually improving things. Only then can you start to set goals that will effectively guide you to producing the results you actually need.

Once goals are set, they have a way of taking over. What are you doing to make sure you don’t set goals before you know where you’re going?

The Case of the Blind Airplane Pilot

Recently, on Best of Cartalk, Tom told an interesting tale.

Apparently, a plane was delayed taking off. This isn’t the interesting part; in fact, that’s hardly even news. The plane subsequently made a stop and, big surprise, got delayed again. At this point, the pilot announced that since they were going to be sitting at the gate for some time, passengers might wish to disembark and stretch their legs. Everyone left except for Mr. Jones, a blind man. He had apparently flown this flight before as the pilot knew him by name.

“Mr Jones,” the pilot said, approaching the man, “we’ll be at the gate for at least an hour. Would you like to leave the plane?”

“No thank you,” said Jones, “but perhaps my dog would like a walk.”

A few moments later, passengers at the gate were treated to the sight of the pilot, in full uniform and wearing sunglasses, walking past seemingly led by a Seeing Eye dog.

Sometimes things are not what they appear to be. Of course a blind man with a service dog cannot be an airline pilot. The dogs can’t read the instruments. When it comes to choosing leaders, though, sometimes we’re not much different from a blind airline pilot, with potentially similar results if we get it wrong.

The question of whether someone looks like a leader is a concept that has been in the news a bit lately. I was asked on a radio show once what a leader looks like. I created a stretch of dead air when I responded, “Whatever we think a leader looks like.”

This is the problem with leadership: we can’t necessarily agree on what a leader looks like or even what it means to look like a leader.

Where do we learn what a leader looks like? Fundamentally, from our culture via a variety of sources: growing up, it may be through stories, books, TV, and movies. It may be through activities we take part in, such as sports or playing Dungeons and Dragons. It may be through acting in plays or participating in live roleplaying scenarios. In the workforce, people are seen as leaders sometimes just because they physically resemble other leaders or the company founder. Sometimes, merely acting like a known leader or imitating some key characteristic of theirs or being associated with them psychologically is enough to become recognizable as a leader.

The thing is, those cultural lessons are usually superficial and, at best, tell us only what past leaders looked like. Even worse, when someone matches up to the superficial characteristics of leadership, it is a common human response to assume they have other characteristics as well. Which other characteristics? Whichever characteristics the viewer thinks a leader should have. Conversely, those who do not fit the superficial image of “leader” are then assumed to not have the abilities a leader needs to be successful. Thus, an organization that focuses only on what worked in the past will often blind itself to the vast pool of talented people whom it is not promoting, and who are the right people for the problems the organization has today or will have tomorrow.

Ironically, a common reflex when things don’t work is to become frustrated and metaphorically hit the system with a monkey wrench: while percussive maintenance might sometimes work with a mechanical device, even then it works mainly in fiction. In reality, kicking your computer will rarely yield good results for either the computer or your foot. Hiring someone unskilled for the job just to shake things up may feel very satisfying, but the results are similar to hiring a pastry chef to perform open-heart surgery. He may shake things up, but it’s your funeral.

Thus, it is critical to look seriously at what a leader will be expected to do. What role will they play? What skills will they need? Failing to do this makes it easy to fall into the trap of appointing someone with the wrong skillset, or no skills at all. For example, in the early 2000s, Pfizer had two potential CEO candidates: Hank McKinnell and Karen Caten. McKinnell was an aggressive, abrasive man; Caten a woman who was praised for her ability to build teams. Pfizer chose McKinnell. As Harvard Business Review later observed, he was forced out five years later amid declining share prices, his abrasive manner being less than effective despite the fact that it initially appealed to board members’ mental image of what a leader “looked” like.

The image of an airline pilot with a service dog is comical. Choosing the wrong person to lead an organization is not. Leadership is about more than superficial characteristics: leaders require knowledge, skill, and temperament in order to be successful. Actually taking the time to understand the issues at a more than superficial level is critical to making a successful choice. There’s no reason to fly blind.

Did WP fix the problem?

let’s find out…

What’s a Vote (It’s not the guy on second)

“Lord Nelson has a vote.”

“No Baldrick, Lord Nelson has a boat.”

                                               — Blackadder

 

In Blackadder’s London, some people may have a boat, but it seems that virtually no one has the vote. Today, of course, voting is a considerably more common occurrence than it was in Britain in the late 1700s, even if the results are not always quite as comic as they are when Rowan Atkinson gets his hands on the process. What, though, is a vote? We’ve determined that it’s not something in which one can sail, even if the process may sometimes leave people feeling a little seasick.

At root, voting is merely one of the six methods that a group can use to make a decision and move forward. Voting, or majority rule, is popular in large part because voting to make decisions is an obvious and central part of the larger culture of United States and other democracies.  In other words, it’s a culturally normative behavior.

Voting systems rely on several tacit assumptions: members of the group understand the issues; members are able to argue with one another effectively and resolve questions around the issues; members have developed a solid communications and social structure; members of the group will support the final decision reached by the group.

In small groups, these assumptions are often, though not always, valid provided that the group membership has developed fairly strong, trusting relationships with one another. As groups get larger, member connections become thinner and even the boundaries of group membership may become somewhat diffuse: it’s easy to see the boundaries of a specific department in a company, while it’s much harder to define the exact boundaries of a group such as “Red Sox fans.”

When the assumptions that underlie voting are violated, the voting system starts to break down in various ways. The most common, and obvious, breakdown is that the debate moves from a battle over ideas to a battle over votes: I don’t have to come up with good ideas so long as I can sell my ideas better than you can sell your ideas. Alternately, perhaps I can call the vote by surprise so your side won’t have enough people there, lock your allies in the restroom while the vote is being held, or otherwise take away your ability to influence the outcome of the vote. There’s a reason why many organizations have explicit rules requiring quorums and prior announcements of when a vote is going to be held, as well as rules specifying who gets to vote.

Claiming that the vote was rigged in some way is often a variant on the voter suppression approach: it’s a way of not facing the unpleasant reality that maybe most of the people didn’t like my ideas. In a large group, it’s particularly easy to perceive a vote as rigged if you happen to be surrounded by people who are voting as you are. This creates a false sense of unanimity as the local echo chamber reinforces the idea that “everyone” supports your view. This makes the actual result all the more shocking. The fact that sometimes a vote can be rigged does complicate this issue; fortunately, the larger the scale of the voting process, the harder that is to do.

Losers of a vote may also try to protect their ideas by consciously or unconsciously sabotaging the majority result: if the decision turns out to be “wrong,” even if because some members of the group kept it from working, then the losing party in the vote can claim that the group should have chosen their option instead. This behavior manifests in small groups fairly often, and can sometimes force the group to reconsider its decisions. Sometimes, though, the behavior is purely a means of saying, “see I was right all along!” even as the entire group fails. I worked for a startup or two many years ago that failed in part because of this type of behavior. For some people, being right was more important than being successful.

Depending on how the voting rules are set up, a majority rules system can degenerate into a minority rules system. Minority rule is another group decision making method, although frequently a dysfunctional one. In minority rule, the group adopts a decision supported by, as the name would imply, a minority of the group. Sometimes this is due to railroading the vote and not giving anyone a chance to object, sometimes minority rule is the result of each person assuming that they are the only ones who have doubts about a course of action, and so not speaking up. Sometimes, minority rule can result from a plurality voting system in which only a single vote will be held and multiple choices leave one option with more votes than any single one of the others, although less than half of the total. Some systems allow for subsequent rounds of voting with only the top finishers or have some form of preferential balloting in order to avoid this problem. Minority rule can also result from voter suppression or indifference.

Voting systems can also break down as individual people try to deal with the choices in front of them. Groups may move through a series of votes in order to reduce a large set of options down to a smaller number: in a sense, the group is sorting out its priorities and feelings about the different choices, making a series of decisions on potentially superficial criteria in order to reduce the decision space to something more manageable. At any point in this process, not all members of the group will always like the set of options that the group is considering. Sometimes this is because the group has already eliminated their favorite option; sometimes, it’s because members may not want to accept that other options are infeasible, impractical, or otherwise unavailable: members of a jury get to vote on each individual charge, but not on anything that wasn’t part of the court case, regardless of their feelings on the matter. Sometimes the group as a whole simply didn’t know about or care to investigate particular options that some members feel strongly about. In all of these cases, and others that you can probably imagine, individuals are left with a menu of choices that they might not like.

Group members may drop out of the process as their favorite options are eliminated, particularly if their only interest in the vote is a particular decision or outcome; depending on circumstances, this could represent a form of tunnel vision, as those members forget about the larger goals of the group and become stuck on one specific outcome. This can also be a form of trying to prove the majority wrong, as discussed above.  In some cases, other group members may become more invested later in the process, either because they didn’t care much which option was selected so long as they have a voice near the end, or because they realize that the vote isn’t going the way they expected.

The problem at this point is that, all too often, everyone involved in the voting process is totally focused on the choices and the process, not on the point of voting: it’s to make a decision that lets the group select a course of action that will, at least in the opinions of enough members, advance its goals. Which goals get prioritized is, in a very real sense, a consequence of the voting process: each decision, that is, vote, that the group makes is implicitly or explicitly prioritizing some goals over others. That’s it. A vote is nothing more than a decision making tool. That decision will have consequences of course, but so does not making any decision. Some voting systems allow for a non-decision, or “none of the above,” choice, which can force the group to go back and reevaluate the options. That can work well in situations where the decision is low urgency and the cost of redoing the process is low. Other systems, such as US Presidential elections, are designed to force a decision within a specific time frame. The implicit assumption is that it’s better to make some decision than no decision: no matter what the outcome, someone will become president.

In a small group, members might refuse to support any of the available options. If enough members make clear their unwillingness to support any option, this can force the group to reevaluate its decision space. However, this really does depend on how many group members feel this way: if it’s a small enough minority, the group will go ahead anyway. Holdouts who then refuse to support the outcome will often leave the group if they disagree deeply enough, or may be forced out by the rest of the group.

In a large group, it’s much easier to avoid supporting any of the available choices. This is particularly true with a secret ballot voting system: secret ballots make it easier for people to vote as they wish, but also make it easier to disengage from the moral consequences of a bad group decision. The larger the group, the less any individual feels responsible for the overall outcome. Thus, a group member can vote for an unlikely outcome, write in an outcome not on the presented list, or not vote at all, and simultaneously feel like their action is disconnected from the final result. This disconnect makes it easier to not feel guilt over a group decision that hurts other people and also not feel guilt over profiting from a group decision that they might have refused to support. This is particularly true in the plurality/minority rule systems discussed earlier. Arguably, though, all members of the group share in the responsibility for the decision and subsequent actions that result from it, particularly if they are in a position to benefit from those decisions.

Ultimately, voting is a tool that enables a group to make a decision, sometimes whether or not members of the group want to make a decision at that time or whether or not they like the (available) options. Sometimes what counts is that the decision be made and the group move on. Voting is thus a very powerful tool. As with all power tools, improper use may result in injury to the social structure of the group.

What’s a Vote?

“Lord Nelson has a vote.”

“No Baldrick, Lord Nelson has a boat.”

                                               — Blackadder

 

In Blackadder’s London, some people may have a boat, but it seems that virtually no one has the vote. Today, of course, voting is a considerably more common occurrence than it was in Britain in the late 1700s, even if the results are not always quite as comic as they are when Rowan Atkinson gets his hands on the process. What, though, is a vote? We’ve determined that it’s not something in which one can sail, even if the process may sometimes leave people feeling a little seasick.

At root, voting is merely one of the six methods that a group can use to make a decision and move forward. Voting, or majority rule, is popular in large part because voting to make decisions is an obvious and central part of the larger culture of United States and other democracies.  In other words, it’s a culturally normative behavior.

Voting systems rely on several tacit assumptions: members of the group understand the issues; members are able to argue with one another effectively and resolve questions around the issues; members have developed a solid communications and social structure; members of the group will support the final decision reached by the group.

In small groups, these assumptions are often, though not always, valid provided that the group membership has developed fairly strong, trusting relationships with one another. As groups get larger, member connections become thinner and even the boundaries of group membership may become somewhat diffuse: it’s easy to see the boundaries of a specific department in a company, while it’s much harder to define the exact boundaries of a group such as “Red Sox fans.”

When the assumptions that underlie voting are violated, the voting system starts to break down in various ways. The most common, and obvious, breakdown is that the debate moves from a battle over ideas to a battle over votes: I don’t have to come up with good ideas so long as I can sell my ideas better than you can sell your ideas. Alternately, perhaps I can call the vote by surprise so your side won’t have enough people there, lock your allies in the restroom while the vote is being held, or otherwise take away your ability to influence the outcome of the vote. There’s a reason why many organizations have explicit rules requiring quorums and prior announcements of when a vote is going to be held, as well as rules specifying who gets to vote.

Claiming that the vote was rigged in some way is often a variant on the voter suppression approach: it’s a way of not facing the unpleasant reality that maybe most of the people didn’t like my ideas. In a large group, it’s particularly easy to perceive a vote as rigged if you happen to be surrounded by people who are voting as you are. This creates a false sense of unanimity as the local echo chamber reinforces the idea that “everyone” supports your view. This makes the actual result all the more shocking. The fact that sometimes a vote can be rigged does complicate this issue; fortunately, the larger the scale of the voting process, the harder that is to do.

Losers of a vote may also try to protect their ideas by consciously or unconsciously sabotaging the majority result: if the decision turns out to be “wrong,” even if because some members of the group kept it from working, then the losing party in the vote can claim that the group should have chosen their option instead. This behavior manifests in small groups fairly often, and can sometimes force the group to reconsider its decisions. Sometimes, though, the behavior is purely a means of saying, “see I was right all along!” even as the entire group fails. I worked for a startup or two many years ago that failed in part because of this type of behavior. For some people, being right was more important than being successful.

Depending on how the voting rules are set up, a majority rules system can degenerate into a minority rules system. Minority rule is another group decision making method, although frequently a dysfunctional one. In minority rule, the group adopts a decision supported by, as the name would imply, a minority of the group. Sometimes this is due to railroading the vote and not giving anyone a chance to object, sometimes minority rule is the result of each person assuming that they are the only ones who have doubts about a course of action, and so not speaking up. Sometimes, minority rule can result from a plurality voting system in which only a single vote will be held and multiple choices leave one option with more votes than any single one of the others, although less than half of the total. Some systems allow for subsequent rounds of voting with only the top finishers or have some form of preferential balloting in order to avoid this problem. Minority rule can also result from voter suppression or indifference.

Voting systems can also break down as individual people try to deal with the choices in front of them. Groups may move through a series of votes in order to reduce a large set of options down to a smaller number: in a sense, the group is sorting out its priorities and feelings about the different choices, making a series of decisions on potentially superficial criteria in order to reduce the decision space to something more manageable. At any point in this process, not all members of the group will always like the set of options that the group is considering. Sometimes this is because the group has already eliminated their favorite option; sometimes, it’s because members may not want to accept that other options are infeasible, impractical, or otherwise unavailable: members of a jury get to vote on each individual charge, but not on anything that wasn’t part of the court case, regardless of their feelings on the matter. Sometimes the group as a whole simply didn’t know about or care to investigate particular options that some members feel strongly about. In all of these cases, and others that you can probably imagine, individuals are left with a menu of choices that they might not like.

Group members may drop out of the process as their favorite options are eliminated, particularly if their only interest in the vote is a particular decision or outcome; depending on circumstances, this could represent a form of tunnel vision, as those members forget about the larger goals of the group and become stuck on one specific outcome. This can also be a form of trying to prove the majority wrong, as discussed above.  In some cases, other group members may become more invested later in the process, either because they didn’t care much which option was selected so long as they have a voice near the end, or because they realize that the vote isn’t going the way they expected.

The problem at this point is that, all too often, everyone involved in the voting process is totally focused on the choices and the process, not on the point of voting: it’s to make a decision that lets the group select a course of action that will, at least in the opinions of enough members, advance its goals. Which goals get prioritized is, in a very real sense, a consequence of the voting process: each decision, that is, vote, that the group makes is implicitly or explicitly prioritizing some goals over others. That’s it. A vote is nothing more than a decision making tool. That decision will have consequences of course, but so does not making any decision. Some voting systems allow for a non-decision, or “none of the above,” choice, which can force the group to go back and reevaluate the options. That can work well in situations where the decision is low urgency and the cost of redoing the process is low. Other systems, such as US Presidential elections, are designed to force a decision within a specific time frame. The implicit assumption is that it’s better to make some decision than no decision: no matter what the outcome, someone will become president.

In a small group, members might refuse to support any of the available options. If enough members make clear their unwillingness to support any option, this can force the group to reevaluate its decision space. However, this really does depend on how many group members feel this way: if it’s a small enough minority, the group will go ahead anyway. Holdouts who then refuse to support the outcome will often leave the group if they disagree deeply enough, or may be forced out by the rest of the group.

In a large group, it’s much easier to avoid supporting any of the available choices. This is particularly true with a secret ballot voting system: secret ballots make it easier for people to vote as they wish, but also make it easier to disengage from the moral consequences of a bad group decision. The larger the group, the less any individual feels responsible for the overall outcome. Thus, a group member can vote for an unlikely outcome, write in an outcome not on the presented list, or not vote at all, and simultaneously feel like their action is disconnected from the final result. This disconnect makes it easier to not feel guilt over a group decision that hurts other people and also not feel guilt over profiting from a group decision that they might have refused to support. This is particularly true in the plurality/minority rule systems discussed earlier. Arguably, though, all members of the group share in the responsibility for the decision and subsequent actions that result from it, particularly if they are in a position to benefit from those decisions.

Ultimately, voting is a tool that enables a group to make a decision, sometimes whether or not members of the group want to make a decision at that time or whether or not they like the (available) options. Sometimes what counts is that the decision be made and the group move on. Voting is thus a very powerful tool. As with all power tools, improper use may result in injury to the social structure of the group or potentially some members thereof.

 

Phoning in Culture Change

What is a phone? That seems like a pretty simple question. After all, doesn’t everyone know what a phone is?

Well, yes, in a sense. Pretty much everyone knows what a phone is, but not everyone knows the same thing. For older people, the default image of a phone is a rather bulky object with a handset connected by a cord to a base unit. How far you could walk from the base unit depended on how long your cord was. One of the most striking features of these old phones was that if you positioned the handset correctly, you could make it look like a pair of Mickey Mouse ears.

To many people, however, a phone is a small object that you can put in your pocket and carry with you. You can make calls from anywhere. You don’t need to be in, or even near, your home. These people may not even recognize an old-fashioned phone. Now, you might well be thinking, “Well of course. Young people are used to cell phones and don’t use landlines.” True enough; what’s particularly interesting is that when you ask them why mobile phones are often called “cell phones,” their answers are usually unconnected to anything having to do with reality. One person told me that mobile phones are called cell phones because “they’re small,” like a human cell.

What do we do with a phone? Again, the answer depends. For many people, phones are used to make calls to other people. For my teen-aged daughter, that’s crazy talk. Phones are used to text friends, read email, listen to music, check the weather, and play games. Talking? Why do that?

What is particularly interesting here is that when we talk about phones and using a phone, we might think we’re all talking the same language, but we’re not. In fact, we may be speaking very different languages, even though we’re all using the exact same words. As should be obvious, and ironic though it may be, this effect can make communications just a bit tricky: after all, it’s not just phones that experience this little multi-definitional condition. However, since the point about communications is obvious, we won’t discuss it further. Instead, we’ll look at the more interesting question of why this sort of thing happens.

Fundamentally, what we’re looking at is a cultural shift in process. Over time, the meaning of a “phone” is changing, and that new meaning is moving through the population at different rates. Just because culture is shifting, that doesn’t mean that it’s going to change for everyone at the same time! Cultural propagation takes time. Now, to be completely fair, in a very real sense the exact meaning of a phone probably isn’t going to make that much difference to anyone. However, when the cultural shift is around how work should get done or around the strategic direction a business is taking, this cultural propagation effect can make a very big difference.

One of the problems with any significant organizational change is that major changes typically involve altering the underlying ways in which people work. In fact, we may even be changing the basic principles or reasons beyond why the work is being done in the first place! In other words, what we’re changing is the culture. As we’ve just seen, that’s a lot easier to say than it is to do. One of the big reasons why cultural change is so difficult is that it takes time to propagate; even worse, though, is the fact that those areas of the company where the culture hasn’t changed constantly pull back on the areas where the change is occurring, further slowing down the change. In other words, doing things the way we’ve always done them remains very attractive for a very long time. The old ways are like a comfortable old jacket: no matter how threadbare it may look, we don’t want to get rid of it. Let’s face it, there are people who not only resist smart phones, but don’t even carry mobile phones at all.

Avoiding the cultural propagation problem isn’t easy. It requires doing something that many people seem to find incredibly difficult or at least sort of silly: telling a good story and then living up to it.

That’s right, we start with a good story. Businesses create stories all the time. It’s human nature: we tend to organize information sequentially and we instinctively use a narrative structure to make sense of events. The culture of a business is expressed in the stories the business tells about itself and about key figures in the organization. If you want to change the culture, first you have to change the story. Once you’ve got the story, then you have to live up to it. Senior people need to make the story real: they need to demonstrate the values and message that they are promoting. Then, even as they travel around their business telling the story, they also have to be patient while it propagates. If you can’t live up to your story, few people will believe it and your cultural change will fade out as it propagates. Sure, you may see temporary successes, but the pull of the old, comfortable, believable story will stop your change process. At best, you might have a few small areas temporarily speaking the new language.

It’s only when you tell a believable story and make it real through your actions that everyone ends up speaking the same language. That’s a successful change.

Silly Goose Choices

The graylag goose has an interesting behavioral trait: when it sees its egg sitting outside its nest, it will quickly run to the egg and attempt to roll it back into the nest. This is an automatic process for the goose, and it can be quite persistent about it. Give it a soccer ball and it becomes even more persistent: to the goose, that soccer ball looks like nothing so much as a very big egg, and that egg belongs in the nest. This is known as a fixed-action pattern: when the stimulus is provided, the behavior unrolls automatically. The stronger the stimulus, as with the soccer ball, the stronger the resulting behavior. Of course, that’s a silly goose. What about people?

The other day, my wife and I went to lunch at a local restaurant. On the wall near the “Please wait to be seated” sign this particular restaurant has a wall of really quite excellent photographs. Like most people who come to this restaurant, we stopped to admire them while waiting for someone to seat us. Since it was a quiet day, we had an unobstructed view. After a couple of minutes, a woman came and seated us. An hour later, on our way out, we paused again to look at the pictures. After about two minutes, the same woman came and offered to seat us. Even though she’d walked past us several times while we were eating, indeed, had seated us an hour before, seeing people standing and admiring the photographs was apparently the only stimulus necessary to trigger the seating behavior. Arguably, since we had just eaten, the stimulus was now ever so slightly bigger.

Okay, so this is a mildly amusing story, but does it have any further significance? In fact, yes, it does. Fixed-action patterns like this one play out in businesses all the time. You can identify them in your company with a little effort: they’re the behaviors that come out automatically in response to some predictable trigger. For example, a customer complains; what happens? Or you find a bug in the software; what happens? Sales are not going as well as planned, or perhaps they’re running better; what happens? Every organizational culture develops its fixed-action patterns, although the details will vary from business to business. The key thing about them is that they become so automatic that no one really thinks much about them any more; when the appropriate trigger occurs, people just react.

For example, at one software company, shipping a product triggered a very unfortunate fixed-action pattern. As soon as the product was out the door, everyone would gather together and look at everything they had not accomplished: the features that did not make it in, the bugs that did not get fixed. As each person tried to show how seriously they were taking their product post-mortem, the focus on the negatives only grew. Ironically, it didn’t matter how much customers liked the product: like the woman at the restaurant, the stimulus triggered the behavior. While the restaurant was just funny, and caused no harm, the pattern at the software company led to a steady decline in motivation: it’s hard to be excited about your work when you “just know” that every release will be a disaster.

Fortunately, these fixed-action patterns don’t have to be bad. A conscious effort to build a pattern of celebrating successes and focusing on the positives of a release can build excitement and momentum that will launch a team into their next product. The trick is to pay attention to the patterns you want to have, and then create the new patterns. Don’t worry about getting rid of old ones; if you focus on the new patterns long enough, the old ones will fade away. Unlike with geese, where the fixed-action patterns are genetic, for people the patterns are built into our organizational culture. It may not always be easy, but, unlike the goose, people and organizations can change.

In other words, the patterns you have are the patterns you build. You get a choice, so don’t be a silly goose.